dolphin/Source/Core
marcosvitali 352ab2ba43 Improved the CheckException for the GatherPipe writes in JIT, now only the External Exceptions are processed.
We Didn't Check 0x0008000 in PowerPC::ppcState.msr this was killing the performance, this also fix a hang when this check is performed.
SMG for example.
Deleted the HiWatermark condition from GPFifo.
Please test games affected in this  Revision 9e649ce798, and games affected in this Revision b0f75f17ae.
I do not want to excite the game players of 'The Las Story', but Could test again the random hangs with this rev?

Thanks
2012-03-13 01:44:10 -03:00
..
AudioCommon name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
Common This release still fixed the hangs produced by fifo overflow without sacrifice performance. 2012-03-05 02:40:10 -03:00
Core Improved the CheckException for the GatherPipe writes in JIT, now only the External Exceptions are processed. 2012-03-13 01:44:10 -03:00
DiscIO less log noise from CNandContentLoader 2012-02-01 00:04:06 -08:00
DolphinWX Fixes issue 5214 for real! 2012-02-15 20:56:50 +00:00
InputCommon Merge branch 'fix-real-gcpad-sticks' 2011-12-12 23:25:32 -06:00
VideoCommon I've fixed Super Monkey Ball in some cases when the game write the WriteReadDistance need to be safe like the SafeCPRead. 2012-03-11 12:40:39 -03:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00