dolphin/Languages/po/ja.po
2016-02-24 19:49:19 +00:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015
# Katabi Oka, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-02-24 19:48+0000\n"
"PO-Revision-Date: 2015-12-17 00:55+0000\n"
"Last-Translator: DanbSky <danbsky@live.jp>\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:519
msgid " (internal IP)"
msgstr "(内部IPアドレス)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:211
msgid " (too many to display)"
msgstr "(該当数が多すぎます)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:111
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:422
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:460
msgid " Game : "
msgstr "タイトル:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:598
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard.cpp:36
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"メモリーカードファイル \"%s\" は存在しません。\n"
" 容量16MBで新たに作成しますか ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:171
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/Core/ConfigManager.cpp:711
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:222
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:94
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"ファイルサイズ (0x%<PRIx64>) とヘッダに記録されたサイズ (0x%x) が一致しませ"
"ん。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:85
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:124
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ"
"ませんでした。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:115
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ"
"ませんでした。\n"
"合計ブロック数: %d; 空きブロック数: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:400
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (ディスク %i)"
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま"
"す。"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:195
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:374
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s はすでに存在します。上書きしますか?"
#: Source/Core/Core/HW/GCMemcard.cpp:61
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:76
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:224
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:785
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&About..."
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:125
msgid "&Boot from DVD Backup..."
msgstr "DVDドライブから起動(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinWX/FrameTools.cpp:137
msgid "&Browse for ISOs..."
msgstr "ISOファイルのあるフォルダを選択(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Cheat Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:223
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:904
msgid "&Delete File..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:926
msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:191
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:140
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:414
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:431
msgid "&Fullscreen"
msgstr "フルスクリーンで表示(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Memcard Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:392
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:230
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:405
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:885
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:427
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:398
msgid "&Refresh List"
msgstr "ゲームリストを再更新(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinWX/FrameTools.cpp:411
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "&Sound"
msgstr "&Sound"
#: Source/Core/DolphinWX/FrameTools.cpp:408
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "&View"
msgstr "表示(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "&Website"
msgstr "公式ウェブサイト(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:886
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:54
msgid "(Error: Bad host)"
msgstr "(Error: Bad host)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:58
msgid "(Error: Disconnected)"
msgstr "(Error: Disconnected)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:56
msgid "(Error: Dolphin too old)"
msgstr "(Error: Dolphin too old)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:60
msgid "(Error: Socket)"
msgstr "(Error: Socket)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:62
msgid "(Error: Timeout)"
msgstr "(Error: Timeout)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:64
msgid "(Error: Unknown)"
msgstr "(Error: Unknown)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:599
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "32-bit"
msgstr "32 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:277
msgid "<No resolutions found>"
msgstr "<対応する解像度が見つかりません>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:73
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:312
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:376
msgid "A NetPlay window is already open!"
msgstr "ネットプレイウィンドウは既に開かれています!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151
msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした。\n"
"手動でWii リモコンを接続する必要があります。"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:119
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
"\n"
"現在ネットプレイは以下の設定でしかうまく動作しません。\n"
" - DSPエミュレータ方式は全てのプレイヤーで統一する\n"
" - Wii リモコンの拡張コントローラは各自で設定しておく\n"
"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n"
"メモリーカードは参加プレーヤーに同一のものを前もって配布しておくか、無効にす"
"る。\n"
"Wii リモコンの入力サポートはまだ実験的な状態です。使用は推奨されません。\n"
"\n"
"直接接続の場合、ホスト側はUDPポートの開放を忘れずに \n"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "AM Baseboard"
msgstr "AM Baseboard (Triforce基板)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:474
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:562
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:354
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:414
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:609
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:489
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:725
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:693
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:749
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:645
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:43
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:68
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:70
msgid "Adapter Not Detected"
msgstr "タップは未接続です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1459
msgid "Add ActionReplay Code"
msgstr "コードを追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1376
msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:424
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:850
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:534
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1239
msgid "All GameCube GCM files (gcm)"
msgstr "ゲームキューブ GCMファイル (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1597
#: Source/Core/DolphinWX/FrameTools.cpp:1611
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1237
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1260
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/Common/Assert.h:42
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:383
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:369
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader unable to load from file"
msgstr "Apploader ファイルから読み込むことができません"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後にポストプロセスエフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1048
#, fuzzy
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?\n"
"元に戻すことはできません!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1047
#, fuzzy
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383
msgid "Are you trying to use the same file in both slots?"
