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OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Update libav code to remove deprecation warnings.
2012-08-28 22:34:24 -05:00
AVIDump.h
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
BPFunctions.cpp
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
BPFunctions.h
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
2012-05-26 13:18:07 +10:00
BPMemory.cpp
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
BPMemory.h
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
BPStructs.cpp
Fix some potential issues when blending on EFB formats without alpha.
2013-02-07 18:01:24 +01:00
BPStructs.h
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
CommandProcessor.cpp
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
2013-02-16 12:51:09 +11:00
CommandProcessor.h
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
2013-02-16 12:51:09 +11:00
CPMemory.cpp
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Debugger.h
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
DLCache.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
EmuWindow.cpp
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
2013-02-16 22:54:10 +11:00
Fifo.h
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
FPSCounter.cpp
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FPSCounter.h
Implement a simple benchmarking mode which logs FPS to a file
2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
HiresTextures.cpp
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
HiresTextures.h
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp
Fix two unsigned/signed mismatch warnings.
2013-01-15 21:15:31 -05:00
LightingShaderGen.h
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
2013-02-16 22:54:10 +11:00
OpcodeDecoding.h
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
2013-02-16 12:51:09 +11:00
OpenCL.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
2013-02-16 18:30:20 +11:00
PixelEngine.h
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
2013-02-16 12:51:09 +11:00
PixelShaderGen.cpp
Fix a dumb regression from revision 4925a28f94
.
2013-01-19 22:40:20 +01:00
PixelShaderGen.h
Fix an assert that had been wrong for ages, apparently.
2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
PixelShaderManager.h
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
RenderBase.cpp
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
RenderBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
Statistics.cpp
Statistics.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
TextureCacheBase.h
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.cpp
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
TextureDecoder.h
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp
Fix a typo in the indexed color vertex loader
2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
VertexLoader.h
VertexLoaderManager.cpp
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
VertexManagerBase.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp
Remove the per pixel depth option.
2013-01-08 18:16:48 +01:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
change projection_type to u32
2013-01-24 13:10:13 +01:00
VertexShaderManager.h
Update the viewport when the scissor offset is changed
2012-05-27 08:03:26 +02:00
VideoCommon.h
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
VideoConfig.cpp
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
VideoConfig.h
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
VideoState.cpp
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
2012-05-26 13:18:08 +10:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
change projection_type to u32
2013-01-24 13:10:13 +01:00
XFStructs.cpp
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
2012-11-19 21:09:31 +01:00
XFStructs.h