mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
34bc14e75d
Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
11 lines
155 B
GLSL
11 lines
155 B
GLSL
uniform sampler2D samp9;
|
|
|
|
out vec4 ocol0;
|
|
in vec2 uv0;
|
|
|
|
void main()
|
|
{
|
|
vec4 c0 = texture(samp9, uv0);
|
|
ocol0 = vec4(c0.r * 1.5, c0.g, c0.b * 0.5, c0.a);
|
|
}
|