msgstr "両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:179
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"アイドル状態を検出し、スキップするよう試みます\n"
"よく分からなければ、チェックを入れないでください"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:128
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:349
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:349
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Auto adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:61
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid "Backend:"
msgstr "描画API"
#: Source/Core/Core/HotkeyManager.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Background Input"
msgstr "バックグラウンド入力を許可"
#: Source/Core/InputCommon/ControllerEmu.cpp:199
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Balance Board"
msgstr "バランスWii ボード"
#: Source/Core/DolphinWX/GameListCtrl.cpp:269
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:320
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:73
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Battery"
msgstr "バッテリ残量"
#: Source/Core/Core/HW/GCMemcard.cpp:152
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:590
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Bottom"
msgstr "下"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "コマンド数: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid "Branch: %s"
msgstr "Branch: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "ブロードバンドアダプタ"
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Broken"
msgstr "ダメダメ"
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Browse"
msgstr "選択"
#: Source/Core/DolphinWX/GameListCtrl.cpp:222
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Browse for an ISO directory..."
msgstr "ISOのあるフォルダをブラウズ"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1128
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:199
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:133
#: Source/Core/DolphinWX/TASInputDlg.cpp:247
#: Source/Core/DolphinWX/TASInputDlg.cpp:347
#: Source/Core/Core/HW/GCPadEmu.cpp:60
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Bypass XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:327
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:331
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:54
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n"
"大量にメモリを消費する代わりに、ロード時の処理落ちが軽減されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n"
"角ばったポリゴンの光がなめらかでやわらかいものになります。\n"
"この設定はまれに描画バグや速度低下を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1868
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Can't find Wiimote by connection handle %02x"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"このファイルはメモリーカードデータとして使用できません\n"
"%s\n"
"これは不正なメモリーカードデータです"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20
msgid "Change"
msgstr "変更"
#: Source/Core/DolphinWX/GameListCtrl.cpp:913
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:395
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "ゲームを変更"
#: Source/Core/Core/Movie.cpp:1132
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"再起動が必要です"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid "Changing this will have no effect while the emulator is running."
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166
msgid "Cheat Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/ISOProperties.cpp:713
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid "Check for updates: "
msgstr "最新版の入手先:"
#: Source/Core/DolphinWX/ISOProperties.cpp:958
msgid "Checking integrity..."
msgstr "チェックしています..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択(フォルダからのみ構築されたディスクに"
"適用されます)"
#: Source/Core/DolphinWX/ISOProperties.cpp:851
#: Source/Core/DolphinWX/ISOProperties.cpp:904
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:579
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1015
#: Source/Core/DolphinWX/LogWindow.cpp:133
msgid "Clear"
msgstr "全消去"
#: Source/Core/Core/NetPlayServer.cpp:348
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停"
"止してください。"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:604
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Co&nfigure..."
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr "コード:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Command"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinWX/GameListCtrl.cpp:911
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:928
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1137
#: Source/Core/DolphinWX/GameListCtrl.cpp:1277
msgid "Compressing ISO"
msgstr "圧縮しています..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1429
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま"
"す。ゲームデータに変更はありません。続けますか?"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
msgid "Compute"
msgstr "計算"
#: Source/Core/DolphinWX/ISOProperties.cpp:1239
msgid "Computing MD5 checksum"
msgstr "MD5チェックサムを計算中..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:393
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.h:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:88
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:177
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Configure..."
