mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
34bc14e75d
Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
18 lines
272 B
GLSL
18 lines
272 B
GLSL
uniform sampler2D samp9;
|
|
|
|
out vec4 ocol0;
|
|
in vec2 uv0;
|
|
|
|
void main()
|
|
{
|
|
vec4 c0 = texture(samp9, uv0);
|
|
float red = 0.0;
|
|
float green = 0.0;
|
|
|
|
if (c0.r < 0.35 || c0.b > 0.35)
|
|
green = c0.g + (c0.b / 2.0);
|
|
else
|
|
red = c0.r + 0.4;
|
|
ocol0 = vec4(red, green, 0.0, 1.0);
|
|
}
|