dolphin/Source
2010-07-19 02:08:34 +00:00
..
Core A bunch of cleanup and some fixes to ActionReplay: Fixes crashes with certain conditional codes.(such as the Wind Waker test rooms) When these conditions fail, they should skip all lines until a "00000000 40000000"(endif) line is reached.(the endif line was being handled as a regular code) There are still some codes which crash the emu, such as most of the Melee unlock codes. These Melee codes seem to have a bogus first line which tells AR to write .5 MB of zeros.(without this line they work) Codes from the net do not have this line. (The game inis seem to have some bad codes) 2010-07-19 02:08:34 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
Plugins Workaround a bug on Mac OS in witch dolphin would crash whenthe OpenGL config window would be opened. It seems that wxDialog::Center() is completely useless on Mac OS X, and not only useless, but it crashes when the window is bigger than the screen. 2010-07-18 20:06:24 +00:00
PluginSpecs This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
Dolphin.sln Fix DebugFast/win32 build configuration 2010-06-29 10:23:15 +00:00