msgstr "Dolphinの設定を行います"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1167
#: Source/Core/DolphinWX/GameListCtrl.cpp:1195
#: Source/Core/DolphinWX/GameListCtrl.cpp:1270
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:115
msgid "Connect"
msgstr "接続"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinWX/FrameTools.cpp:444
#, c-format
msgid "Connect Wiimote %i"
msgstr "%iPのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Wiimote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinWX/FrameTools.cpp:248
msgid "Connect Wiimotes"
msgstr "Wiiリモコンを接続"
#: Source/Core/DolphinWX/FrameTools.cpp:1559
msgid "Connected"
msgstr "接続されました"
#: Source/Core/DolphinWX/Main.cpp:492
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Continuous Scanning"
msgstr "接続状態を継続して監視する"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Control"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17
msgid "Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Controller settings"
msgstr "コントローラの設定を行います"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの"
"距離を設定できます。\n"
"値を高くすると効果が強くなり、低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"仮想カメラ間の距離調整。\n"
"値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#, fuzzy
msgid "Convergence: "
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:545
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:562
msgid "Copy"
msgstr "コピー"
#: Source/Core/Core/ConfigManager.cpp:902
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
#, c-format
msgid "Copy to Memcard %c"
msgstr "メモリーカード%cにコピー"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Core"
msgstr "コア"
#: Source/Core/Core/ConfigManager.cpp:706
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド"
"ライブでは読み込めない点に留意してください"
#: Source/Core/Core/ConfigManager.cpp:816
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした"
#: Source/Core/DolphinWX/ISOProperties.cpp:645
#, c-format
msgid "Could not save %s."
msgstr "%s をセーブできませんでした"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:114
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/Core/NetPlayClient.cpp:76
msgid "Couldn't Create Client"
msgstr "Couldn't Create Client"
#: Source/Core/Core/NetPlayClient.cpp:87
msgid "Couldn't create peer."
msgstr "Couldn't create peer."
#: Source/Core/DolphinWX/ISOProperties.cpp:1191
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
#: Source/Core/Core/BootManager.cpp:382
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした。\n"
"設定を確認してください。"
#: Source/Core/Common/TraversalClient.cpp:221
#, c-format
msgid "Couldn't look up central server %s"
msgstr "Couldn't look up central server %s"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "Count:"
msgstr "該当数:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207
#, c-format
msgid "Count: %lu"
msgstr "該当数:%lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:465
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "Create new perspective"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:573
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinWX/FrameTools.cpp:692
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Current directory changed from %s to %s after wxFileSelector!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "Custom"
msgstr "カスタム"
#: Source/Core/Core/HW/GCPadEmu.cpp:78
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulation (高速)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE interpreter (低速)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE recompiler"
msgstr "DSP LLE recompiler"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52
msgid "Data Size"
msgstr "データサイズ"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:164
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Debugging"
msgstr "デバッグ用項目"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:909
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:929
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1137
#: Source/Core/DolphinWX/GameListCtrl.cpp:1277
msgid "Decompressing ISO"
msgstr "復元中..."
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Decrease IR"
msgstr "内部解像度 縮小"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Default font"
msgstr "既定のフォント"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1028
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/VideoCommon/AVIDump.cpp:91
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "Depth Percentage: "
msgstr "深度 比率変更:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:697
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Deterministic dual core: "
msgstr "Deterministic dual core: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1000
msgid "Device"
msgstr "デバイス"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "デバイス設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr "デバイスが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間入力がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Direct"
msgstr "Direct"
#: Source/Core/Core/HW/GCMemcard.cpp:133
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"ディレクトリのチェックサムに失敗\n"
"ディレクトリバックアップのチェックサムにも失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Disable"
msgstr "無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは 重大なバグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"bounding box エミュレーションを無効化します。\n"
"GPU性能が向上しますが、タイトルによっては不具合が発生します。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:109 Source/Core/DiscIO/DriveBlob.cpp:128
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/FrameTools.cpp:1559
msgid "Disconnected"
msgstr "切断されました"
#: Source/Core/Common/TraversalClient.cpp:227
msgid "Disconnected from traversal server"
msgstr "中継サーバから切断されました"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Display"
