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CMakeLists.txt
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Implement AbstractGfx for Dx11
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2023-01-31 19:41:24 +13:00 |
D3DBase.cpp
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VideoBackends/D3D11: Include HRESULT in error messages
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2022-01-09 12:44:15 -08:00 |
D3DBase.h
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Make all custom fmt::formatter's format functions const
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2022-01-13 11:11:08 -08:00 |
D3DBoundingBox.cpp
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D3D: update BoundingBox to match generated shader code
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2022-06-24 18:09:53 -05:00 |
D3DBoundingBox.h
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VideoCommon: Abstract bounding box
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2021-10-04 15:51:24 -04:00 |
D3DGfx.cpp
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
D3DGfx.h
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Apply suggestions from code review
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2023-02-09 18:36:20 +13:00 |
D3DMain.cpp
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
D3DNativeVertexFormat.cpp
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Implement AbstractGfx for Dx11
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2023-01-31 19:41:24 +13:00 |
D3DPerfQuery.cpp
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Cleanup headers
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2023-02-09 18:36:20 +13:00 |
D3DPerfQuery.h
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VideoBackends: Rename query_type to query_group
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2022-11-29 23:14:23 +01:00 |
D3DState.cpp
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
D3DState.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
D3DSwapChain.cpp
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VideoBackends/D3D11: Include HRESULT in error messages
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2022-01-09 12:44:15 -08:00 |
D3DSwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3DVertexManager.cpp
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Implement AbstractGfx for Dx11
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2023-01-31 19:41:24 +13:00 |
D3DVertexManager.h
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VideoBackends/D3D11: Simplify vertex attribute code
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2022-11-23 13:45:43 -08:00 |
DXPipeline.cpp
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DXPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DXShader.cpp
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VideoBackends/D3D11: Include HRESULT in error messages
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2022-01-09 12:44:15 -08:00 |
DXShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DXTexture.cpp
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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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2023-01-27 18:46:53 -06:00 |
DXTexture.h
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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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2023-01-27 18:46:53 -06:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |