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15e41c67f8
This reduces some dumb state shuffling when calling the emitted vertex loaders.
23 lines
809 B
C++
23 lines
809 B
C++
#include "Common/x64Emitter.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class VertexLoaderX64 : public VertexLoaderBase, public Gen::X64CodeBlock
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{
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public:
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VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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std::string GetName() const override { return "VertexLoaderX64"; }
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bool IsInitialized() override;
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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private:
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u32 m_src_ofs = 0;
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u32 m_dst_ofs = 0;
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Gen::FixupBranch m_skip_vertex;
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Gen::OpArg GetVertexAddr(int array, u64 attribute);
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int ReadVertex(Gen::OpArg data, u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format);
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void ReadColor(Gen::OpArg data, u64 attribute, int format);
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void GenerateVertexLoader();
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};
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