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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Detect the CPU, so we'll know which optimizations to use
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#pragma once
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#include <string>
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enum class CPUVendor
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{
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Intel,
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AMD,
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ARM,
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Other,
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};
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struct CPUInfo
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{
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CPUVendor vendor = CPUVendor::Intel;
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char cpu_string[0x41] = {};
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char brand_string[0x21] = {};
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bool OS64bit = false;
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bool CPU64bit = false;
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bool Mode64bit = false;
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bool HTT = false;
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int num_cores = 0;
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int logical_cpu_count = 0;
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bool bSSE = false;
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bool bSSE2 = false;
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bool bSSE3 = false;
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bool bSSSE3 = false;
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bool bPOPCNT = false;
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bool bSSE4_1 = false;
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bool bSSE4_2 = false;
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bool bLZCNT = false;
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bool bSSE4A = false;
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bool bAVX = false;
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bool bAVX2 = false;
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bool bBMI1 = false;
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bool bBMI2 = false;
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// PDEP and PEXT are ridiculously slow on AMD Zen1, Zen1+ and Zen2 (Family 23)
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bool bFastBMI2 = false;
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bool bFMA = false;
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bool bFMA4 = false;
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bool bAES = false;
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// FXSAVE/FXRSTOR
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bool bFXSR = false;
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bool bMOVBE = false;
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// This flag indicates that the hardware supports some mode
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// in which denormal inputs _and_ outputs are automatically set to (signed) zero.
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bool bFlushToZero = false;
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bool bLAHFSAHF64 = false;
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bool bLongMode = false;
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bool bAtom = false;
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bool bZen1p2 = false;
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// ARMv8 specific
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bool bFP = false;
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bool bASIMD = false;
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bool bCRC32 = false;
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bool bSHA1 = false;
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bool bSHA2 = false;
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bool bAFP = false; // Alternate floating-point behavior
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// Call Detect()
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explicit CPUInfo();
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// Turn the CPU info into a string we can show
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std::string Summarize();
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private:
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// Detects the various CPU features
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void Detect();
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};
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extern CPUInfo cpu_info;
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