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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <string>
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#include "Common/CommonTypes.h"
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namespace OSD
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{
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enum class MessageType
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{
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NetPlayPing,
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NetPlayBuffer,
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// This entry must be kept last so that persistent typed messages are
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// displayed before other messages
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Typeless,
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};
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namespace Color
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{
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constexpr u32 CYAN = 0xFF00FFFF;
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constexpr u32 GREEN = 0xFF00FF00;
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constexpr u32 RED = 0xFFFF0000;
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constexpr u32 YELLOW = 0xFFFFFF30;
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}; // namespace Color
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namespace Duration
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{
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constexpr u32 SHORT = 2000;
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constexpr u32 NORMAL = 5000;
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constexpr u32 VERY_LONG = 10000;
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}; // namespace Duration
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// On-screen message display (colored yellow by default)
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void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 argb = Color::YELLOW);
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void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
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u32 argb = Color::YELLOW);
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// Draw the current messages on the screen. Only call once per frame.
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void DrawMessages();
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void ClearMessages();
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void SetObscuredPixelsLeft(int width);
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void SetObscuredPixelsTop(int height);
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} // namespace OSD
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