msgstr "表示設定"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"エミュレーションウインドウ上にメッセージを表示します\n"
"メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま"
"れます"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1148
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:993
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:209
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Wiiリモコンのエミュレーション設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1346
msgid "Dolphin Hotkeys"
msgstr "Dolphin ホットキー設定"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:95
msgid "Dolphin NetPlay"
msgstr "Dolphin ネットプレイ"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin ネットプレイ《セットアップ》"
#: Source/Core/DolphinWX/FrameTools.cpp:816
#: Source/Core/DolphinWX/FrameTools.cpp:1270
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:332
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:328
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク"
"リックすると表示されるようになります"
#: Source/Core/Common/TraversalClient.cpp:224
msgid "Dolphin too old for traversal server"
msgstr "Dolphinのバージョンが古すぎます"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
#: Source/Core/DolphinWX/GameListCtrl.cpp:1299
msgid "Dolphin was unable to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#: Source/Core/DiscIO/CompressedBlob.cpp:316
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:195
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:37
msgid "Driver Not Detected"
msgstr "ドライバが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/FrameTools.cpp:213
msgid "Dump Audio"
msgstr "サウンドのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Dump Frames"
msgstr "フレームのダンプを行う"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにテクスチャをダンプします。 \n"
"User/Dump/Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "E&xit"
msgstr "終了"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:207
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/ISOProperties.cpp:299
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "パッチを編集"
#: Source/Core/DolphinWX/ISOProperties.cpp:423
#: Source/Core/DolphinWX/ISOProperties.cpp:444
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:464
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:224
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"大きく動作速度を低下させ、高解像度での描画も出来なくなりますが、 少数のタイト"
"ルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないタイトルは 上手く動作しなくなり"
"ます。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Emulated Wiimote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/ISOProperties.cpp:322
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:328
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Enable Idle Skipping"
msgstr "アイドルスキップ処理を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
msgid "Enable Idle Skipping (speedup)"
msgstr "アイドルスキップ処理を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:324
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:577
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "Enable WideScreen"
msgstr "ワイドスクリーンを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"On Direct3D, setting this above 1x will also have the same effect as "
"enabling \"Force Texture Filtering\".\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のタイトルでは描画バグの原因になることがあります。\n"
"Direct3Dにおいては、この項目を2x以上に設定することも、Force Texture Filtering"
"を有効にすることも同じ効果になります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます。\n"
"タイトルによってはクラッシュや他の問題を引き起こす可能性があります。\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
"5.1サラウンドを使用し Dolby Pro Logic II をエミュレーションします。OS X には"
"現在非対応です"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
"5.1サラウンドを使用し Dolby Pro Logic II をエミュレーションします。OpenAL/"
"Pulseのみ対応"
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこの設定について考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性・安"
"定性重視/無効=動作速度向上]"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:65
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:341
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "Enter a name for the new perspective:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/Main.cpp:329 Source/Core/DolphinWX/Main.cpp:335
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:60
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Main.cpp:329
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:295
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:383
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは"
"フォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties.cpp:131
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Execute"
#: Source/Core/DolphinWX/FrameTools.cpp:437
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:726
msgid "Export File"
msgstr "ファイルを抽出"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/FrameTools.cpp:424
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:892
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:61
msgid "Export failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinWX/ISOProperties.cpp:698
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:706
msgid "Extract DOL..."
msgstr "DOLを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:691
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:809
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:795
msgid "Extracting..."
msgstr "抽出しています..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:244
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/ISOProperties.cpp:473
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/NetPlayClient.cpp:158
msgid "Failed To Connect!"
msgstr "接続に失敗!"
#: Source/Core/Core/NetPlayClient.cpp:102
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinWX/ISOProperties.cpp:930
#, c-format
msgid "Failed to extract to %s!"
