dolphin/Languages/po/cs.po
2014-11-10 00:26:13 +00:00

6035 lines
164 KiB
Plaintext

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Zbyněk Schwarz <zbynek.schwarz@gmail.com>, 2011-2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-11-10 00:23+0000\n"
"PO-Revision-Date: 2014-11-10 00:23+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Czech (http://www.transifex.com/projects/p/dolphin-emu/"
"language/cs/)\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:271
msgid " (too many to display)"
msgstr "(příliš mnoho pro zobrazení)"
#: Source/Core/DolphinWX/NetWindow.cpp:317
#: Source/Core/DolphinWX/NetWindow.cpp:586
#: Source/Core/DolphinWX/NetWindow.cpp:623
msgid " Game : "
msgstr " Hra : "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:605
msgid "! NOT"
msgstr "! NE"
#: Source/Core/Core/HW/GCMemcard.cpp:30
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" neexistuje.\n"
" Vytvořit novou 16MB Paměťovou kartu?"
#: Source/Core/Core/CoreParameter.cpp:147
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO."
#: Source/Core/DolphinWX/MemcardManager.cpp:210
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopírovat%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:109
#, c-format
msgid "%d samples"
msgstr "%d vzorků"
#: Source/Core/VideoBackends/D3D/main.cpp:107
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d vzorků (úroveň kvality %d)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:83
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" File size (%<PRIx64>) does not match the size recorded in the header (%d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" Number of blocks claimed to be %d"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on virtual memorycard"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free space on the memorycard\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:193
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:372
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s už existuje, přepsat?"
#: Source/Core/DiscIO/CompressedBlob.cpp:159
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s nelze vyčistit. Obraz je pravděpodobně poškozen."
#: Source/Core/Core/HW/GCMemcard.cpp:55
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu\n"
"Soubor karty je neplatný (0x%x bajtů)"
#: Source/Core/Core/HW/GCMemcard.cpp:70
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu\n"
"Velikost karty je neplatná (0x%x bajtů)"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s nelze načíst jako paměťovou kartu\n"
"soubor není dostatečně velký, aby byl platným souborem paměťové karty (0x%x "
"bajtů)"
#: Source/Core/Core/x64MemTools.cpp:98
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s selhalo: kr=%x"
#: Source/Core/DiscIO/CompressedBlob.cpp:151
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s je už komprimován! Nelze dále komprimovat."
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:212
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:216
#, c-format
msgid "%sDelete%s"
msgstr "%sVymazat%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:214
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportovat GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:212
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportovat GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:795
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Volných Bloků; %u Volných Záznamů Adr"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:604
msgid "&& AND"
msgstr "&& A"
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&About..."
msgstr "O progr&amu..."
#: Source/Core/DolphinWX/FrameTools.cpp:141
msgid "&Boot from DVD Drive..."
msgstr "&Zavést z DVD Mechaniky..."
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "&Breakpoints"
msgstr "&Body přerušení"
#: Source/Core/DolphinWX/FrameTools.cpp:153
msgid "&Browse for ISOs..."
msgstr "&Procházet pro ISO..."
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "&Cheats Manager"
msgstr "Správce &Cheatů"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&DSP Settings"
msgstr "&DSP Nastavení"
#: Source/Core/DolphinWX/GameListCtrl.cpp:931
msgid "&Delete ISO..."
msgstr "&Smazat ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:958
msgid "&Delete selected ISOs..."
msgstr "&Smazat vybraná ISO..."
#: Source/Core/DolphinWX/FrameTools.cpp:207
msgid "&Emulation"
msgstr "&Emulace"
#: Source/Core/DolphinWX/FrameTools.cpp:156
msgid "&File"
msgstr "&Soubor"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "&Frame Advance"
msgstr "&Postup snímkem"
#: Source/Core/DolphinWX/FrameTools.cpp:435
msgid "&Fullscreen"
msgstr "&Celá obrazovka"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Graphics Settings"
msgstr "&Grafická nastavení"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Help"
msgstr "&Nápověda"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "&Hotkey Settings"
msgstr "Nastavení &klávesových zkratek"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Load State"
msgstr "&Nahrát Stav"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "&Memcard Manager (GC)"
msgstr "Správce Pa&měťových karet (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:293
msgid "&Memory"
msgstr "Pa&měť"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Open..."
msgstr "&Otevřít..."
#: Source/Core/DolphinWX/FrameTools.cpp:247
msgid "&Options"
msgstr "V&olby"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "&Pause"
msgstr "&Pauza"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Play"
msgstr "&Přehrát"
#: Source/Core/DolphinWX/GameListCtrl.cpp:913
msgid "&Properties"
msgstr "&Vlastnosti"
#: Source/Core/DolphinWX/FrameTools.cpp:431
msgid "&Read-Only Mode"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:402
msgid "&Refresh List"
msgstr "&Obnovit Seznam"
#: Source/Core/DolphinWX/FrameTools.cpp:290
msgid "&Registers"
msgstr "&Registry"
#: Source/Core/DolphinWX/FrameTools.cpp:415
msgid "&Reset"
msgstr "&Resetovat"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "&Sound"
msgstr "&Zvuk"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Stop"
msgstr "Za&stavit"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Tools"
msgstr "Nás&troje"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "&View"
msgstr "&Zobrazit"
#: Source/Core/DolphinWX/FrameTools.cpp:291
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:240
msgid "&Wiimote Settings"
msgstr "&Wiimote Nastavení"
#: Source/Core/DolphinWX/GameListCtrl.cpp:914
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "(off)"
msgstr "(vypnuto)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:606
msgid "+ ADD"
msgstr "+ PŘIDAT"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1.5x Native (960x792)"
msgstr "1.5x Původní (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1x Native (640x528)"
msgstr "1x Původní (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Původní (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "2x Native (1280x1056)"
msgstr "2x Původní (1280x1056)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "3x Native (1920x1584)"
msgstr "3x Původní (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "4x Native (2560x2112)"
msgstr "4x Původní (2560x2112)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:51
msgid "<Insert name here>"
msgstr "<Zde vložte jméno>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:285
msgid "<No resolutions found>"
msgstr "<Žádné rozlišení nenalezeno>"
#: Source/Core/DolphinWX/ConfigMain.cpp:107
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "<Press Key>"
msgstr "<Zmáčkněte klávesu>"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "<System>"
msgstr "<Systém>"
#: Source/Core/DolphinWX/NetWindow.cpp:256
#: Source/Core/DolphinWX/NetWindow.cpp:292
msgid "A NetPlay window is already open!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:164
msgid "A game is not currently running."
msgstr "Hra v současnosti neběží!"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:107
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"Podporované zařízení bluetooth nebylo nalezeno!\n"
"Vaše wiimoty musíte připojit ručně."
#: Source/Core/DolphinWX/NetWindow.cpp:129
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:115
#: Source/Core/DolphinWX/ConfigMain.cpp:121
msgid "AM-Baseboard"
msgstr "AM Základní Deska"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:122
msgid "AR Codes"
msgstr "Kódy AR"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "O Dolphinu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Accuracy:"
msgstr "Přesnost:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"Přesně emulovat EFB kopie.\n"
"Některé hry na tomto závisí pro určité grafické efekty nebo herní funkce.\n"
"\n"
"Pokud si nejste jisti, zaškrtněte radějí EFB do Textury."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:304
msgid "Action"
msgstr "Činnost"
#: Source/Core/Core/ARDecrypt.cpp:474
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Chyba Rozšifrování Kódu Action Replay:\n"
"Kontrola Parity Selhala\n"
"\n"
"Viníkem je Kód:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:475
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:563
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a "
"Sesunout (%s)"
#: Source/Core/Core/ActionReplay.cpp:355
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A "
"Naplnění (%s)"
#: Source/Core/Core/ActionReplay.cpp:415
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do "
"Ukazatele (%s)"
#: Source/Core/Core/ActionReplay.cpp:610
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)"
#: Source/Core/Core/ActionReplay.cpp:490
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n"
"Hlavní kódy nejsou potřeba, nepoužívejte je."
#: Source/Core/Core/ActionReplay.cpp:180
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s"
#: Source/Core/Core/ActionReplay.cpp:726
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:694
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:646
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid "Adapter:"
msgstr "Adaptér:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Přidat"
#: Source/Core/DolphinWX/ISOProperties.cpp:1401
msgid "Add ActionReplay Code"
msgstr "Přidat kód ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:1321
msgid "Add Patch"
msgstr "Přidat Záplatu"
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ISOProperties.cpp:480
#: Source/Core/DolphinWX/ConfigMain.cpp:819
msgid "Add..."
msgstr "Přidat..."
#: Source/Core/DolphinWX/NetWindow.cpp:112
msgid "Address :"
msgstr "Adresa :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:847
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Advanced"
msgstr "Pokročilé"
#: Source/Core/DolphinWX/ConfigMain.cpp:586
msgid "Advanced Settings"
msgstr "Pokročilá Nastavení"
#: Source/Core/DolphinWX/ConfigMain.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:687
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Všechny soubory GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "All GameCube GCM files (gcm)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1621
#: Source/Core/DolphinWX/FrameTools.cpp:1635
msgid "All Save States (sav, s##)"
msgstr "Všechny Uložené Stavy (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "All Wii ISO files (iso)"
msgstr "Všechny soubory Wii ISO (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1261
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Všechny komprimované soubory GC/WII ISO (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:128
msgid "All files (*.*)|*.*"
msgstr "Všechny soubory (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:292
msgid "Analyze"
msgstr "Analyzovat"
#: Source/Core/InputCommon/ControllerEmu.cpp:206
msgid "Angle"
msgstr "Úhel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:391
msgid "Anisotropic Filtering:"
msgstr "Anizotropní Filtrování:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Anti-Aliasing:"
msgstr "Vyhlazení okrajů"
#: Source/Core/DiscIO/VolumeDirectory.cpp:271
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Zavaděč aplikace má špatnou velikost... je to vážně zavaděč?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:265
msgid "Apploader unable to load from file"
msgstr "Zavaděč aplikace nemohl načíst soubor"
#: Source/Core/DolphinWX/ConfigMain.cpp:849
msgid "Apploader:"
msgstr "Zavaděč aplikace:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
msgid "Apply"
msgstr "Použít"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Použít efekt následného zpracování po dokončení snímku.\n"
"\n"
" Pokud si nejste jisti, zvolte (vypnuto)."
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Arabic"
msgstr "Arabština"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:715
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Jste si jisti, že chcete smazat \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Jste si jisti, že chcete tyto soubory smazat?\n"
"Budou navždy ztraceny!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1061
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!"
#: Source/Core/DolphinWX/ConfigMain.cpp:69
msgid "Arm JIT (experimental)"
msgstr "Arm JIT (experimentální)"
#: Source/Core/DolphinWX/ConfigMain.cpp:71
msgid "Arm64 JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
#: Source/Core/DolphinWX/ConfigMain.cpp:797
msgid "Aspect Ratio:"
msgstr "Poměr Stran:"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "At least one pane must remain open."
msgstr "Alespoň jeden panel musí být otevřen."
