dolphin/Source/Core/VideoBackends/Metal/MTLPerfQuery.mm
TellowKrinkle c08de82e90 VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful.  (Most improvement in ubershaders.)  This time with much better auto mode.
2022-10-08 04:46:05 -05:00

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Metal/MTLPerfQuery.h"
#include "VideoBackends/Metal/MTLStateTracker.h"
void Metal::PerfQuery::EnableQuery(PerfQueryGroup type)
{
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
g_state_tracker->EnablePerfQuery(type, m_current_query);
}
void Metal::PerfQuery::DisableQuery(PerfQueryGroup type)
{
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
g_state_tracker->DisablePerfQuery();
}
void Metal::PerfQuery::ResetQuery()
{
std::lock_guard<std::mutex> lock(m_results_mtx);
m_current_query++;
for (std::atomic<u32>& result : m_results)
result.store(0, std::memory_order_relaxed);
}
u32 Metal::PerfQuery::GetQueryResult(PerfQueryType type)
{
u32 result = 0;
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
{
result = m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
}
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
{
result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed);
}
else if (type == PQ_BLEND_INPUT)
{
result = m_results[PQG_ZCOMP].load(std::memory_order_relaxed) +
m_results[PQG_ZCOMP_ZCOMPLOC].load(std::memory_order_relaxed);
}
else if (type == PQ_EFB_COPY_CLOCKS)
{
result = m_results[PQG_EFB_COPY_CLOCKS].load(std::memory_order_relaxed);
}
return result;
}
void Metal::PerfQuery::FlushResults()
{
if (IsFlushed())
return;
// There's a possibility that some active performance queries are unflushed
g_state_tracker->FlushEncoders();
g_state_tracker->NotifyOfCPUGPUSync();
std::unique_lock<std::mutex> lock(m_results_mtx);
while (!IsFlushed())
m_cv.wait(lock);
}
bool Metal::PerfQuery::IsFlushed() const
{
return m_query_count.load(std::memory_order_acquire) == 0;
}
void Metal::PerfQuery::ReturnResults(const u64* data, const PerfQueryGroup* groups, size_t count,
u32 query_id)
{
{
std::lock_guard<std::mutex> lock(m_results_mtx);
if (m_current_query == query_id)
{
for (size_t i = 0; i < count; ++i)
{
u64 native_res_result = data[i] * (EFB_WIDTH * EFB_HEIGHT) /
(g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
native_res_result /= g_ActiveConfig.iMultisamples;
m_results[groups[i]].fetch_add(native_res_result, std::memory_order_relaxed);
}
}
m_query_count.fetch_sub(1, std::memory_order_release);
}
m_cv.notify_one();
}