msgstr "%sへの抽出に失敗"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:585
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "listenに失敗。別のネットプレイサーバーが動いていませんか"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:365
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:154
#: Source/Core/DiscIO/CompressedBlob.cpp:332
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "次のファイルの読み込みに失敗 \"%s\"。"
#: Source/Core/DiscIO/CompressedBlob.cpp:161
#: Source/Core/DiscIO/CompressedBlob.cpp:340
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/Core/Movie.cpp:903
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/Core/HW/GCMemcard.cpp:189
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:678
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Failed to read data from GCI file %s"
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:85
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:56
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Failed to update country code in SYSCONF"
msgstr "Failed to update country code in SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:281
#: Source/Core/DiscIO/CompressedBlob.cpp:371
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"次のファイルの保存に失敗 \"%s\"\n"
"保存先のディスクに十分な空き容量があるか確認してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:497
msgid "Fast"
msgstr "Fast"
#: Source/Core/Core/Movie.cpp:1161
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:273
msgid "File"
msgstr "ファイル名"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "ファイルはGCIへ変換されました"
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことができませんでした\n"
"もしくは有効な拡張子ではありません"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "このファイルはメモリーカードとして認識されませんでした"
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr "ファイルの書込に失敗"
#: Source/Core/DiscIO/CompressedBlob.cpp:185
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことができません!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"On Direct3D, setting Anisotropic Filtering above 1x will also have the same "
"effect as enabling this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"全てのテクスチャに対してフィルタリングを行います。\n"
"いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する"
"可能性もあります。\n"
"Direct3Dにおいては、この項目を有効にすることも、 異方性フィルタリングを2x以上"
"に設定することも同じ効果になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find next"
msgstr "次へ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249
msgid "Find previous"
msgstr "前へ"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:52
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156
msgid "Force Listen Port: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト"
"比設定で【強制的に16:9にする】を選択してください。\n"
"この設定は描画バグを引き起こす可能性があります。\n"
"ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n"
"Shift_JIS (NTSC-J) ではフォーマットできません"
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:180
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "検索結果:%u 件 '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:94
#, c-format
msgid "Found %zu save files"
msgstr " %zu 個のセーブデータが見つかりました"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance 速度減少"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance 速度増加"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance 速度リセット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Frame Dumps use FFV1"
msgstr "FFV1を使用してフレームをダンプ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Frame Info"
msgstr "フレームの情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/DolphinWX/FrameTools.cpp:152
msgid "Frame S&kipping"
msgstr "フレームスキップ(&K)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186
msgid "Frames To Record"
msgstr "録画フレーム数設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:134
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:559
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "フリールック 速度増加"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "フリールック 速度減少"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "フリールック 下へ"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "フリールック 左へ"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "フリールック 右へ"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "フリールック 上へ"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "フリールック リセット"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "フリールック 速度リセット"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "フリールック ズームイン"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "フリールック ズームアウト"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119
msgid "From"
msgstr "開始"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid "Fullscreen Resolution:"
msgstr "フルスクリーン時の解像度:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:32
msgid "GC Port "
msgstr "GCポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"メモリーカードとのリージョンが合致しなかったため、以下のセーブデータは読み込"
"まれませんでした:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:368
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"次のいずれかの理由でエラーが発生しました。\n"
"* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n"
"* 誤ったメモリ処理によりコマンドストリームが破損された。\n"
"* 本当に未知のOpcodeに遭遇した。この理由は疑わしいです\n"
"* 他のバグ\n"
"\n"
"Video Backendログにエラー内容を送ります。\n"
"このエラーによりDolphinは停止すると思われます。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinWX/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/NetPlayClient.cpp:695
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/NetPlayClient.cpp:1029
msgid "Game isn't running!"
msgstr "ゲームが起動していません!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:281
msgid "Game not found!"