#: Source/Core/DolphinWX/ConfigMain.cpp:560
msgid "Audio"
msgstr "Zvuk"
#: Source/Core/DolphinWX/ConfigMain.cpp:685
msgid "Audio Backend:"
msgstr "Podpůrná vrstva zvuku:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:27
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Chyba při otevírání zařízení zvukového výstupu.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:266
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Násobek 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Window Size)"
msgstr "Auto (Velikost Okna)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Auto adjust Window Size"
msgstr "Automaticky upravovat Velikost Okna"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:491
msgid "BAT Incorrect, Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:790
msgid "BP register "
msgstr "Registr BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Zpět"
#: Source/Core/DolphinWX/ConfigMain.cpp:689
msgid "Backend Settings"
msgstr "Nastavení podpůrné vrstvy"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid "Backend:"
msgstr "Podpůrná vrstva:"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Background Input"
msgstr "Zadní Vstup"
#: Source/Core/InputCommon/ControllerEmu.cpp:188
msgid "Backward"
msgstr "Dozadu"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:82
msgid "Balance Board"
msgstr "Rola-Bola"
#: Source/Core/DolphinWX/GameListCtrl.cpp:312
#: Source/Core/DolphinWX/FrameTools.cpp:349
#: Source/Core/DolphinWX/MemcardManager.cpp:653
msgid "Banner"
msgstr "Plakát"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "Detaily Plakátu"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "Plakát:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Bar"
msgstr "Vibráto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
msgid "Basic"
msgstr "Základní"
#: Source/Core/DolphinWX/ConfigMain.cpp:580
msgid "Basic Settings"
msgstr "Základní nastavení"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "Basy"
#: Source/Core/Core/HW/GCMemcard.cpp:146
msgid "Block Allocation Table checksum failed"
msgstr "Kontrolní součet Alokační Tabulky Bloku selhal"
#: Source/Core/DolphinWX/MemcardManager.cpp:657
msgid "Blocks"
msgstr "Bloky"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "Modrá"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Blue Left"
msgstr "Modrá vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "Modrá vpravo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:587
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Bottom"
msgstr "Dole"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:254
#, c-format
msgid "Bound Controls: %lu"
msgstr "Spojené ovladače: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Broken"
msgstr "Rozbité"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse"
msgstr "Procházet"
#: Source/Core/DolphinWX/GameListCtrl.cpp:265
msgid "Browse for a directory to add"
msgstr "Procházet pro přidání adresáře"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse for an ISO directory..."
msgstr "Procházet pro adresář ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
msgid "Browse for output directory"
msgstr "Procházet pro výstupní adresář"
#: Source/Core/DolphinWX/NetWindow.cpp:380
msgid "Buffer:"
msgstr "Vyrovnávací paměť:"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/DolphinWX/TASInputDlg.cpp:114
#: Source/Core/DolphinWX/TASInputDlg.cpp:233
msgid "Buttons"
msgstr "Tlačítka"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:393
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je "
"standardně vypnutá. "
#: Source/Core/DolphinWX/TASInputDlg.cpp:217
msgid "C Stick"
msgstr "Kruhová páčka"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "C-Stick"
msgstr "Kruhová páčka"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
msgid "CP register "
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:573
msgid "CPU Emulator Engine"
msgstr "Jádro Emulátoru Procesoru"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypočítat osvětlení 3D grafiky podle pixelu, raději než podle bodu.\n"
"Sníží rychlost emulace o nějaké procento (záleží na Vašem grafikém "
"procesoru).\n"
"Toto je většinou bezpečné vylepšení, ale může někdy způsobit problémy.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1861
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "Nelze najít Wiimote pomocí obslužné rutiny spojení %02x"
#: Source/Core/Core/HW/DVDInterface.cpp:774
#: Source/Core/Core/HW/DVDInterface.cpp:1087
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Nelze číst ze zásuvného modulu DVD - DVD-Rozhraní: Závažná chyba"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
msgid "Cancel"
msgstr "Zrušit"
#: Source/Core/Core/CoreTiming.cpp:111
msgid "Cannot unregister events with events pending"
msgstr "Nelze odhlásit události, když jsou očekávány"
#: Source/Core/DolphinWX/ConfigMain.cpp:1084
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"Nelze použít tento soubor jako paměťovou kartu.\n"
"%s\n"
"není platný soubor paměťové karty gamecube"
#: Source/Core/DolphinWX/ConfigMain.cpp:1120
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Nelze použít tento soubor jako paměťovou kartu.\n"
"Snažíte se použít stejný soubor v obou slotech?"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Catalan"
msgstr "Katalánština"
#: Source/Core/InputCommon/ControllerEmu.cpp:219
msgid "Center"
msgstr "Střed"
#: Source/Core/DolphinWX/NetWindow.cpp:676
msgid "Change"
msgstr "Změnit"
#: Source/Core/DolphinWX/GameListCtrl.cpp:948
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:399
msgid "Change &Disc..."
msgstr "Vyměnit &Disk..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Change Disc"
msgstr "Vyměnit Disk"
#: Source/Core/DolphinWX/NetWindow.cpp:668
msgid "Change Game"
msgstr "Změnit hru"
#: Source/Core/Core/Movie.cpp:1112
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:524
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Změní jazyk uživatelského rozhraní.\n"
"Vyžaduje restart."
#: Source/Core/DolphinWX/ConfigMain.cpp:528
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Změna tohoto se neprojeví, pokud emulátor běží!"
#: Source/Core/DolphinWX/NetWindow.cpp:343
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:55
msgid "Cheat Code"
msgstr "Cheat Kód"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
msgid "Cheat Search"
msgstr "Hledání Cheatů"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:171
msgid "Cheats Manager"
msgstr "Správce Cheatů"
#: Source/Core/DolphinWX/ISOProperties.cpp:702
msgid "Check Partition Integrity"
msgstr "Zkontrolovat celistvost oddílu"
#: Source/Core/DolphinWX/ISOProperties.cpp:953
msgid "Checking integrity..."
msgstr "Kontrolování celistvosti..."
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Chinese (Simplified)"
msgstr "Čínština (Zjednodušená)"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Chinese (Traditional)"
msgstr "Čínština (Tradiční)"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "Choose a DVD root directory:"
msgstr "Zvolte kořenový adresář DVD:"
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "Choose a NAND root directory:"
msgstr "Zvolte kořenový adresář NAND:"
#: Source/Core/DolphinWX/ConfigMain.cpp:823
msgid "Choose a default ISO:"
msgstr "Zvolte výchozí ISO:"
#: Source/Core/DolphinWX/ConfigMain.cpp:1245
msgid "Choose a directory to add"
msgstr "Zvolte adresář k přidání"
#: Source/Core/DolphinWX/ConfigMain.cpp:1071
msgid "Choose a file to open"
msgstr "Zvolte soubor k otevření"
#: Source/Core/DolphinWX/MemcardManager.cpp:231
msgid "Choose a memory card:"
msgstr "Zvolte paměťovou kartu:"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Zvolte soubor, který má být použit jako zavaděč aplikace: (platí pouze pro "
"disky sestavené z adresářů)"
#: Source/Core/DolphinWX/ISOProperties.cpp:839
#: Source/Core/DolphinWX/ISOProperties.cpp:880
msgid "Choose the folder to extract to"
msgstr "Zvolte adresář pro umístění extrakce"
#: Source/Core/InputCommon/ControllerEmu.cpp:205
msgid "Circle Stick"
msgstr "Kruhová páčka"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "Klasické"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/LogWindow.cpp:158
#: Source/Core/DolphinWX/InputConfigDiag.cpp:586
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1012
msgid "Clear"
msgstr "Vyčistit"
#: Source/Core/Core/NetPlayServer.cpp:243
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Klient odpojen při běhu hry!! NetPlay je vypnut. Hru musíte ukončit ručně."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/MemcardManager.cpp:261
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:305
msgid "Close"
msgstr "Zavřít"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "Co&nfigure..."
msgstr "&Nastavit..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:80
msgid "Code Info"
msgstr "Informace o kódu"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Code: "
msgstr "Kód:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Příkaz"
#: Source/Core/DolphinWX/MemcardManager.cpp:655
msgid "Comment"
msgstr "Komentář"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Comment:"
msgstr "Komentář:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:939
msgid "Compress ISO..."
msgstr "Komprimovat ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:960
msgid "Compress selected ISOs..."
msgstr "Komprimovat vybraná ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Compressing ISO"
msgstr "Komprimuji ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1193
#: Source/Core/DolphinWX/ISOProperties.cpp:1206
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Config"
msgstr "Nastavení"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60
#: Source/Core/DolphinWX/InputConfigDiag.h:136
msgid "Configure"
msgstr "Nastavit"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:135
msgid "Configure Control"
msgstr "Nastavit Ovládání"
#: Source/Core/DolphinWX/NetWindow.cpp:360
#: Source/Core/DolphinWX/NetWindow.cpp:695
msgid "Configure Pads"
msgstr "Nastavit Pady"
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Configure..."
msgstr "Nastavit..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1173
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
#: Source/Core/DolphinWX/GameListCtrl.cpp:1271
msgid "Confirm File Overwrite"
msgstr "Potvrdit Přepsání Souboru"
#: Source/Core/DolphinWX/ConfigMain.cpp:600
msgid "Confirm on Stop"
msgstr "Při zastavení Potvrdit"
#: Source/Core/DolphinWX/NetWindow.cpp:105
#: Source/Core/DolphinWX/NetWindow.cpp:125
msgid "Connect"
msgstr "Připojit"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Connect Balance Board"
msgstr "Připojit Rola-Bola"
#: Source/Core/DolphinWX/ConfigMain.cpp:791
msgid "Connect USB Keyboard"
msgstr "Připojit USB Klávesnici"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#, c-format
msgid "Connect Wiimote %i"
msgstr "Připojit Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Connect Wiimote 1"
msgstr "Připojit Wiimote 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Connect Wiimote 2"
msgstr "Připojit Wiimote 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Connect Wiimote 3"
msgstr "Připojit Wiimote 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Connect Wiimote 4"
msgstr "Připojit Wiimote 4"
#: Source/Core/DolphinWX/FrameTools.cpp:265
msgid "Connect Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1586
msgid "Connected"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:569
msgid "Connecting..."
msgstr "Připojuji..."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110
msgid "Continuous Scanning"
msgstr "Průběžné skenování"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Ctrl"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
msgid "Convert to GCI"
msgstr "Převést na GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "Kopírování selhalo"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopírovat na Paměťovou kartu %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:421
msgid "Core"
msgstr "Jádro"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "Nelze spustit podpůrnou vrstvu %s."
#: Source/Core/Core/CoreParameter.cpp:142
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Nelze rozpoznat ISO soubor %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:636
#, c-format
msgid "Could not save %s."
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:107
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Nelze zapsat soubor paměťové karty %s.\n"
"\n"
"Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti "
"zápisu?\n"
"\n"
"Objevila se tato chyba po přesunu adresáře s emulátorem?\n"
"Pokud ano, pak je třeba znovu zadat umístění vaší paměťové karty v nastavení."
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nelze najít příkaz pro otevření přípony 'ini'!"
#: Source/Core/Core/BootManager.cpp:267
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Nelze spustit jádro.\n"
"Zkontrolujte Vaše nastavení."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:55
msgid "Count:"
msgstr "Počet:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
#, c-format
msgid "Count: %lu"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Country:"
msgstr "Země:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:58
msgid "Create AR Code"
msgstr "Vytvořit AR kód"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Create new perspective"
msgstr "Vytvořit novou perspektivu"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:38
msgid "Creator: "
msgstr "Tvůrce:"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr "Kritické"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:570
msgid "Crop"
msgstr "Oříznout"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:148
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Oříznout obraz z 4:3 na 5:4 nebo z 16:9 na 16:10.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:700
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "Custom"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Czech"
msgstr "Čeština"
#: Source/Core/Core/HW/GCPadEmu.cpp:79
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:657
msgid "DSP Emulator Engine"
msgstr "Jádro Emulátoru DSP"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulace (rychlé)"
#: Source/Core/DolphinWX/ConfigMain.cpp:277
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE převaděč (pomalé)"
#: Source/Core/DolphinWX/ConfigMain.cpp:276
msgid "DSP LLE recompiler"
msgstr "DSP LLE rekompilátor"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP settings"
msgstr "Nastavení DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:658
msgid "DSPLLE on Separate Thread"
msgstr "DSPLLE na samostatném vlákně"
#: Source/Core/DolphinWX/ConfigMain.cpp:846
msgid "DVD Root:"
msgstr "Kořen DVD:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Fatální chyba: nelze číst ze svazku"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Fatální chyba: nelze přečíst svazek"
#: Source/Core/DolphinWX/ConfigMain.cpp:112
msgid "Dance Mat"
msgstr "Taneční podložka"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Data Size"
msgstr "Velikost data"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Date:"
msgstr "Datum:"
#: Source/Core/DolphinWX/MemcardManager.cpp:545
#: Source/Core/DolphinWX/MemcardManager.cpp:584
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Soubory Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:168
#: Source/Core/InputCommon/ControllerEmu.cpp:176
#: Source/Core/InputCommon/ControllerEmu.cpp:190
#: Source/Core/InputCommon/ControllerEmu.cpp:204
msgid "Dead Zone"
msgstr "Mrtvá Zóna"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Debug"
msgstr "Ladění"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Debugging"
msgstr "Ladění"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Desetinné"
#: Source/Core/DolphinWX/GameListCtrl.cpp:936
msgid "Decompress ISO..."
msgstr "Dekomprimovat ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:961
msgid "Decompress selected ISOs..."
