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W32Util
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bmp_io.cpp
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bmp_io.h
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BPStructs.cpp
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BPStructs.h
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Config.cpp
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Config.h
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CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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D3DBase.h
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D3DPostprocess.cpp
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D3DPostprocess.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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DecodedVArray.cpp
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DecodedVArray.h
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DLCompiler.cpp
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DLCompiler.h
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DlgSettings.cpp
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DlgSettings.h
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EmuWindow.cpp
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EmuWindow.h
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main.cpp
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
main.h
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NativeVertexFormat.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
PixelShader.cpp
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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2008-12-16 03:34:06 +00:00 |
PixelShader.h
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PixelShaderManager.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
PixelShaderManager.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
Render.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
Render.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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resource.h
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resource.rc
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update to the texture format overlay, thanks to giga (see issue 112)
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2008-08-08 10:23:17 +00:00 |
RGBAFloat.h
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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TextureCache.h
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TransformEngine.cpp
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TransformEngine.h
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Utils.cpp
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Utils.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Vec3.h
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VertexLoader_Color.h
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VertexLoader_MtxIndex.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.h
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
VertexLoader.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
VertexManager.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
VertexManager.h
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and more boring moving and cleanup ...
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VertexShader.cpp
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VertexShader.h
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VertexShaderManager.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
VertexShaderManager.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFStructs.cpp
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XFStructs.h
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