msgstr "ゲームが見つかりません!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:437
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46
#, fuzzy
msgid "GameCube Adapter for Wii U"
msgstr "GCコントローラ接続タップ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:509
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:519
msgid "GameCube Controller Configuration"
msgstr "ゲームキューブ コントローラ設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:75
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GCメモリーカードファイル (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:224
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
msgid "General Settings"
msgstr "一般"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DolphinWX/ISOProperties.cpp:140
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/Core/ActionReplay.cpp:256
#, c-format
msgid "GetARCode: Index is greater than ar code list size %zu"
msgstr ""
"GetARCode: インデックスのサイズがコードリストのサイズを上回っています %zu"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Graphics settings"
msgstr "グラフィックの設定を行います"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"とくに高解像度出力時に効果が大きく出ます。\n"
"GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:467
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/Core/HW/GCMemcard.cpp:124
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/InputCommon/ControllerEmu.cpp:232
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/InputCommon/ControllerEmu.cpp:228
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"値を大きくすることでCPU性能を増大させ、\n"
"不安定な速度で動作するタイトルの\n"
"フレームレートを安定させることができます。\n"
"逆に小さくすれば、動作速度は低下しますが\n"
"CPUの負荷も小さくなります。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、\n"
"クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、\n"
"デフォルト以外の値で発生したバグについては\n"
"報告しないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid "Host"
msgstr "ホスト"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Host Code :"
msgstr "ホストコード:"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"ホストコードが長すぎます\n"
"正しいホストコードがもう一度確認してください"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:274
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151
msgid "ID:"
msgstr "ID:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:669
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:957
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込"
"もうとしました\n"
"TitleID %016<PRIx64>.\n"
"Dolphin を停止します"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:938
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: The DOL file is invalid!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Boot/Boot.cpp:205
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL with unknown hash %x"
#: Source/Core/DolphinWX/TASInputDlg.cpp:126
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形"
"でフルスクリーン表示します。\n"
"他のウィンドウとの表示切替が高速になりますが、代わりに 若干の入力遅延、動作速"
"度の低下などのデメリットも発生します。\n"
"Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック"
"を外して)ください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "Import Wii Save"
msgstr "Wii セーブデータのインポート"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:127
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"gscファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr "インポートしたファイルの長さが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"savファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase IR"
msgstr "内部解像度 拡大"
#: Source/Core/DolphinWX/ISOProperties.cpp:316
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "Install WAD"
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinWX/GameListCtrl.cpp:918
msgid "Install to Wii Menu"
msgstr "Wiiメニューへインストール"
#: Source/Core/DolphinWX/FrameTools.cpp:1500
msgid "Installing WAD..."
msgstr "追加しています..."
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity Check Error"
msgstr "エラーが確認されました!"
#: Source/Core/DolphinWX/ISOProperties.cpp:986
msgid "Integrity check completed"
msgstr "完了"
#: Source/Core/DolphinWX/ISOProperties.cpp:985
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinWX/ISOProperties.cpp:977
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr "表示"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/Core/State.cpp:379
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:515
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:649
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/DolphinWX/ISOProperties.cpp:461
msgid "Internal Name:"
msgstr "内部名称"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:362
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr "Invalid bat.map or dir entry."
#: Source/Core/Core/CoreTiming.cpp:465
#, c-format
msgid "Invalid event type %i"
msgstr "Invalid event type %i"
#: Source/Core/Core/HW/DVDInterface.cpp:480
msgid "Invalid file"
msgstr "不正なファイル"
#: Source/Core/Core/NetPlayClient.cpp:848
msgid "Invalid host"
msgstr "不正なホスト"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "Invalid index"
#: Source/Core/Core/Movie.cpp:845
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:72
msgid "Invalid value."
msgstr "無効な値です"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/ISOProperties.cpp:137
msgid "Italy"
msgstr "イタリア"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:248
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Iterative Input"
msgstr "連続してボタン設定を実行"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (実験的)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL Recompiler (実験的)"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "Japan"
msgstr "日本"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:494
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/Core/HW/GCKeyboard.cpp:18
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:220
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:236
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:240
msgid "Keys"
msgstr "キー"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174
msgid "Kick Player"
msgstr "選択プレイヤーをキック"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Korean"
msgstr "韓国語"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "Lボタン"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr "%i個前のステートをロード"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:196
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:68
msgid "Left Stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:235
msgid "Left stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:784
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:789
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左or右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"言語変更が設計されていないタイトルに対してシステム言語を値として設定します。"
"少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ"
"すことがあります"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1026
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/FrameTools.cpp:1535
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/FrameTools.cpp:1530
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/"
"Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr "選択したスロットから読込"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:358
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Loaded %d good functions, ignored %d bad functions."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:521
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:527
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"レンダリング所要時間のログを\n"
"User/Logs/render_time.txt に保存します。\n"
"Dolphinのベンチマークとして有用な機能です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Frame.cpp:431
msgid "Logging"
msgstr "ログ"
#: Source/Core/Core/NetPlayClient.cpp:565
msgid "Lost connection to server!"