msgstr "Dekomprimovat vybraná ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Decompressing ISO"
msgstr "Dekomprimuji ISO"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Decrease Frame limit"
msgstr "Snížit limit snímků"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1011
msgid "Default"
msgstr "Výchozí"
#: Source/Core/DolphinWX/ConfigMain.cpp:843
msgid "Default ISO:"
msgstr "Výchozí ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:128
msgid "Default font"
msgstr "Výchozí typ písma"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1025
msgid "Delete"
msgstr "Smazat"
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Delete Save"
msgstr "Smazat Uloženou Hru"
#: Source/Core/VideoCommon/AVIDump.cpp:91
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vymazat existující soubor '%s'?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Description"
msgstr "Popis"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Detect"
msgstr "Zjistit"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Zjištěn pokus o přečtení více dat z DVD, než se vejde do výstupní paměti. "
"Zásek."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:151
#: Source/Core/DolphinWX/InputConfigDiag.cpp:997
msgid "Device"
msgstr "Zařízení"
#: Source/Core/DolphinWX/ConfigMain.cpp:752
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Device Settings"
msgstr "Nastavení Zařízení"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:263
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Dial"
msgstr "Kruhová stupnice"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Kontrolní součet adresáře\n"
"i záložní kontrolní součet Adresáře selhal"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Disable"
msgstr "Zakázat"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Disable Destination Alpha"
msgstr "Zakázat cílovou průhlednost"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Disable Fog"
msgstr "Zakázat Mlhu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Zakázat jakoukoli emulaci XFB.\n"
"Velmi zrychluje emulaci, ale způsobuje hodně chyb v mnoha hrách, které na "
"nich závisejí (zvláště po domácku vyrobené aplikace).\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zakázat emulaci EFB kopií.\n"
"Tyto jsou často používány pro efekty následného zpracování nebo vykreslení "
"do textur, takže když toto zaškrtnete, dostanete velké zrychlení, ale toto "
"také skoro vždy způsobuje problémy.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zakáže emulaci hardwarové funkce nazvanou Cílová průhlednost, která je "
"používána v mnoha hrách pro různé grafické efekty.\n"
"\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "Disk"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "Chyba čtení disku"
#: Source/Core/DolphinWX/FrameTools.cpp:1586
msgid "Disconnected"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:332
msgid "Display"
msgstr "Obraz"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Rozdělit"
#: Source/Core/DolphinWX/FrameTools.cpp:1163
msgid "Do you want to stop the current emulation?"
msgstr "Chcete současnou emulaci zastavit?"
#: Source/Core/DolphinWX/ConfigMain.cpp:659
msgid "Dolby Pro Logic II decoder"
msgstr "Dekodér Dolby Pro Logic II"
#: Source/Core/DolphinWX/FrameTools.cpp:1009
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2014+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"https://github.com/dolphin-emu/dolphin/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafická Nastavení"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "Dolphin &Web Site"
msgstr "&Webová stránka Dolphin"
#: Source/Core/DolphinWX/ConfigMain.h:49
msgid "Dolphin Configuration"
msgstr "Dolphin Nastavení"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:227
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Nastavení Emulovaného Dolphin Wiimote"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:403
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1353
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GCPad Nastavení"
#: Source/Core/DolphinWX/FrameTools.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Doplhin Filmy TAS (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:32
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote Nastavení"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "Dolphin at &GitHub"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:375
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:379
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1213
#: Source/Core/DolphinWX/GameListCtrl.cpp:1299
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolhpin nemohl dokončit požadovanou činnost."
#: Source/Core/DolphinWX/ISOProperties.cpp:397
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
"Zdvojnásobí taktovací frekvenci emulovaného GPU. Může zrychlit některé hry "
"(Zapnuto = Rychlé, Vypnuto = Kompatibilní)"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Down"
msgstr "Dolů"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:65
msgid "Download Codes (WiiRD Database)"
msgstr "Stáhnout kódy (Databáze WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:293
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Stáhnuto %lu kódů. (přídáno %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Drums"
msgstr "Bubny"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "Dummy"
msgstr "Atrapa"
#: Source/Core/DolphinWX/FrameTools.cpp:229
msgid "Dump Audio"
msgstr "Vypsat Zvuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Dump EFB Target"
msgstr "Vypsat Cíl EFB"
#: Source/Core/DolphinWX/FrameTools.cpp:227
msgid "Dump Frames"
msgstr "Vypsat Snímky"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Dump Textures"
msgstr "Vypsat Textury"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypíše dekódované textury hry do User/Dump/Textures/<id hry>/\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vypíše obsah EFP kopií do User/Dump/Textures/\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ISOProperties.cpp:520
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Dutch"
msgstr "Nizozemština"
#: Source/Core/DolphinWX/FrameTools.cpp:155
msgid "E&xit"
msgstr "O&dejít"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "EFB Copies"
msgstr "EFB Kopie"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- "
"Pokud jste nedávno vaši instalaci Dolphin aktualizovali, je v tomto bodě "
"pravděpodobně třeba restartovat, aby Windows uviděl nový ovladač."
#: Source/Core/DolphinWX/ISOProperties.cpp:200
msgid "EUROPE"
msgstr "EVROPA"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
msgid "Early Memory Updates"
msgstr "Předčasné Aktualizace Paměti"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:26
msgid "Edit ActionReplay Code"
msgstr "Upravit kód ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:363
msgid "Edit Config"
msgstr "Upravit nastavení"
#: Source/Core/DolphinWX/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Upravit záplatu"
#: Source/Core/DolphinWX/ISOProperties.cpp:458
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Edit..."
msgstr "Upravit"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Effect"
msgstr "Efekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Embedded Frame Buffer"
msgstr "Vnořená Vyr. Pamět Snímků"
#: Source/Core/Core/Core.cpp:176
msgid "Emu Thread already running"
msgstr "Vlákno Emulace již běží"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Přesně Emulovat XFB.\n"
"Velmi zpomaluje emulaci a brání vykreslování ve vysokém rozlišení, ale je "
"nutná k řádné emulaci jistého počtu her.\n"
"\n"
"Pokud si nejste jisti, zaškrtněte místo tohoto virtuální emulaci XFB."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emulovat XFB pomocí objektů textury grafického procesoru.\n"
"Spraví mnoho her, které nefungují bez emulace EFB, aniž by byla tak pomalá "
"jako opravdová emulace EFB. Nicméně stále může selhat v mnoha jiných hrách "
"(zvláště po domácku vyrobené aplikace).\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Emulated Wiimote"
msgstr "Emulovaný Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:409
msgid "Emulation State: "
msgstr "Stav Emulace:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Enable AR Logging"
msgstr "Povolit protokolování AR"
#: Source/Core/DolphinWX/ISOProperties.cpp:390
msgid "Enable BAT"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Enable Block Merging"
msgstr "Zapnout Slučování Bloků"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:463
msgid "Enable Cache"
msgstr "Povolit vyrovnávací paměť"
#: Source/Core/DolphinWX/ConfigMain.cpp:569
msgid "Enable Cheats"
msgstr "Povolit Cheaty"
#: Source/Core/DolphinWX/ISOProperties.cpp:386
msgid "Enable Dual Core"
msgstr "Povolit dvojité jádro"
#: Source/Core/DolphinWX/ConfigMain.cpp:567
msgid "Enable Dual Core (speedup)"
msgstr "Zapnout dvojité jádro (zrychlení)"
#: Source/Core/DolphinWX/ISOProperties.cpp:394
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:387
msgid "Enable Idle Skipping"
msgstr "Povolit Přeskakování Nečinných Příkazů"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Enable Idle Skipping (speedup)"
msgstr "Povolit Přeskakování Nečinných Příkazů (zrychlení)"
#: Source/Core/DolphinWX/ISOProperties.cpp:388
msgid "Enable MMU"
msgstr "Zapnout MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Enable Progressive Scan"
msgstr "Povolit Progresivní Skenování"
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "Enable Screen Saver"
msgstr "Povolit Spořič Obrazovky"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:127
msgid "Enable Speaker Data"
msgstr "Povolit data reproduktorů"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Enable WideScreen"
msgstr "Povolit Širokoúhlou obrazovku"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Enable Wireframe"
msgstr "Povolit Drátěný Model"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Povolí anizotropní filtrování.\n"
"Zlepší obrazovou kvalitu textur, které jsou v zorných úhlech šikmé.\n"
"Může způsobit problémy v malém počtu her.\n"
"\n"
"Pokud si nejste jisti, zvolte 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:401
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Enable pages"
msgstr "Zapnout stránky"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toto povolte, pokud chcete, aby celá obrazovka byla použita pro "
"vykreslování.\n"
"Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování "
"raději, než oddělené vykreslovací okno.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ISOProperties.cpp:391
msgid ""
"Enables Block Address Translation, needed for a few games. Requires MMU. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Povolí emulaci Dolby Pro Logic II používající prostorový zvuk 5.1. Není "
"dostupné v OSX."
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Povolí emulaci Dolby Pro Logic II používající prostorový zvuk 5.1. Pouze pro "
"podpůrnou vrstvu OpenAL."
#: Source/Core/DolphinWX/ISOProperties.cpp:395
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n"
"Většinu her toto nezajímá.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = "
"Kompatibilní, VYPNUTO = Rychlé)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kódovat výpisy snímků použitím kodeku FFV1.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:281
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "English"
msgstr "Angličtina"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:349
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Enhancements"
msgstr "Vylepšení"
#: Source/Core/DolphinWX/FrameAui.cpp:540
msgid "Enter a name for the new perspective:"
msgstr "Zadejte jméno nové perspektivy:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:199
#, c-format
msgid "Entry %d/%d"
msgstr "Záznam %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:93
#, c-format
msgid "Entry 1/%d"
msgstr "Záznam 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Equal"
msgstr "Rovná se"
#: Source/Core/DolphinWX/WxUtils.cpp:58
#: Source/Core/DolphinWX/LogConfigWindow.cpp:50
#: Source/Core/DolphinWX/MemcardManager.cpp:575
#: Source/Core/DolphinWX/Main.cpp:397 Source/Core/DolphinWX/Main.cpp:404
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid "Error"
msgstr "Chyba"
#: Source/Core/DolphinWX/Main.cpp:397
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:415
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:281
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Chyba: Po \"%s\", nalezeno %d (0x%X) místo značky uložení %d (0x%X). "
"Ukončuji načtení uloženého stavu..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:315
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Chyba: Pokus o přístup k písmům %s, ale ty nejsou načtena. Hry nemusí "
"zobrazit písma správně, nebo se můžou zhroutit"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:74
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Obslužná rutina výjimky - přístup pod paměťovým místem. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Spustit"
#: Source/Core/DolphinWX/FrameTools.cpp:441
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Exit"
msgstr "Ukončit"
#: Source/Core/DolphinWX/FrameTools.cpp:253
msgid "Export All Wii Saves"
msgstr "Exportovat všechny uložené hry Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Export File"
msgstr "Exportovat Soubor"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Export Recording"
msgstr "Exportovat Nahrávku"
#: Source/Core/DolphinWX/FrameTools.cpp:428
msgid "Export Recording..."
msgstr "Exportovat Nahrávku..."
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Export Save"
msgstr "Exportovat Uloženou hru"
#: Source/Core/DolphinWX/GameListCtrl.cpp:920
msgid "Export Wii save (Experimental)"
msgstr "Exportovat uloženou hru Wii (Experimentální)"
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Export all saves"
msgstr "Exportovat všechny Uložené hry"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:58
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid "Export failed"
msgstr "Export selhal"
#: Source/Core/DolphinWX/MemcardManager.cpp:579
msgid "Export save as..."
msgstr "Exportovat Uloženou hru jako..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "Rozšíření"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "External Frame Buffer"
msgstr "Vnější vyrovnávací paměť Snímků"
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract All Files..."
msgstr "Extrahovat Všechny Soubory..."
#: Source/Core/DolphinWX/ISOProperties.cpp:694
msgid "Extract Apploader..."
msgstr "Extrahovat Zavaděč Aplikace..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract DOL..."
msgstr "Extrahovat DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Extract Directory..."
msgstr "Extrahovat Adresář..."
#: Source/Core/DolphinWX/ISOProperties.cpp:684
msgid "Extract File..."
msgstr "Extrahovat Soubor..."
#: Source/Core/DolphinWX/ISOProperties.cpp:676
msgid "Extract Partition..."
msgstr "Extrahovat Oddíl..."
#: Source/Core/DolphinWX/ISOProperties.cpp:797
#, c-format
msgid "Extracting %s"
msgstr "Extrahuji %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting All Files"
msgstr "Extrahuji Všechny Soubory"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting Directory"
msgstr "Extrahuji Adresář"
#: Source/Core/DolphinWX/ISOProperties.cpp:783
msgid "Extracting..."
msgstr "Extrahuji..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:936
msgid "FIFO Byte"
msgstr "FIFO Bajt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:53
msgid "FIFO Player"
msgstr "Přehrávač FIFO"
#: Source/Core/DolphinWX/ISOProperties.cpp:203
msgid "FRANCE"
msgstr "FRANCIE"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
msgid "FST Size:"
msgstr "Velikost FST:"
#: Source/Core/Core/NetPlayClient.cpp:105
msgid "Failed to Connect!"
msgstr "Připojení Selhalo!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:306
msgid "Failed to download codes."
msgstr "Stahování kódů selhalo."
