dolphin/Source/Core/Common/GL/GLUtil.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

20 lines
496 B
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "Common/GL/GLExtensions/GLExtensions.h"
class GLContext;
// Texture which we use to not disturb the other bindings.
constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10;
namespace GLUtil
{
GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
void EnablePrimitiveRestart(const GLContext* context);
} // namespace GLUtil