dolphin/Data/Sys/Shaders/brighten.glsl
Ryan Houdek 34bc14e75d Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00

10 lines
108 B
GLSL

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
ocol0 = texture(samp9, uv0) * 3.0;
}