#: Source/Core/DolphinWX/ISOProperties.cpp:917
#, c-format
msgid "Failed to extract to %s!"
msgstr "Nelze extrahovat do %s!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:530
#, c-format
msgid ""
"Failed to find new filename\n"
" %s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:283
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/Movie.cpp:883
#, c-format
msgid "Failed to read %s"
msgstr "Nelze přečíst %s"
#: Source/Core/Core/HW/GCMemcard.cpp:183
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
"Nelze přečíst blok uložených dat %d\n"
"Paměťová karta může být zkrácena\n"
"Pozice souboru: %<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Nelze správně číst zálohu alokační tabulky bloku\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Nelze správně číst alokační tabulku bloku\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:622
#, c-format
msgid "Failed to read data from gci file %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Nelze správně číst zálohu adresáře\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Nelze správně číst adresář\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Nelze správně číst hlavičku\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:52
msgid "Failed to read unique ID from disc image"
msgstr "Nelze přečíst jedinečné ID z obrazu disku"
#: Source/Core/DolphinWX/ConfigMain.cpp:1218
msgid "Failed to update country code in SYSCONF"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Selhal zápis BT.DINF do SYSCONF"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Farsi"
msgstr "Perština"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Fast"
msgstr "Rychlá"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "Fast Depth Calculation"
msgstr "Rychlý výpočet hloubky"
#: Source/Core/Core/Movie.cpp:1141
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"závažná desynchronizace. Přehrávání ukončeno. (Chyba v PlayWiimote: %u != "
"%u, bajt %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Fifo Player"
msgstr "Přehrávač Fifo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
msgid "File Info"
msgstr "Informace o souboru"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "File Size"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "File contained no codes."
msgstr "Soubor neobsahoval žádné kódy"
#: Source/Core/DolphinWX/MemcardManager.cpp:427
msgid "File converted to .gci"
msgstr "Soubor převeden na .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Soubor nelze otevřít\n"
"nebo nemá platnou příponu"
#: Source/Core/Core/HW/GCMemcard.cpp:44
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Soubor má příponu \"%s\"\n"
"platné přípony jsou (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:439
msgid "File is not recognized as a memcard"
msgstr "Soubor nerozpoznán jako paměťová karta"
#: Source/Core/DiscIO/CompressedBlob.cpp:286
msgid "File not compressed"
msgstr "Soubor není komprimovaný"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Neznámý režim otevření : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "Souborový systém"
#: Source/Core/DolphinWX/ISOProperties.cpp:1144
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Find next"
msgstr "Najít další"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:275
msgid "Find previous"
msgstr "Najít předchozí"
#: Source/Core/DolphinWX/MemcardManager.cpp:658
msgid "First Block"
msgstr "První blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Fix Checksums"
msgstr "Spravit Kontrolní Součty"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 16:9"
msgstr "Vynutit 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 4:3"
msgstr "Vynutit 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:574
msgid "Force Console as NTSC-J"
msgstr "Donutit konzoli být jako NTSC-J"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Force Texture Filtering"
msgstr "Vynutit Filtrování Textur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vynutí filtrování textur i když ho emulovaná hra výslovně zakázala.\n"
"Trochu zlepší kvalitu textur, ale v některých hrách způsobuje chyby.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Donutí použít režim NTSC-J pro použití Japonského písma ROMu.\n"
"Pokud není zaškrtnuto, Dolphin standardně přejde na NTSC-U a automaticky "
"zapne toto nastavení při hraní Japonských her."
#: Source/Core/Core/HW/GCMemcard.cpp:32
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formátovat jako ascii (NTSC\\PAL)?\n"
"Zvolte ne pro sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
msgid "Forward"
msgstr "Dopředu"
#: Source/Core/DolphinWX/NetWindow.cpp:179
msgid "Forward port (UPnP)"
msgstr "Přesměrování portu (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:522
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:92
#, c-format
msgid "Found %u save files"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:901
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:969
msgid "Frame"
msgstr "Snímek"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:911
msgid "Frame "
msgstr "Snímek"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
msgid "Frame Advance"
msgstr "Postup Snímkem"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Frame Dumps use FFV1"
msgstr "Uložení snímků použije FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236
msgid "Frame Info"
msgstr "Informace o snímku"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "Frame Range"
msgstr "Rozsah Snímku"
#: Source/Core/DolphinWX/FrameTools.cpp:168
msgid "Frame S&kipping"
msgstr "Přes&kakování snímků:"
#: Source/Core/DolphinWX/ConfigMain.cpp:578
msgid "Framelimit:"
msgstr "Limit Snímků:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:212
msgid "Frames To Record"
msgstr "Snímky k Nahrání"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Free Look"
msgstr "Rozhlížení pomocí myši"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:316
msgid "French"
msgstr "Francouzština"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Frets"
msgstr "Pražce"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:145
msgid "From"
msgstr "Z"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "FullScr"
msgstr "CelObr"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:286
msgid "Fullscreen Resolution:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:551
msgid "GCI File(*.gci)"
msgstr "Soubor GCI(*.gci)"
#: Source/Core/DolphinWX/ConfigMain.cpp:118
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:52
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:322
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:498
msgid "Game ID:"
msgstr "ID Hry:"
#: Source/Core/Core/NetPlayClient.cpp:455
msgid "Game is already running!"
msgstr "Hra už běží!"
#: Source/Core/Core/NetPlayClient.cpp:715
msgid "Game isn't running!"
msgstr "Hra neběží!"
#: Source/Core/DolphinWX/NetWindow.cpp:459
msgid "Game not found!"
msgstr "Hra nenalezena!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:391
#, c-format
msgid "Game overwrote with another games save, data corruption ahead %x, %x "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:442
msgid "Game-Specific Settings"
msgstr "Nastavení Konkrétní Hry"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "GameConfig"
msgstr "Nastavení Hry"
#: Source/Core/DolphinWX/ConfigMain.cpp:561
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "GameCube &Pad Settings"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:1075
#: Source/Core/DolphinWX/MemcardManager.cpp:232
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GameCube Pad settings"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Soubory uložených her GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124
msgid "Gecko Codes"
msgstr "Kódy Gecko"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:232
#: Source/Core/DolphinWX/ConfigMain.cpp:558
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
msgid "General"
msgstr "Obecné"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:182
msgid "General Settings"
msgstr "Obecná Nastavení"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:317
msgid "German"
msgstr "Němčina"
#: Source/Core/Core/ActionReplay.cpp:257
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Index je větší než velikost seznamu ar kódu %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics settings"
msgstr "Grafická nastavení"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:90
msgid "Greater Than"
msgstr "Větší než"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Velmi zvýší kvalitu vytvářených textur použitím efektů vykreslení do "
"textury.\n"
"Zvýšení vnitřního rozlišení zlepší účinnek tohoto nastavení.\n"
"Trošku sníží výkon a možná způsobí problémy (i když to je nepravděpodobné).\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/ConfigMain.cpp:318
msgid "Greek"
msgstr "Řečtina"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Green"
msgstr "Zelená"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Left"
msgstr "Zelená vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Right"
msgstr "Zelená vpravo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Guitar"
msgstr "Kytara"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Hacks"
msgstr "Hacky"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80
msgid "Hardware rasterization"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid "Header checksum failed"
msgstr "Kontrolní součet hlavičky selhal"
#: Source/Core/DolphinWX/ConfigMain.cpp:319
msgid "Hebrew"
msgstr "Hebrejština"
#: Source/Core/InputCommon/ControllerEmu.cpp:221
msgid "Height"
msgstr "Výška"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "Nápověda"
#: Source/Core/DolphinWX/Main.cpp:249
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Ahoj,\n"
"\n"
"Dolphin vyžaduje, OS X 10.7 nebo lepší.\n"
"Bohužel máte příliš starou verzi OS X.\n"
"Poslední verze Dolphin podporující OS X 10.6 je Dolphin 3.5\n"
"Prosím aktualizujte na 10.7 nebo lepší, abyste mohli použít nejnovější verzi "
"Dolphin.\n"
"\n"
"\n"
"Sajonara!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Hide"
msgstr "Skrýt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
msgid "Hide Mouse Cursor"
msgstr "Skrýt kurzor myši"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:107
#: Source/Core/DolphinWX/NetWindow.cpp:167
msgid "Host"
msgstr "Hostovat"
#: Source/Core/DolphinWX/HotkeyDlg.h:32
msgid "Hotkey Configuration"
msgstr "Nastavení klávesových zkratek"
#: Source/Core/DolphinWX/ConfigMain.cpp:598
#: Source/Core/DolphinWX/HotkeyDlg.cpp:336
msgid "Hotkeys"
msgstr "Klávesové zkratky"
#: Source/Core/DolphinWX/ConfigMain.cpp:320
msgid "Hungarian"
msgstr "Maďarština"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Hybrid Wiimote"
msgstr "Hybridní Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:319
msgid "ID"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:678
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Pokus o získání dat z neznámého lístku: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:945
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Hra se pokusila znovu načíst název, který není dostupný ve "
"vašem NAND výpisu\n"
"IDNázvu %016<PRIx64>.\n"
"Dolphin se teď pravděpodobně zasekne."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:429
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - špatný cíl"
#: Source/Core/DolphinWX/ConfigMain.cpp:750
msgid "IPL Settings"
msgstr "Nastavení IPL"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
#: Source/Core/DolphinWX/TASInputDlg.cpp:107
msgid "IR"
msgstr "Infrč."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:132
msgid "IR Sensitivity:"
msgstr "Citlivost Infračer.:"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "Detaily ISO"
#: Source/Core/DolphinWX/ConfigMain.cpp:838
msgid "ISO Directories"
msgstr "Adresáře ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:206
msgid "ITALY"
msgstr "ITÁLIE"
#: Source/Core/DolphinWX/MemcardManager.cpp:656
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Ignore Format Changes"
msgstr "Ignorovat Změny Formátu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorovat všechny změny formátu EFB.\n"
"Zlepší výkon v mnoha hrách, bez žádného negativního efektu. Přesto způsobuje "
"grafické chyby v malém počtu jiných her.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorovat všechny požadavky procesoru pro čtení a zápis do EFB.\n"
"Zvýší výkon v některých hrách, ale může vypnout některé funkce související s "
"hraním a grafické efekty.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"increases input latency, makes movement less smooth and slightly decreases "
"performance.\n"
"Exclusive mode is required to support Nvidia 3D Vision in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Import Save"
msgstr "Importovat Uloženou hru"
#: Source/Core/DolphinWX/FrameTools.cpp:252
msgid "Import Wii Save"
msgstr "Importovat uloženou hru Wii"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:125
msgid "Import failed"
msgstr "Import selhal"
#: Source/Core/DolphinWX/MemcardManager.cpp:468
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid "Imported file has invalid length."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:413
msgid "In Game"
msgstr "Ve Hře"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Increase Frame limit"
msgstr "Zvýšit omezení snímků"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
#: Source/Core/DolphinWX/LogConfigWindow.cpp:52
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "Informace"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Input"
msgstr "Vstup"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Vložit"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:187
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Zde vložte Zašifrovaný nebo Rozšifrovaný kód..."
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Insert SD Card"
msgstr "Vložit SD Kartu"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:42
msgid "Insert name here.."
msgstr "Zde vložte jméno..."
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Install WAD"
msgstr "Instalovat WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:943
msgid "Install to Wii Menu"
msgstr "Instalovat do Wii Menu"
#: Source/Core/DolphinWX/FrameTools.cpp:1528
msgid "Installing WAD..."
msgstr "Instaluji WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:974
msgid "Integrity Check Error"
msgstr "Chyba v kontrole celistvosti"
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity check completed"
msgstr "Kontrola celistvosti dokončena"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
msgid "Integrity check completed. No errors have been found."
msgstr "Kontrola celistvosti dokončena. Nebyly nalezeny žádné chyby."
#: Source/Core/DolphinWX/ISOProperties.cpp:971
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"Kontrola celistvosti oddílu %d selhala. Váš výpis ISO je pravěpodobně "
"poškozen nebo byl nesprávně opraven."