msgstr "サーバーとの接続が切断されました!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/ISOProperties.cpp:475
msgid "MD5 Checksum:"
msgstr "MD5チェックサム"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:328
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/GameListCtrl.cpp:272
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "メーカーID"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n"
"タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし"
"れません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:297
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr "このタイトルのセーブデータはすでに存在します"
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "すでに開いています"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/MemcardManager.cpp:105
msgid "Memory Card Manager"
msgstr "GCメモリーカードマネージャ"
#: Source/Core/Core/ConfigManager.cpp:894
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid "Memory card file size does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:184
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:154
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read called with invalid source address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:167
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write called with invalid destination address (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "メニュー"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
msgid "Mic"
msgstr "マイク"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:296
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:594
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:162
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"設定項目にマウスカーソルを合わせると、ここに説明が表示されます。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Multiply"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213
msgid "Name: "
msgstr "名前: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:143
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:1014
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:79
msgid "Nickname :"
msgstr "ニックネーム:"
#: Source/Core/Core/ConfigManager.h:18
msgid "No audio output"
msgstr "出力しない"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "読み込みファイルなし"
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr "空きエントリがありません"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/Core/State.cpp:742
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:757
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:25
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Not Equal"
msgstr "に一致しない"
#: Source/Core/DolphinWX/ISOProperties.cpp:338
#: Source/Core/DolphinWX/ISOProperties.cpp:370
#: Source/Core/DolphinWX/GameListCtrl.cpp:817
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinWX/Main.cpp:491
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "補足: "
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76
msgid "Number Of Codes: "
msgstr "行数:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:24
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/TASInputDlg.cpp:178
msgid "Nunchuk orientation"
msgstr "ヌンチャク モーションセンサー"
#: Source/Core/DolphinWX/TASInputDlg.cpp:173
msgid "Nunchuk stick"
msgstr "ヌンチャク コントローラスティック"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:598
#, c-format
msgid "Object %zu"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102
msgid "On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:376
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
#: Source/Core/DolphinWX/FrameTools.cpp:545
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/GameListCtrl.cpp:894
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "Open file..."
msgstr "起動するファイルを選択"
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:303
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "テキストエディタでこのタイトルのデフォルト設定を確認できます"
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/Core/HW/GCPadEmu.cpp:83
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n"
"右クリックメニューから全てのセーブデータをエクスポートし、\n"
"新しくメモリーカードを作成して、そこへインポートを行ってください\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:131
msgid "Orientation"
msgstr "モーションセンサー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Other"
msgstr "その他"
#: Source/Core/Core/NetPlayClient.cpp:412
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr ""
"ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく"
"ださい"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Output"
msgstr "出力"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60
msgid "Override Language on NTSC Games"
msgstr "Override Language on NTSC Games"
#: Source/Core/DolphinWX/FrameTools.cpp:421
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:42
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "パーティション %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1794
#: Source/Core/DolphinWX/FrameTools.cpp:1795
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/FrameTools.cpp:201
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:103
msgid "Pause on Focus Lost"
msgstr "フォーカスが外れたら一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147
#: Source/Core/DolphinWX/FrameTools.cpp:549
#: Source/Core/DolphinWX/FrameTools.cpp:1800
#: Source/Core/DolphinWX/FrameTools.cpp:1801
msgid "Play"
msgstr "開始"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:143
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Please confirm..."
