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c08de82e90
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
92 lines
2.5 KiB
Plaintext
92 lines
2.5 KiB
Plaintext
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Metal/MTLPerfQuery.h"
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#include "VideoBackends/Metal/MTLStateTracker.h"
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void Metal::PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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g_state_tracker->EnablePerfQuery(type, m_current_query);
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}
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void Metal::PerfQuery::DisableQuery(PerfQueryGroup type)
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{
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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g_state_tracker->DisablePerfQuery();
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}
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void Metal::PerfQuery::ResetQuery()
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{
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std::lock_guard<std::mutex> lock(m_results_mtx);
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m_current_query++;
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for (std::atomic<u32>& result : m_results)
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result.store(0, std::memory_order_relaxed);
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}
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u32 Metal::PerfQuery::GetQueryResult(PerfQueryType type)
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{
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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{
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result = m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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}
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else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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{
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result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed);
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}
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else if (type == PQ_BLEND_INPUT)
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{
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result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed) +
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m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
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}
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else if (type == PQ_EFB_COPY_CLOCKS)
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{
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result = m_results[PQG_EFB_COPY_CLOCKS].load(std::memory_order_relaxed);
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}
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return result;
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}
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void Metal::PerfQuery::FlushResults()
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{
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if (IsFlushed())
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return;
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// There's a possibility that some active performance queries are unflushed
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g_state_tracker->FlushEncoders();
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g_state_tracker->NotifyOfCPUGPUSync();
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std::unique_lock<std::mutex> lock(m_results_mtx);
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while (!IsFlushed())
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m_cv.wait(lock);
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}
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bool Metal::PerfQuery::IsFlushed() const
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{
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return m_query_count.load(std::memory_order_acquire) == 0;
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}
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void Metal::PerfQuery::ReturnResults(const u64* data, const PerfQueryGroup* groups, size_t count,
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u32 query_id)
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{
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{
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std::lock_guard<std::mutex> lock(m_results_mtx);
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if (m_current_query == query_id)
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{
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for (size_t i = 0; i < count; ++i)
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{
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u64 native_res_result = data[i] * (EFB_WIDTH * EFB_HEIGHT) /
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(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
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native_res_result /= g_ActiveConfig.iMultisamples;
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m_results[groups[i]].fetch_add(native_res_result, std::memory_order_relaxed);
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}
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}
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m_query_count.fetch_sub(1, std::memory_order_release);
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}
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m_cv.notify_one();
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}
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