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Interface"
msgstr "Rozhraní"
#: Source/Core/DolphinWX/ConfigMain.cpp:645
msgid "Interface Settings"
msgstr "Nastavení Rozhraní"
#: Source/Core/Core/State.cpp:282
msgid "Internal LZO Error - compression failed"
msgstr "Vnitřní chyba LZO - komprimace selhala"
#: Source/Core/Core/State.cpp:405
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n"
"Zkuste znovu nahrát stav"
#: Source/Core/Core/State.cpp:529
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Vnitřní chyba LZO - lzo_init() selhalo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:369
msgid "Internal Resolution:"
msgstr "Vnitřní Rozlišení:"
#: Source/Core/DolphinWX/ConfigMain.cpp:64
msgid "Interpreter (VERY slow)"
msgstr "Převaděč (VELMI pomalé)"
#: Source/Core/DolphinWX/ISOProperties.cpp:412
msgid "Intro"
msgstr "Intro"
#: Source/Core/Core/HW/MemmapFunctions.cpp:149
#: Source/Core/Core/HW/MemmapFunctions.cpp:178
#, c-format
msgid "Invalid Read at 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/Core/HW/MemmapFunctions.cpp:282
#: Source/Core/Core/HW/MemmapFunctions.cpp:311
#, c-format
msgid "Invalid Write to 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:476
msgid "Invalid bat.map or dir entry."
msgstr ""
#: Source/Core/Core/CoreTiming.cpp:470
#, c-format
msgid "Invalid event type %i"
msgstr "Neplatná událost typu %i"
#: Source/Core/Core/HW/DVDInterface.cpp:396
msgid "Invalid file"
msgstr "Neplatný soubor"
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Invalid index"
msgstr ""
#: Source/Core/DiscIO/BannerLoaderGC.cpp:32
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Neplatný opening.bnr nalezen v gcm:\n"
"%s\n"
"Možná budete muset hru znovu vypsat."
#: Source/Core/Core/Movie.cpp:828
msgid "Invalid recording file"
msgstr "Neplatný soubor s nahrávkou"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:492
msgid "Invalid search parameters (no object selected)"
msgstr "Neplatné parametry hledání (není vybrán žádný objekt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:475
msgid "Invalid search string (couldn't convert to number)"
msgstr "Neplatný řetězec hledání (nelze převést na číslo)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:463
msgid "Invalid search string (only even string lengths supported)"
msgstr "Neplatný řetězec hledání (jsou podporovány pouze sudé délky řetězce)"
#: Source/Core/Core/Core.cpp:514
msgid "Invalid state"
msgstr "Neplatný stav"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:75
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:519
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:321
msgid "Italian"
msgstr "Italština"
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:221
msgid "JAPAN"
msgstr "JAPONSKO"
#: Source/Core/DolphinWX/ConfigMain.cpp:66
msgid "JIT Recompiler (recommended)"
msgstr "JIT Rekompilátor (doporučeno)"
#: Source/Core/DolphinWX/ConfigMain.cpp:67
msgid "JITIL Recompiler (slower, experimental)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:224
#: Source/Core/DolphinWX/ISOProperties.cpp:524
#: Source/Core/DolphinWX/ConfigMain.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:322
msgid "Japanese"
msgstr "Japonština"
#: Source/Core/DolphinWX/ISOProperties.cpp:230
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Okno hry bude vždy navrchu ostatních oken.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:306
msgid "Key"
msgstr "Klávesa"
#: Source/Core/DolphinWX/NetWindow.cpp:355
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:527
#: Source/Core/DolphinWX/ConfigMain.cpp:303
#: Source/Core/DolphinWX/ConfigMain.cpp:323
msgid "Korean"
msgstr "Korejština"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "Tlačítko L"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "L-Analog"
msgstr "Levý Analog"
#: Source/Core/DolphinWX/ConfigMain.cpp:605
msgid "Language:"
msgstr "Jazyk:"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr "Poslední %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:687
msgid "Latency:"
msgstr "Zpoždění:"
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Left"
msgstr "Vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63
msgid "Left Stick"
msgstr "Levá páčka"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:321
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"Levé kliknutí pro detekci zkratky.\n"
"Zadejte mezerník pro vyčištění."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:785
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Levé kliknutí pro detekci vstupu.\n"
"Prostřední kliknutí pro vyčištění.\n"
"Pravé kliknutí pro více možností."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:790
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Levé/Pravé kliknutí pro více možností.\n"
"Prostřední pro vymazání."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:91
msgid "Less Than"
msgstr "Menší než"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1023
msgid "Load"
msgstr "Nahrát"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Load Custom Textures"
msgstr "Nahrát Vlastní Textury"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:281
msgid "Load State"
msgstr "Načíst stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:268
msgid "Load State Last 1"
msgstr "Načíst 1. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:269
msgid "Load State Last 2"
msgstr "Načíst 2. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:270
msgid "Load State Last 3"
msgstr "Načíst 3. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:271
msgid "Load State Last 4"
msgstr "Načíst 4. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:272
msgid "Load State Last 5"
msgstr "Načíst 5. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid "Load State Last 6"
msgstr "Načíst 6. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:274
msgid "Load State Last 7"
msgstr "Načíst 7. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:275
msgid "Load State Last 8"
msgstr "Načíst 8. uložený stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State Slot 1"
msgstr "Nahrát Slot Stavu 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Slot 10"
msgstr "Načíst stav v pozici 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Load State Slot 2"
msgstr "Nahrát Slot Stavu 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Load State Slot 3"
msgstr "Nahrát Slot Stavu 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
msgid "Load State Slot 4"
msgstr "Nahrát Slot Stavu 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Load State Slot 5"
msgstr "Nahrát Slot Stavu 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Load State Slot 6"
msgstr "Nahrát Slot Stavu 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:238
msgid "Load State Slot 7"
msgstr "Nahrát Slot Stavu 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Slot 8"
msgstr "Nahrát Slot Stavu 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Slot 9"
msgstr "Načíst stav v pozici 9"
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "Nahrát Stav..."
#: Source/Core/DolphinWX/FrameTools.cpp:1563
msgid "Load Wii System Menu"
msgstr "Nahrát Systémové Menu Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1558
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Nahrát Systémové Menu Wii %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Načte vlastní textury z User/Load/Textures/<id hry>/\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:266
msgid "Load from selected slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.h:51
msgid "Log"
msgstr "Záznam"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
msgid "Log Configuration"
msgstr "Nastavení Záznamu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:320
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:100
msgid "Log Types"
msgstr "Typy Záznamu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:85
msgid "Logger Outputs"
msgstr "Výstup Zapisovače"
#: Source/Core/DolphinWX/Frame.cpp:413
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126
msgid "Logging"
msgstr "Protokolování"
#: Source/Core/Core/NetPlayClient.cpp:336
msgid "Lost connection to server!"
msgstr "Připojení k serveru ztraceno!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "Tlačítko M"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
msgid "MD5 Checksum:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:544
#: Source/Core/DolphinWX/MemcardManager.cpp:583
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Soubory MadCatz Gameshark (*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/DolphinWX/TASInputDlg.cpp:214
msgid "Main Stick"
msgstr "Hlavní páčka"
#: Source/Core/DolphinWX/ISOProperties.cpp:502
msgid "Maker ID:"
msgstr "ID Výrobce:"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "Výrobce:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Odstraněním mlhy budou vzdálenější objekty budou viditelnější.\n"
"Zakázání může způsobit chyby v některých hrách, které závisejí na správné "
"emulaci mlhy.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/MemcardManager.cpp:462
msgid "Memcard already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:305
msgid "Memcard already opened"
msgstr "Pam. karta již otevřena"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:956
msgid "Memory Byte"
msgstr "Bajt Paměti"
#: Source/Core/DolphinWX/ConfigMain.cpp:117
#: Source/Core/DolphinWX/MemcardManager.cpp:239
msgid "Memory Card"
msgstr "Paměťová karta"
#: Source/Core/DolphinWX/MemcardManager.h:31
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Správce Paměťových karet Varování-Před použitím zálohujte, měl by být "
"spravený, ale mohl by věci poškodit!"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Jméno souboru Paměťové karty ve slotu %c je nesprávné\n"
"Nebyl zadán region\n"
"\n"
"Cesta slotu %c byl změněna na\n"
"%s\n"
"Chtěli byste starý soubor zkopírovat do nového umístění?\n"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:177
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:147
#, c-format
msgid "MemoryCard: Read called with invalid source address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:160
#, c-format
msgid "MemoryCard: Write called with invalid destination address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:84
msgid "Memorycard filesize does not match the header size"
msgstr "Velikost paměťové karty se neshoduje s velikosti hlavičky"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/ConfigMain.cpp:119
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:133
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:591
msgid "Misc"
msgstr "Ostatní"
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Misc Settings"
msgstr "Ostatní Nastavení"
#: Source/Core/InputCommon/ControllerEmu.cpp:151
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Modifier"
msgstr "Modifikátor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině "
"případů vyžaduje resetovaní emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/LogWindow.cpp:129
msgid "Monospaced font"
msgstr "Písmo se stejnou roztečí"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Najeďte myší nad možnost k zobrazení podrobného popisu.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Násobit"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:658
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"POZNÁMKA: Velikost proudu se neshoduje se\n"
"skutečnou délkou dat\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NK Přidat"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NK Začít"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NK Des. čárka"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NK Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NK Dělení"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NK Dolů"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NK End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NK Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NK Rovná se"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NK Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NK Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NK Vlevo"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NK Násobení"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NK Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "Nk Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NK Vpravo"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Oddělovač"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NK Mezerník"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NK Mínus"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NK Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NK Nahoru"
#: Source/Core/DolphinWX/ISOProperties.cpp:496
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:58
#: Source/Core/DolphinWX/PatchAddEdit.cpp:67
msgid "Name:"
msgstr "Jméno:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:36
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:79
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:218
msgid "Name: "
msgstr "Jméno: "
#: Source/Core/DolphinWX/MemcardManager.cpp:543
#: Source/Core/DolphinWX/MemcardManager.cpp:582
msgid "Native GCI files(*.gci)"
msgstr "Původní soubory CGI(*.gci)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:36
msgid "New Scan"
msgstr "Nové Skenování"
#: Source/Core/DolphinWX/MemcardManager.cpp:220
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Next Page"
msgstr "Další Stránka"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "Next Scan"
msgstr "Další Skenování"
#: Source/Core/DolphinWX/NetWindow.cpp:91
msgid "Nickname :"
msgstr "Přezdívka :"
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "No Country (SDK)"
msgstr "Žádná Země (SDK)"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr "Žádný zvukový výstup"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:795
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:809
msgid "No description available"
msgstr "Žádný popis není dostupný"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:903
msgid "No file loaded"
msgstr "Není načten žádný soubor"
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "No free directory index entries."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:939
msgid "No recorded file"
msgstr "Žádný soubor s nahrávkou"
#: Source/Core/VideoBackends/OGL/main.cpp:144
#: Source/Core/VideoBackends/D3D/main.cpp:105
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:46
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
#: Source/Core/DolphinWX/NetWindow.cpp:704
msgid "None"
msgstr "Žádný"
#: Source/Core/DolphinWX/ConfigMain.cpp:324
msgid "Norwegian Bokmaal"
msgstr "Norský Bokmål"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Not Equal"
msgstr "Nerovná se"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Not Set"
msgstr "Nenastaven"
#: Source/Core/DolphinWX/Main.cpp:568
msgid "Not connected"
msgstr "Nepřipojen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Notes"
msgstr "Poznámky"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:37
msgid "Notes: "
msgstr "Poznámky:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
#: Source/Core/DolphinWX/FrameAui.cpp:87 Source/Core/DolphinWX/FrameAui.cpp:92
#: Source/Core/DolphinWX/FrameAui.cpp:523
#: Source/Core/DolphinWX/FrameAui.cpp:558
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "Notice"
msgstr "Upozornění"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:82
msgid "Number Of Codes: "
msgstr "Počet Kódů:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:31
msgid "Nunchuk"
msgstr "Nunčak"
#: Source/Core/DolphinWX/TASInputDlg.cpp:158
msgid "Nunchuk orientation"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:153
msgid "Nunchuk stick"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:921
msgid "Object"
msgstr "Objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Object Range"
msgstr "Rozsah Objektu"
#: Source/Core/DolphinWX/ConfigMain.cpp:265
msgid "Off"
msgstr "Vypnuto"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:70
msgid "Offset:"
msgstr "Logická Adresa:"
#: Source/Core/DolphinWX/ConfigMain.cpp:602
msgid "On-Screen Display Messages"
msgstr "Zobrazovat zprávy na obrazovce"
#: Source/Core/DolphinWX/FrameTools.cpp:376
msgid "Online &Documentation"
msgstr "Online &dokumentace"
#: Source/Core/DolphinWX/MemcardManager.cpp:450
#, c-format
msgid "Only %d blocks available"
msgstr "Pouze bloky %d jsou dostupné"
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Open"
msgstr "Otevřít"
#: Source/Core/DolphinWX/GameListCtrl.cpp:922
msgid "Open &containing folder"
msgstr "Otevřít &adresář umístění"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Open Wii &save folder"
msgstr "Otevřít Wii adre&sář uložení"
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "Open file..."
msgstr "Otevřít soubor..."
