dolphin/Source/Core/VideoCommon/VertexLoaderX64.h
Ryan Houdek 15e41c67f8 Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
2015-02-13 12:16:06 -06:00

23 lines
809 B
C++

#include "Common/x64Emitter.h"
#include "VideoCommon/VertexLoaderBase.h"
class VertexLoaderX64 : public VertexLoaderBase, public Gen::X64CodeBlock
{
public:
VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
protected:
std::string GetName() const override { return "VertexLoaderX64"; }
bool IsInitialized() override;
int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
private:
u32 m_src_ofs = 0;
u32 m_dst_ofs = 0;
Gen::FixupBranch m_skip_vertex;
Gen::OpArg GetVertexAddr(int array, u64 attribute);
int ReadVertex(Gen::OpArg data, u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format);
void ReadColor(Gen::OpArg data, u64 attribute, int format);
void GenerateVertexLoader();
};