mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
c211450b99
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
117 lines
5.3 KiB
XML
117 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{EC1A314C-5588-4506-9C1E-2E58E5817F75}</ProjectGuid>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Label="Configuration">
|
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\VSProps\Base.props" />
|
|
<Import Project="..\..\..\VSProps\PCHUse.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<ItemGroup>
|
|
<ClCompile Include="BoundingBox.cpp" />
|
|
<ClCompile Include="FramebufferManager.cpp" />
|
|
<ClCompile Include="GLExtensions\GLExtensions.cpp" />
|
|
<ClCompile Include="GLInterface\GLInterface.cpp" />
|
|
<ClCompile Include="GLInterface\WGL.cpp" />
|
|
<ClCompile Include="GLUtil.cpp" />
|
|
<ClCompile Include="main.cpp" />
|
|
<ClCompile Include="NativeVertexFormat.cpp" />
|
|
<ClCompile Include="PerfQuery.cpp" />
|
|
<ClCompile Include="PostProcessing.cpp" />
|
|
<ClCompile Include="ProgramShaderCache.cpp" />
|
|
<ClCompile Include="RasterFont.cpp" />
|
|
<ClCompile Include="Render.cpp" />
|
|
<ClCompile Include="SamplerCache.cpp" />
|
|
<ClCompile Include="StreamBuffer.cpp" />
|
|
<ClCompile Include="TextureCache.cpp" />
|
|
<ClCompile Include="TextureConverter.cpp" />
|
|
<ClCompile Include="VertexManager.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="BoundingBox.h" />
|
|
<ClInclude Include="FramebufferManager.h" />
|
|
<ClInclude Include="GLExtensions\ARB_blend_func_extended.h" />
|
|
<ClInclude Include="GLExtensions\ARB_buffer_storage.h" />
|
|
<ClInclude Include="GLExtensions\ARB_debug_output.h" />
|
|
<ClInclude Include="GLExtensions\ARB_draw_elements_base_vertex.h" />
|
|
<ClInclude Include="GLExtensions\ARB_ES2_compatibility.h" />
|
|
<ClInclude Include="GLExtensions\ARB_framebuffer_object.h" />
|
|
<ClInclude Include="GLExtensions\ARB_get_program_binary.h" />
|
|
<ClInclude Include="GLExtensions\ARB_map_buffer_range.h" />
|
|
<ClInclude Include="GLExtensions\ARB_sampler_objects.h" />
|
|
<ClInclude Include="GLExtensions\ARB_sample_shading.h" />
|
|
<ClInclude Include="GLExtensions\ARB_sync.h" />
|
|
<ClInclude Include="GLExtensions\ARB_uniform_buffer_object.h" />
|
|
<ClInclude Include="GLExtensions\ARB_vertex_array_object.h" />
|
|
<ClInclude Include="GLExtensions\ARB_viewport_array.h" />
|
|
<ClInclude Include="GLExtensions\GLExtensions.h" />
|
|
<ClInclude Include="GLExtensions\gl_1_1.h" />
|
|
<ClInclude Include="GLExtensions\gl_1_2.h" />
|
|
<ClInclude Include="GLExtensions\gl_1_3.h" />
|
|
<ClInclude Include="GLExtensions\gl_1_4.h" />
|
|
<ClInclude Include="GLExtensions\gl_1_5.h" />
|
|
<ClInclude Include="GLExtensions\gl_2_0.h" />
|
|
<ClInclude Include="GLExtensions\gl_3_0.h" />
|
|
<ClInclude Include="GLExtensions\gl_3_1.h" />
|
|
<ClInclude Include="GLExtensions\gl_3_2.h" />
|
|
<ClInclude Include="GLExtensions\gl_common.h" />
|
|
<ClInclude Include="GLExtensions\KHR_debug.h" />
|
|
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
|
|
<ClInclude Include="GLInterface\WGL.h" />
|
|
<ClInclude Include="GLUtil.h" />
|
|
<ClInclude Include="main.h" />
|
|
<ClInclude Include="PerfQuery.h" />
|
|
<ClInclude Include="PostProcessing.h" />
|
|
<ClInclude Include="ProgramShaderCache.h" />
|
|
<ClInclude Include="RasterFont.h" />
|
|
<ClInclude Include="Render.h" />
|
|
<ClInclude Include="SamplerCache.h" />
|
|
<ClInclude Include="StreamBuffer.h" />
|
|
<ClInclude Include="TextureCache.h" />
|
|
<ClInclude Include="TextureConverter.h" />
|
|
<ClInclude Include="VertexManager.h" />
|
|
<ClInclude Include="VideoBackend.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Text Include="CMakeLists.txt" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
|
|
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
|
|
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|