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nelze nalézt zvuková zařízení"
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nelze otevřít zařízení %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Otevře výchozí nastavení (pouze pro čtení) této hry v externím textovém "
"editoru."
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Options"
msgstr "Volby"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Orange"
msgstr "Oranžová"
#: Source/Core/DolphinWX/MemcardManager.cpp:482
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Pořadí souborů v Adresáři Souborů se neshoduje s pořadím bloku\n"
"Klikněte pravým tlačítkem a exportujte všechna uložení\n"
"a importujte je do nové paměťové karty\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:112
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Other"
msgstr "Jiné"
#: Source/Core/Core/NetPlayClient.cpp:272
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Jiný klient odpojen při běhu hry!! NetPlay je vypnut. Hru ukončete ručně."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Output"
msgstr "Výstup"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:425
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/NetWindow.cpp:711
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Odstavec"
#: Source/Core/DolphinWX/ISOProperties.cpp:284
#, c-format
msgid "Partition %i"
msgstr "Oddíl %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:897
#, c-format
msgid "Partition doesn't exist: %d"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Patches"
msgstr "Záplaty"
#: Source/Core/DolphinWX/ConfigMain.cpp:563
msgid "Paths"
msgstr "Cesty"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1816
#: Source/Core/DolphinWX/FrameTools.cpp:1817
msgid "Pause"
msgstr "Pozastavit"
#: Source/Core/DolphinWX/FrameTools.cpp:217
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Per-Pixel Lighting"
msgstr "Osvětlení Podle Pixelu"
#: Source/Core/DolphinWX/ISOProperties.cpp:415
msgid "Perfect"
msgstr "Dokonalá"
#: Source/Core/DolphinWX/FrameAui.cpp:542
#, c-format
msgid "Perspective %d"
msgstr "Perspektiva %d"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Platform"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:554
#: Source/Core/DolphinWX/FrameTools.cpp:1822
#: Source/Core/DolphinWX/FrameTools.cpp:1823
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Play"
msgstr "Spustit"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Play Recording"
msgstr "Přehrát nahrávku"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Play/Pause"
msgstr "Přehrát/Pozastavit"
#: Source/Core/DolphinWX/ISOProperties.cpp:414
msgid "Playable"
msgstr "Hratelné"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
msgid "Playback Options"
msgstr "Možnosti Přehrávání"
#: Source/Core/DolphinWX/NetWindow.cpp:349
msgid "Players"
msgstr "Hráči"
#: Source/Core/DolphinWX/FrameTools.cpp:1164
msgid "Please confirm..."
msgstr "Prosím potvrďte..."
#: Source/Core/DolphinWX/FrameAui.cpp:522
msgid "Please create a perspective before saving"
msgstr "Před uložením si prosím vytvořte perspektivu"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Mínus"
#: Source/Core/DolphinWX/ConfigMain.cpp:325
msgid "Polish"
msgstr "Polština"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "Port 1"
msgstr "Port 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:735
msgid "Port 2"
msgstr "Port 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
msgid "Port 3"
msgstr "Port 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:737
msgid "Port 4"
msgstr "Port 4"
#: Source/Core/DolphinWX/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetWindow.cpp:160
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/ConfigMain.cpp:326
msgid "Portuguese"
msgstr "Portugalština"
#: Source/Core/DolphinWX/ConfigMain.cpp:327
msgid "Portuguese (Brazilian)"
msgstr "Portugalština (Brazilská)"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Post-Processing Effect:"
msgstr "Efekt Následného Zpracování:"
#: Source/Core/Core/Movie.cpp:1032
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Předčasný konec filmu v PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1151
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Předčasný konec filmu v PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1130
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Předčasný konec filmu v PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:219
msgid "Prev Page"
msgstr "Před. stránka"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Previous Page"
msgstr "Předchozí Stránka"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
msgid "Previous Value"
msgstr "Předchozí Hodnota"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Vytisknout"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:993
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:53
msgid "Properties"
msgstr "Vlastnosti"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Purge Cache"
msgstr "Zahodit Vyrovnávací Paměť"
#: Source/Core/DolphinWX/ConfigMain.cpp:715
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "Otázka"
#: Source/Core/DolphinWX/NetWindow.cpp:192
#: Source/Core/DolphinWX/NetWindow.cpp:370
msgid "Quit"
msgstr "Ukončit"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "Tlačítko R"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "R-Analog"
msgstr "Pravý Analog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:209
msgid "RUSSIA"
msgstr "RUSKO"
#: Source/Core/InputCommon/ControllerEmu.cpp:152
msgid "Radius"
msgstr "Rádius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:625
msgid "Range"
msgstr "Rozsah"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Read-only mode"
msgstr "Režim pouze pro čtení"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "Real"
msgstr "Opravdová"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid "Real Balance Board"
msgstr "Opravdové Rola-Bola"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Real Wiimote"
msgstr "Opravdový Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:102
msgid "Real Wiimotes"
msgstr "Opravdové Wiimoty"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:431
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:833
msgid "Record"
msgstr "Nahrávat"
#: Source/Core/DolphinWX/NetWindow.cpp:390
msgid "Record input"
msgstr "Zaznamenat vstup"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:182
msgid "Recording Info"
msgstr "Informace o Nahrávání"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Recording Options"
msgstr "Možnosti Nahrávání"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "Červená"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Left"
msgstr "Červená vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "Červená vpravo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Zmenší množství vyhlazování způsobené rastrováním 3D obrazu.\n"
"Tímto vypadá vykreslený obraz méně hranatý.\n"
"Výrazně snižuje rychlost emulace a někdy způsobuje problémy.\n"
"\n"
"Pokud si nejste jisti, vyberte Žádný."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:99
#: Source/Core/DolphinWX/FrameTools.cpp:551
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1002
msgid "Refresh"
msgstr "Obnovit"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Refresh List"
msgstr "Obnovit Seznam"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Refresh game list"
msgstr "Obnovit seznam her"
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "Region"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ISOProperties.cpp:481
#: Source/Core/DolphinWX/ConfigMain.cpp:820
#: Source/Core/DolphinWX/PatchAddEdit.cpp:85
msgid "Remove"
msgstr "Odstranit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vykreslí obraz jako drátěný model.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Render to Main Window"
msgstr "Vykreslit do Hlavního okna"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:305
#, c-format
msgid "Report: GCIFolder Writing to unallocated block %x"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Reset"
msgstr "Resetovat"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Results"
msgstr "Výsledky"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/ISOProperties.cpp:504
msgid "Revision:"
msgstr "Revize:"
#: Source/Core/InputCommon/ControllerEmu.cpp:186
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Right"
msgstr "Vpravo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Right Stick"
msgstr "Pravá páčka"
#: Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Rumble"
msgstr "Vibrace"
#: Source/Core/DolphinWX/ConfigMain.cpp:527
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
"Spustit DSP LLE na samostatném vlákně (nedoporučeno: může způsobit zaseknutí)"
#: Source/Core/DolphinWX/ConfigMain.cpp:328
msgid "Russian"
msgstr "Ruština"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "Sa&ve State"
msgstr "Uložit Sta&v"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:492
msgid "Safe"
msgstr "Bezpečná"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1024
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
msgid "Save"
msgstr "Uložit"
#: Source/Core/DolphinWX/MemcardManager.cpp:549
msgid "Save GCI as..."
msgstr "Uložit GCI jako..."
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/DolphinWX/HotkeyDlg.cpp:277
msgid "Save Oldest State"
msgstr "Načíst nejstarší stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:280
msgid "Save State"
msgstr "Uložit stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Save State Slot 1"
msgstr "Uložit do Slotu Stavu 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Save State Slot 10"
msgstr "Uložit stav do pozice 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Save State Slot 2"
msgstr "Uložit do Slotu Stavu 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Save State Slot 3"
msgstr "Uložit do Slotu Stavu 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Save State Slot 4"
msgstr "Uložit do Slotu Stavu 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:247
msgid "Save State Slot 5"
msgstr "Uložit do Slotu Stavu 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Save State Slot 6"
msgstr "Uložit do Slotu Stavu 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:249
msgid "Save State Slot 7"
msgstr "Uložit do Slotu Stavu 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Save State Slot 8"
msgstr "Uložit do Slotu Stavu 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State Slot 9"
msgstr "Uložit stav do pozice 9"
#: Source/Core/DolphinWX/FrameTools.cpp:482
msgid "Save State..."
msgstr "Uložit Stav..."
#: Source/Core/DolphinWX/ISOProperties.cpp:649
#: Source/Core/DolphinWX/ISOProperties.cpp:659
msgid "Save as..."
msgstr "Uložit jako"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1257
msgid "Save compressed GCM/ISO"
msgstr "Uložit komprimované GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Save decompressed GCM/ISO"
msgstr "Uložit dekomprimované GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:265
msgid "Save to selected slot"
msgstr ""
#: Source/Core/Core/Movie.cpp:892
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Scaled EFB Copy"
msgstr "EFB Kopie Změněné Velikosti"
#: Source/Core/DolphinWX/GameListCtrl.cpp:606
#, c-format
msgid "Scanning %s"
msgstr "Skenuji %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "Skenuji pro ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "Skenuji..."
#: Source/Core/DolphinWX/FrameTools.cpp:557
msgid "ScrShot"
msgstr "SnímkObrz"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:273
msgid "Search"
msgstr "Hledat"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid "Search Filter"
msgstr "Hledat Filtr"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "Search Subfolders"
msgstr "Hledat Podadresáře"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:259
msgid "Search current Object"
msgstr "Hledat v současném objektu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search for hex Value:"
msgstr "Hledat hexadecimální hodnotu:"
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Sekce %s nebyla v SYSCONF nalezena"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:588
msgid "Select"
msgstr "Vybrat"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Select Columns"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, c-format
msgid "Select Slot %i"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:254
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:263
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:256
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:258
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:259
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:260
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:261
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:262
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:183
msgid "Select State slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:822
#: Source/Core/DolphinWX/FrameTools.cpp:1286
msgid "Select The Recording File"
msgstr "Vyberte Soubor s Nahrávkou"
#: Source/Core/DolphinWX/FrameTools.cpp:1516
msgid "Select a Wii WAD file to install"
msgstr "Vyberte soubor Wii WAD k instalování"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Zvolte, který hardwarový adaptér se má použít.\n"
"\n"
"Pokud si nejste jisti, použijte ten první."
#: Source/Core/DolphinWX/MemcardManager.cpp:537
msgid "Select a save file to import"
msgstr "Vyberte soubor s uloženou pozicí pro import"
#: Source/Core/DolphinWX/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "Vybrat plovoucí okna"
#: Source/Core/DolphinWX/FrameTools.cpp:685
msgid "Select the file to load"
msgstr "Vyberte soubor k nahrání"
#: Source/Core/DolphinWX/FrameTools.cpp:1474
msgid "Select the save file"
msgstr "Vyberte soubor s uloženou hrou"
#: Source/Core/DolphinWX/FrameTools.cpp:1619
msgid "Select the state to load"
msgstr "Vyberte stav k nahrání"
#: Source/Core/DolphinWX/FrameTools.cpp:1633
msgid "Select the state to save"
msgstr "Vyberte stav k uložení"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Vyberte, jaký poměr stran se má použít při vykreslování:\n"
"Auto: Použít přirozený poměr (4:3)\n"
"Vynutit 16:9: Roztáhne obraz na poměr 16:9.\n"
"Vynutit 4:3: Roztáhne obraz na poměr4:3.\n"
"Roztáhnout do okna: Roztáhne obraz do velikosti okna."
#: Source/Core/InputCommon/InputConfig.cpp:57
msgid "Selected controller profile does not exist"
msgstr "Vybraný profil ovladače neexistuje"
#: Source/Core/DolphinWX/LogWindow.cpp:130
msgid "Selected font"
msgstr "Vybraný typ písma"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Vybere grafické API pro vnitřní použití.\n"
"Softwarový vykreslovač se používá pouze pro ladění, takže pokud nemáte důvod "
"proč ho používat, zvolte zde OpenGL.\n"
"\n"
"Pokud si nejste jisti, zvolte OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Vybere grafické API pro vnitřní použití.\n"
"Softwarový vykreslovač se používá pouze pro ladění, takže zvolte buď "
"Direct3D nebo OpenGL. Různé hry se v obou podpůrných vrstvách chovají jinak. "
"Proto je nejlepší si vyzkoušet obě a zvolit si tu, která nejlépe odpovídá "
"vašim požadavkům.\n"
"Nezapomeňte, že Direct3D není dostupný na starších verzích Windows.\n"
"\n"
"\n"
"Pokud si nejste jisti, zvolte OpenGL."
