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118 lines
6.1 KiB
C++
118 lines
6.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <string>
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#include <utility>
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#include "Common/StringUtil.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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Statistics stats;
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void Statistics::ResetFrame()
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{
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memset(&thisFrame, 0, sizeof(ThisFrame));
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}
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void Statistics::SwapDL()
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{
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std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
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std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
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std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
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std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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}
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std::string Statistics::ToString()
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{
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std::string str;
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if (g_ActiveConfig.backend_info.APIType == API_TYPE::API_NONE)
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{
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str += StringFromFormat("Objects: %i\n", stats.thisFrame.numDrawnObjects);
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str += StringFromFormat("Vertices Loaded: %i\n", stats.thisFrame.numVerticesLoaded);
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str += StringFromFormat("Triangles Input: %i\n", stats.thisFrame.numTrianglesIn);
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str += StringFromFormat("Triangles Rejected: %i\n", stats.thisFrame.numTrianglesRejected);
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str += StringFromFormat("Triangles Culled: %i\n", stats.thisFrame.numTrianglesCulled);
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str += StringFromFormat("Triangles Clipped: %i\n", stats.thisFrame.numTrianglesClipped);
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str += StringFromFormat("Triangles Drawn: %i\n", stats.thisFrame.numTrianglesDrawn);
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str += StringFromFormat("Rasterized Pix: %i\n", stats.thisFrame.rasterizedPixels);
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str += StringFromFormat("TEV Pix In: %i\n", stats.thisFrame.tevPixelsIn);
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str += StringFromFormat("TEV Pix Out: %i\n", stats.thisFrame.tevPixelsOut);
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}
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str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
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str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
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str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
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str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
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str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);
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str += StringFromFormat("vshaders created: %i\n", stats.numVertexShadersCreated);
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str += StringFromFormat("vshaders alive: %i\n", stats.numVertexShadersAlive);
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str += StringFromFormat("shaders changes: %i\n", stats.thisFrame.numShaderChanges);
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str += StringFromFormat("dlists called: %i\n", stats.thisFrame.numDListsCalled);
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str += StringFromFormat("Primitive joins: %i\n", stats.thisFrame.numPrimitiveJoins);
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str += StringFromFormat("Draw calls: %i\n", stats.thisFrame.numDrawCalls);
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str += StringFromFormat("Primitives: %i\n", stats.thisFrame.numPrims);
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str += StringFromFormat("Primitives (DL): %i\n", stats.thisFrame.numDLPrims);
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str += StringFromFormat("XF loads: %i\n", stats.thisFrame.numXFLoads);
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str += StringFromFormat("XF loads (DL): %i\n", stats.thisFrame.numXFLoadsInDL);
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str += StringFromFormat("CP loads: %i\n", stats.thisFrame.numCPLoads);
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str += StringFromFormat("CP loads (DL): %i\n", stats.thisFrame.numCPLoadsInDL);
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str += StringFromFormat("BP loads: %i\n", stats.thisFrame.numBPLoads);
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str += StringFromFormat("BP loads (DL): %i\n", stats.thisFrame.numBPLoadsInDL);
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str += StringFromFormat("Vertex streamed: %i kB\n", stats.thisFrame.bytesVertexStreamed / 1024);
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str += StringFromFormat("Index streamed: %i kB\n", stats.thisFrame.bytesIndexStreamed / 1024);
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str += StringFromFormat("Uniform streamed: %i kB\n", stats.thisFrame.bytesUniformStreamed / 1024);
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str += StringFromFormat("Vertex Loaders: %i\n", stats.numVertexLoaders);
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std::string vertex_list;
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VertexLoaderManager::AppendListToString(&vertex_list);
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// TODO : at some point text1 just becomes too huge and overflows, we can't even read the added
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// stuff
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// since it gets added at the far bottom of the screen anyway (actually outside the rendering
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// window)
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// we should really reset the list instead of using substr
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if (vertex_list.size() + str.size() > 8170)
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vertex_list = vertex_list.substr(0, 8170 - str.size());
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str += vertex_list;
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return str;
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}
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// Is this really needed?
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std::string Statistics::ToStringProj()
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{
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std::string projections;
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projections += "Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n";
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projections += StringFromFormat("Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0,
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stats.g2proj_0, stats.proj_0);
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projections += StringFromFormat("Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
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projections += StringFromFormat("Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2,
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stats.g2proj_2, stats.proj_1);
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projections += StringFromFormat("Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
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projections += StringFromFormat("Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
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projections += StringFromFormat("Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5,
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stats.g2proj_5, stats.proj_2);
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projections += StringFromFormat("Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6,
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stats.g2proj_6, stats.proj_3);
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projections += StringFromFormat("Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
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projections += StringFromFormat("Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
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projections += StringFromFormat("Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
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projections += StringFromFormat("Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10,
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stats.g2proj_10, stats.proj_4);
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projections += StringFromFormat("Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11,
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stats.g2proj_11, stats.proj_5);
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projections += StringFromFormat("Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
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projections += StringFromFormat("Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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projections += StringFromFormat("Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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projections += StringFromFormat("Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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return projections;
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}
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