#: Source/Core/DolphinWX/NetWindow.cpp:336
msgid "Send"
msgstr "Poslat"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:131
msgid "Sensor Bar Position:"
msgstr "Umístění Senzorové Tyče:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Oddělovač"
#: Source/Core/DolphinWX/ConfigMain.cpp:329
msgid "Serbian"
msgstr "Srbština"
#: Source/Core/DolphinWX/ConfigMain.cpp:531
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Sériový port 1 - Tito je port, který používají zařízení jako internetový "
"adaptér"
#: Source/Core/DolphinWX/GameListCtrl.cpp:923
msgid "Set as &default ISO"
msgstr "Nastavit jako &výchozí ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
#, c-format
msgid "Set as default Memcard %c"
msgstr "Nastavit jako výchozí paměťovou kartu %c"
#: Source/Core/Core/ActionReplay.cpp:268
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: Index je větší než velikost seznamu ar kódu %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Nastavá zpoždění (v ms). Vyšší hodnoty mohou snížit praskání zvuku. Pouze "
"pro podpůrnou vrstvu OpenAL."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:225
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "Třes"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
msgid "Short Name:"
msgstr "Krátké Jméno:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:219
msgid "Shoulder Buttons"
msgstr "Zadní Tlačítka"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show &Log"
msgstr "Zobrazit Záznam"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "Show &Statusbar"
msgstr "Zobrazit &Stavový řádek"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "Show &Toolbar"
msgstr "Zobrazit Panel Nás&trojů"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Show Defaults"
msgstr "Zobrazit výchozí"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Show Drives"
msgstr "Zobrazit Disky"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Show EFB Copy Regions"
msgstr "Zobrazit EFB Regiony Kopie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Show FPS"
msgstr "Zobrazit Snímky za Sekundu"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show France"
msgstr "Zobrazit Francii"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show GameCube"
msgstr "Zobrazit GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "Show Input Display"
msgstr "Zobrazit Obrazovku Vstupu"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Italy"
msgstr "Zobrazit Itálii"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show JAP"
msgstr "Zobrazit JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "Show Korea"
msgstr "Zobrazit Koreu"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:514
msgid "Show Language:"
msgstr "Jazyk Zobrazení:"
#: Source/Core/DolphinWX/FrameTools.cpp:282
msgid "Show Log &Configuration"
msgstr "Zobrazit Nastavení &Záznamu"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show PAL"
msgstr "Zobrazit PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Platforms"
msgstr "Zobrazit Platformy"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Regions"
msgstr "Zobrazit Regiony"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Show Statistics"
msgstr "Zobrazit Statistiky"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Taiwan"
msgstr "Zobrazit Tchaj-wan"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show USA"
msgstr "Zobrazit USA"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Wad"
msgstr "Zobrazit Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show Wii"
msgstr "Zobrazit Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid "Show a confirmation box before stopping a game."
msgstr "Zobrazí rámeček s potvrzením před zastavením hry."
#: Source/Core/DolphinWX/ConfigMain.cpp:521
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Zobrazit rámeček se zprávou, při zjištění potenciálně závažné chyby.\n"
"Vypnutím tohoto se můžete vyhnout otravným a nezávažným zprávám, ale Dolphin "
"může také být náhle ukončen bez jakéhokoliv vysvětlení."
#: Source/Core/DolphinWX/MemcardManager.cpp:848
msgid "Show first block"
msgstr "Zobrazit první blok"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Zobrazit zprávy v oblasti obrazovky emulace.\n"
"Tyto zprávy zahrnují zápisy do paměťových karet, podpůrné vrstvy videa a "
"informace o CPU a čištění mezipaměti JIT."
#: Source/Core/DolphinWX/MemcardManager.cpp:847
msgid "Show save blocks"
msgstr "Zobrazit uložené bloky"
#: Source/Core/DolphinWX/MemcardManager.cpp:845
msgid "Show save comment"
msgstr "Zobrazit komentář uložení"
#: Source/Core/DolphinWX/MemcardManager.cpp:846
msgid "Show save icon"
msgstr "Zobrazit ikonu uložení"
#: Source/Core/DolphinWX/MemcardManager.cpp:844
msgid "Show save title"
msgstr "Zobrazit název uložení"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti "
"emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show unknown"
msgstr "Zobrazit neznámé"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zobrazit různé statistiky.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "Šikmý Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Simplified Chinese"
msgstr "Zjednodušená čínština"
#: Source/Core/DolphinWX/GameListCtrl.cpp:321
msgid "Size"
msgstr "Velikost"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Skip BIOS"
msgstr "Přeskočit BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Skip DCBZ clearing"
msgstr "Přeskočit čištění DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Skip EFB Access from CPU"
msgstr "Přeskočit EFB Přístup z Procesoru"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lehce zrychlí kopie EFB do RAM obětováním přesnosti emulace.\n"
"Někdy také zvýší kvalitu obrazu.\n"
"Pokud se setkáváte s jakýmikoliv problémy, zkuste zvýšit přesnost textury, "
"nebo tuto možnost vypnout.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/FrameTools.cpp:478
#, c-format
msgid "Slot %i"
msgstr "Slot %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/ConfigMain.cpp:722
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "Snímek"
#: Source/Core/DolphinWX/VideoConfigDiag.h:99
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Softwarové vykreslování je řádově pomalejší, než při použití ostatních "
"podpůrných vrstev.\n"
"Je užitečné pouze pro účely ladění.\n"
"Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, "
"zvolte 'Ne'."
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Sound Settings"
msgstr "Nastavení Zvuku"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Podpůrná vrstva zvuku %s je neplatná."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Mezerník"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:330
msgid "Spanish"
msgstr "Španělština"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:135
msgid "Speaker Volume:"
msgstr "Hlasitost Reproduktoru:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"Určuje rozlišení, v kterém bude vykresleno. Vysoké rozlišení velmi zvýší "
"kvalitu obrazu, ale je také o dost náročnější na výkon a může způsobovat v "
"některých hrách chyby.\n"
"\"Násobek 640x528\" je o trochu pomalejší než \"Velikost Okna\", ale také "
"nezpůsobuje tolik problémů. Obecně řečeno, čím nižší je vnitřní rozlišení, "
"tím lepší výkon bude.\n"
"\n"
"Pokud si nejste jisti, zvolte 640x528."
#: Source/Core/DolphinWX/ISOProperties.cpp:400
msgid "Speed up Disc Transfer Rate"
msgstr "Zvýšit rychlost přenosu Disku"
#: Source/Core/DolphinWX/ConfigMain.cpp:110
msgid "Standard Controller"
msgstr "Standardní Ovladač"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetWindow.cpp:376
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Start &NetPlay"
msgstr "Spustit &NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Start Recording"
msgstr "Začít Nahrávat"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "State"
msgstr "Stav"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "State Saves"
msgstr "Ukládání stavu"
#: Source/Core/DolphinWX/ConfigMain.cpp:111
msgid "Steering Wheel"
msgstr "Volant"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Stick"
msgstr "Páčka"
#: Source/Core/DolphinWX/FrameTools.cpp:555
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:439
msgid "Stop"
msgstr "Zastavit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ukládat EFB kopie do objektů textury grafického procesoru.\n"
"Toto není přesné, ale pro většinu her funguje dostatečně dobře a dává větší "
"zrychlení než EFB do RAM.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Stretch to Window"
msgstr "Roztáhnout do Okna"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Strum"
msgstr "Brnkat"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Odečíst"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:53
#, c-format
msgid "Successfully exported file to %s"
msgstr "Soubor úspěšně exportován do %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:121
msgid "Successfully imported save files"
msgstr "Uložení byly úspěšně importovány"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:101
#, c-format
msgid "Sucessfully exported %u saves to %s"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:331
msgid "Swedish"
msgstr "Švédština"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Swing"
msgstr "Švihnutí"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Synchronize GPU thread"
msgstr "Synchronizovat vlákno GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronizuje vlákna GPU a CPU, aby se zabránilo náhodným zasekáváním v "
"režimu dvojitého jádra. (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:260
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:746
#: Source/Core/DolphinWX/ConfigMain.cpp:800
msgid "System Language:"
msgstr "Jazyk Systému:"
#: Source/Core/DolphinWX/ISOProperties.cpp:233
#: Source/Core/DolphinWX/ISOProperties.cpp:236
msgid "TAIWAN"
msgstr "TCHAJ-WAN"
#: Source/Core/DolphinWX/TASInputDlg.h:33
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "TAS Input"
msgstr "TAS Vstup"
#: Source/Core/DolphinWX/FrameTools.cpp:729
#, c-format
msgid "TAS Input - Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:736
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Table Left"
msgstr "Deska vlevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Right"
msgstr "Deska vpravo"
#: Source/Core/DolphinWX/FrameTools.cpp:438
#: Source/Core/DolphinWX/FrameTools.cpp:557
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Take Screenshot"
msgstr "Vytvořit Snímek Obrazovky"
#: Source/Core/DolphinWX/ConfigMain.cpp:113
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bonga)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:478
msgid "Texture Cache"
msgstr "Vyrovnávací Paměť Textur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Texture Format Overlay"
msgstr "Překryv Formátu Textury"
#: Source/Core/Core/CoreParameter.cpp:233
msgid "The WAD has been installed successfully"
msgstr "WAD byl úspěšně nainstalován"
#: Source/Core/Core/ActionReplay.cpp:183
msgid "The address is invalid"
msgstr "Adresa je neplatná"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
msgid "The checksum was successfully fixed."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:1252
msgid "The chosen directory is already in the list."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1171
#: Source/Core/DolphinWX/GameListCtrl.cpp:1199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1270
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Soubor %s už existuje.\n"
"Chcete ho nahradit?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už "
"otevřen jiným programem."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána."
#: Source/Core/Core/Boot/Boot.cpp:328
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Zadaný soubor (%s) neexistuje"
#: Source/Core/DolphinWX/FrameAui.cpp:565
msgid "The name cannot be empty"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:557
msgid "The name cannot contain the character ','"
msgstr ""
#: Source/Core/Core/Movie.cpp:184
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Čím bezpečnější toto bude, tím bude méně pravděpodobné, že emulátoru budou "
"chybět jakékoliv aktualizace textur z RAM.\n"
"\n"
"Pokud si nejste jisti, použijte hodnotu zcela vpravo."
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:404
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk "
"systému."
#: Source/Core/Core/NetPlayClient.cpp:70
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!"
#: Source/Core/Core/NetPlayClient.cpp:67
msgid "The server is full!"
msgstr "Server je plný!"
#: Source/Core/Core/NetPlayClient.cpp:73
msgid "The server responded: the game is currently running!"
msgstr "Server odpověděl: hra v současnosti běží!"
#: Source/Core/Core/NetPlayClient.cpp:76
msgid "The server sent an unknown error message!"
msgstr "Server zaslal neznámou chybovou zprávu!"
#: Source/Core/Core/CoreParameter.cpp:124
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Zadaný soubor \"%s\" neexistuje"
#: Source/Core/Core/ActionReplay.cpp:186
msgid "The value is invalid"
msgstr "Hodnota je neplatná"
#: Source/Core/DolphinWX/ConfigMain.cpp:641
msgid "Theme:"
msgstr "Vzhled:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:173
#, c-format
msgid ""
"There are too many gci files in the folder\n"
"%s\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Musí existovat lístek pro 00000001/00000002. Vaše NAND vypsání je "
"pravděpodobně neúplné"
#: Source/Core/DolphinWX/ISOProperties.cpp:383
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Tato nastavení potlačí hlavní nastavení Dolphinu.\n"
"Neurčený znamená, že hra použije nastavení Dolphin."
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Tento simulátor action replay nepodporuje kód, který mění samotný Action "
"Replay."
#: Source/Core/DolphinWX/ConfigMain.cpp:534
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Toto může způsobit zpomalení ve Wii Menu a v některých hrách."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tato funkce Vám umožňuje si pohrát s herní kamerou.\n"
"Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery, "
"podržením prostředního tlačítka myši dojde k jejímu přesunu. Podržte SHIFT a "
"zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v určité vzdálenosti "
"kroku (SHIFT+0 pro rychlejší pohyb a SHIFT+9 pro pomalejší). Stiskněte SHIFT"
"+R pro reset kamery.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:513
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Toto rozdělí vlákna Obrazu a Procesoru, takže běží na oddělených jádrech.\n"
"Způsobí výrazné zvýšení rychlosti na PC s více než jedním jádrem, ale také "
"může způsobovat občasné chyby/pády."
#: Source/Core/DolphinWX/Main.cpp:287
msgid ""
"This version of Dolphin was downloaded from a website stealing money from "
"developers of the emulator. Please download Dolphin from the official "
"website instead: https://dolphin-emu.org/"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "This will let you manually edit the INI config file."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:158
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Threshold"
msgstr "Práh"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Tilt"
msgstr "Naklánění"
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MemcardManager.cpp:654
msgid "Title"
msgstr "Název"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:133
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "To"
msgstr "Do"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:76
msgid "Toggle All Log Types"
msgstr "Zapnout Všechny Typy Záznamů"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Toggle Aspect Ratio"
msgstr "Přepínat poměr stran"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Toggle EFB Copies"
msgstr "Přepínat kopie EFB"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:227
msgid "Toggle Fog"
msgstr "Přepínat mlhu"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Toggle Frame limit"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:556
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Toggle Fullscreen"
msgstr "Přepnout na Celou Obrazovku"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Toggle IR"
msgstr "Přepínat IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Top"
msgstr "Nahoře"
#: Source/Core/DolphinWX/ISOProperties.cpp:526
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Traditional Chinese"
msgstr "Tradiční Čínština"
#: Source/Core/Core/Boot/Boot.cpp:422
msgid "Tried to load an unknown file type."
msgstr "Pokus o načtení souboru neznámého typu."
#: Source/Core/Core/HW/GCPadEmu.cpp:70
msgid "Triggers"
msgstr "Spínače"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:84
msgid "Trying to create invalid memory card index."
msgstr ""
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "Pokus o čtení z neplatného SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Pokus o čtení z neplatného SYSCONF\n"
"ID bt wiimote nejsou dostupné"
#: Source/Core/DolphinWX/ConfigMain.cpp:332
msgid "Turkish"
msgstr "Turečtina"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Turntable"
msgstr "Točna"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:79
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/ISOProperties.cpp:245
msgid "UNKNOWN"
msgstr "NEZNÁMÝ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
#, c-format
msgid "UNKNOWN_%02X"
msgstr "NEZNÁMÉ_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:212
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Ze zadaných hodnot nelze vytvořit záplatu.\n"
"Záznam není změněn."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Nelze analyzovat řádek %u zadaného kódu AR jako platný zašifrovaný nebo "
"rozšifrovaný kód. Ujistěte se, že jste ho správně zadali.\n"
"Chtěli byste tento řádek ignorovat a pokračovat v analýze?"
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "Nedefinován %i"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/DolphinWX/HotkeyDlg.cpp:278
msgid "Undo Load State"
msgstr "Vrátit zpět Nahrání Stavu"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/DolphinWX/HotkeyDlg.cpp:279
msgid "Undo Save State"
msgstr "Vrátit zpět Uložení Stavu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:749
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Neočekávané volání 0x80? Ukončování..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Unknown"
msgstr "Neznámé"
#: Source/Core/Core/HW/DVDInterface.cpp:1069
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Neznámý příkaz DVD %08x - závažná chyba"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Neznámý příkaz 0x%08x"
#: Source/Core/Common/SysConf.cpp:140
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Neznámý záznam typu %i v SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:309
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Přijata neznámá zpráva s id : %d"
#: Source/Core/Core/NetPlayServer.cpp:491
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!"
#: Source/Core/DolphinWX/Main.cpp:289
msgid "Unofficial version detected"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:183
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Up"
msgstr "Nahoru"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Update"
msgstr "Aktualizovat"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "Svislý Wiimote"
#: Source/Core/DolphinWX/ConfigMain.cpp:785
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Použít režim EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:311
msgid "Use Fullscreen"
msgstr "Použít Celou Obrazovku"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:37
msgid "Use Hex"
msgstr "Použít Šestnáctkovou soustavu"
#: Source/Core/DolphinWX/ConfigMain.cpp:601
msgid "Use Panic Handlers"
msgstr "Použít Obslužné Rutiny Paniky"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Použít méně přesný algoritmus k výpočtu hodnot hloubky.\n"
"V některých hrách způsobuje problémy, ale může také přinést dobré "
"zrychlení.\n"
"\n"
"Pokud si nejste jisti, nechejte toto zaškrtnuté."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Normálně pokud kompilace shadera selže, je zobrazena chybová zpráva.\n"
"Nicméně, zaškrtnutím této možnosti tyto vyskakovací okna přeskočíte, což Vám "
"umožní nepřerušované hraní.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Utility"
msgstr "Pomůcky"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:310
msgid "V-Sync"
msgstr "V-Synch"
#: Source/Core/DolphinWX/ISOProperties.cpp:396
msgid "VBeam Speed Hack"
msgstr "Hack rychlosti VBeam"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Value"
msgstr "Hodnota"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:81
msgid "Value:"
msgstr "Hodnota:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Value: "
msgstr "Hodnota:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Verbosity"
msgstr "Úroveň"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Virtual"
msgstr "Virtuální"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Volume"
msgstr "Hlasitost"
#: Source/Core/DiscIO/NANDContentLoader.cpp:473
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Instalace WAD selhala: chyba při vytváření %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:516
msgid "WAD installation failed: error creating ticket"
msgstr "Instalace WAD selhala: chyba při vytváření lístku"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Čekat na vertikální mezery, aby bylo sníženo trhání.\n"
"Snižuje výkon, pokud je rychlost emulace pod 100%.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/Common/MsgHandler.cpp:55
#: Source/Core/DolphinWX/LogConfigWindow.cpp:51
#: Source/Core/DolphinWX/MemcardManager.cpp:607
#: Source/Core/DolphinWX/VideoConfigDiag.h:100
msgid "Warning"
msgstr "Varování"
#: Source/Core/Core/Boot/Boot.cpp:287
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Varování - DOL se spouští ve špatném režimu konzole!"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Varování - ELF se spouští ve špatném režimu konzole!"
#: Source/Core/Core/Boot/Boot.cpp:216
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Varování - ISO se spouští ve špatném režimu konzole!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:500
#, c-format
msgid "Warning BAT number of blocks %d does not match file header loaded %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:605
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Varování! Je doporučeno zálohovat všechny soubory v adresáři:\n"
"%s\n"
"Přejete si pokračovat?"
#: Source/Core/DolphinWX/MemcardManager.cpp:606
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Varování: Toto přepíše všechny existující uložení, které jsou v adresáři:\n"
"%s\n"
"a mají stejný název jako soubor na Vaši paměťové kartě\n"
"Pokračovat?"
#: Source/Core/Core/Movie.cpp:938
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Varování: Načetli jste uloženou pozici, která je umístěna po skončení "
"současného filmu. (bajt %u > %u) (snímek %u > %u). Před pokračováním byste "
"měli načíst jinou pozici, nebo tento stav načíst bez zapnutého režimu pouze "
"pro čtení."
#: Source/Core/Core/Movie.cpp:915
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:955
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Varování: Načetli jste uloženou pozici, jejíž film má neshodu v bajtu %d (0x"
"%X). Před pokračováním byste měli načíst jinou pozici, nebo tento stav "
"načíst bez zapnutého režimu pouze pro čtení. Jinak pravděpodobně dojde k "
"desynchronizaci."
#: Source/Core/Core/Movie.cpp:965
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Varování: Načetli jste uloženou pozici, jejíž film má neshodu ve snímku %d. "
"Před pokračováním byste měli načíst jinou pozici, nebo tento stav načíst bez "
"zapnutého režimu pouze pro čtení. Jinak pravděpodobně dojde k "
"desynchronizaci.\n"
"\n"
"Další informace: Současný film je dlouhý %d snímků a uložený stav filmu je "
"dlouhý %d snímků.\n"
"\n"
"Ve snímku %d současný film stiskává:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Na snímku %d, film uloženého stavu stiskává:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - soubor není otevřen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Widescreen Hack"
msgstr "Hack Širokoúhlého obrazu"
#: Source/Core/InputCommon/ControllerEmu.cpp:220
msgid "Width"
msgstr "Šířka"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:434
msgid "Wii Console"
msgstr "Konzole Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:852
msgid "Wii NAND Root:"
msgstr "Wii Kořen NAND:"
#: Source/Core/DolphinWX/FrameTools.cpp:1476
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii soubory s uložením (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:70
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD Nelze číst ze souboru"
#: Source/Core/Core/HW/Wiimote.cpp:19 Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:732
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:44
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1585
#, c-format
msgid "Wiimote %i %s"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:570
msgid "Wiimote Connected"
msgstr "Wiimote Připojen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:125
msgid "Wiimote Motor"
msgstr "Wiimote Motor"
#: Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote settings"
msgstr "Wiimote nastavení"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:70
msgid "Wiimotes"
msgstr "Wiimoty"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Klávesa Windows Vlevo"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Klávesa Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Klávesa Windows Vpravo"
#: Source/Core/DolphinWX/LogWindow.cpp:145
msgid "Word Wrap"
msgstr "Zalamování textu"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
#: Source/Core/DolphinWX/ISOProperties.cpp:953
#: Source/Core/DolphinWX/ISOProperties.cpp:1194
#: Source/Core/DolphinWX/FrameTools.cpp:1529
msgid "Working..."
msgstr "Pracuji..."
#: Source/Core/DolphinWX/NetWindow.cpp:386
msgid "Write memcards (GC)"
msgstr "Zapsat paměťové karty (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:63
msgid "Write to Console"
msgstr "Zapsat do Konzole"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:71
msgid "Write to Debugger"
msgstr "Zapsat do Ladiče"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Write to File"
msgstr "Zapsat do Souboru"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:65
msgid "Write to Window"
msgstr "Zapsat do Okna"
#: Source/Core/DolphinWX/TASInputDlg.cpp:322
msgid "X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2Stream.cpp:81
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice selhalo: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:181
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 spuštění selhalo: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:191
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 vytvoření hlavního hlasu selhalo: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "XAudio2_7 Vytvoření zdrojového hlasu selhalo: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:169
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "XAudio2_7 spuštění selhalo: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:179
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "XAudio2_7 vytvoření hlavního hlasu selhalo: %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:805
msgid "XF register "
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:323
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "Žlutá"
#: Source/Core/DolphinWX/FrameAui.cpp:91
msgid "You can't close panes that have pages in them."
msgstr "Nemůžete zavřít panely, které mají uvnitř stránky."
#: Source/Core/DolphinWX/NetWindow.cpp:262
msgid "You must choose a game!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:67
msgid "You must enter a name."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:210
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové "
"soustavě."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:703
msgid "You must enter a valid profile name."
msgstr "Musíte zadat platné jméno profilu."
#: Source/Core/DolphinWX/ConfigMain.cpp:946
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Pro uplatnění změn musíte Dolphin restartovat."
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Váš ROM DSP má nesprávné haše.\n"
"Chtěli byste nyní přestat a problém opravit?\n"
"Pokud zvolíte \"Ne\", mlže být zvuk poškozený."
#: Source/Core/Core/CoreParameter.cpp:181
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Váš GCM/ISO soubor se zdá být neplatný (neplatná země).\n"
"Pokračovat s regionem PAL?"
#: Source/Core/Common/SysConf.cpp:52
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Váš soubor SYSCONF má špatnou velikost.\n"
"Měl by být 0x%04x (ale je 0x%04<PRIx64>)\n"
"Chcete vytvořit nový?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:324
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:883
msgid "Zero 3 code not supported"
msgstr "Kód Zero 3 není podporován"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Nulový kód, který dolphin nezná: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:510
#: Source/Core/DolphinWX/InputConfigDiag.cpp:550
msgid "[ waiting ]"
msgstr "[ čekám ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[NEFUNGUJE]\n"
"Zvýrazní regiony, z kterých bylo EFB zkopírováno.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
#: Source/Core/DolphinWX/ConfigMain.cpp:828
msgid "apploader (.img)"
msgstr "zavaděč aplikace (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:979
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:157
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "neznámá konfigurace %d (očekáváno %d)"
#: Source/Core/Core/x64MemTools.cpp:151
msgid "unknown message received"
msgstr "přijata neznámá zpráva"
#: Source/Core/DolphinWX/ISOProperties.cpp:1157
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute při běhu aplikace vrátil -1!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:591
msgid "| OR"
msgstr "| NEBO"