msgstr "確認"
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "Please create a perspective before saving"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:83
#, c-format
msgid "Port %i"
msgstr "ポート %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "ポストプロセス シェーダー設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:400
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Premature movie end in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1171
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Premature movie end in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1150
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Premature movie end in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:996
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/DolphinWX/ISOProperties.h:65
msgid "Properties"
msgstr "プロパティ"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Purge Game List Cache"
msgstr "ゲームリストのキャッシュを消去"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Put BIOS roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに BIOS ファイルを置いてください"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:189
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Quit"
msgstr "終了"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "Rボタン"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:52
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Radius"
msgstr "範囲"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:618
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Read-only mode"
msgstr "読み込み専用 切替"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:507
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Real Wiimote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259
msgid "Real Wiimotes"
msgstr "実機Wiiリモコン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:209
msgid "Record input"
msgstr "入力を記録"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま"
"す。\n"
"SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n"
"シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:17
msgid "Refresh List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "Region"
msgstr "リージョン"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/ISOProperties.cpp:446
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:55
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:348
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Writing to unallocated block 0x%x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:74
msgid "Reset Traversal Settings"
msgstr "中継サーバ設定をリセット"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:552
msgid "Retry"
msgstr "再試行"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Revision:"
msgstr "リビジョン"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:197
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:69
msgid "Right Stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:236
msgid "Right stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:23
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/ISOProperties.cpp:146
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/FrameTools.cpp:166
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:495
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1027
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:480
msgid "Save State..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/ISOProperties.cpp:659
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1256
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1242
msgid "Save decompressed GCM/ISO"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr "選択したスロットに保存"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
"以下の場所に128MBの仮想SDファイルを作成します\n"
"/Wii/sd.raw"
#: Source/Core/Core/Movie.cpp:912
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinWX/GameListCtrl.cpp:543
#, c-format
msgid "Scanning %s"
msgstr "確認しています... .%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:526
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:527
msgid "Scanning..."
msgstr "確認中..."
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/VideoCommon/ImageWrite.cpp:47
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Search (clear to use previous value)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237
msgid "Search for hex Value:"
msgstr "値を検索"
#: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119
#: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:581
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinWX/FrameTools.cpp:344
msgid "Select Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, c-format
msgid "Select Slot %i - %s"
msgstr "スロット %i - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:167
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:814
#: Source/Core/DolphinWX/FrameTools.cpp:1268
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1488
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/FrameTools.cpp:677
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1448
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1595
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1609
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n"
"強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/DolphinWX/LogWindow.cpp:105
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"フルスクリーン表示時の解像度を選択します。\n"
"内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作"
"速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より"
"良い奥行き感を味わうことができます。\n"
"多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま"
"す。\n"
"3Dメガネ方式の場合は Anaglyph を選んでください。\n"
"この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n"
"\n"
"よく分からなければ、オフ にしてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試"
"して上手く動作する方を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
#: Source/Core/Core/NetPlayClient.cpp:845
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#: Source/Core/DolphinWX/GameListCtrl.cpp:897
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:823
#, c-format
msgid "Set as default Memcard %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/Core/ActionReplay.cpp:267
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %zu"
msgstr ""
"SetARCode_IsActive: インデックスのサイズがコードリストのサイズを上回っていま"
"す %zu"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
msgid "Sets the GameCube system language."
msgstr "ゲームキューブのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"レイテンシを調整します(単位:ms。高くすることで音の問題を軽減できます。"
"OpenALのみ設定可能"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:241
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinWX/TASInputDlg.cpp:241
#: Source/Core/DolphinWX/TASInputDlg.cpp:333
msgid "Shoulder Buttons"
msgstr "LRトリガー"
#: Source/Core/DolphinWX/FrameTools.cpp:264
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show &Status Bar"
msgstr "ステータスバー(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/ISOProperties.cpp:302
msgid "Show Defaults"
msgstr "デフォルト設定を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:311
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:205
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinWX/FrameTools.cpp:208
msgid "Show Input Display"
msgstr "キー入力を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:322
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinWX/FrameTools.cpp:309
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/FrameTools.cpp:203
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinWX/FrameTools.cpp:265
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinWX/FrameTools.cpp:311
msgid "Show PAL"
msgstr "PAL規格"
#: Source/Core/DolphinWX/FrameTools.cpp:297
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/FrameTools.cpp:330
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:313
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinWX/FrameTools.cpp:302
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/チャンネル)"
#: Source/Core/DolphinWX/FrameTools.cpp:298
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に"
"エラー表示なしに突然強制終了されるようになります"
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show first block"
msgstr "ブロック開始位置を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save blocks"
msgstr "ブロック数を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save comment"
msgstr "コメントを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save icon"
msgstr "アイコンを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save title"
msgstr "タイトルを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Wiimote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:27
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:276
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Skip BIOS"
msgstr "BIOSの起動を省略"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "Skip DCBZ clearing"
msgstr "Skip DCBZ clearing"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:473
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n"
"何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を"
"【Safe】側に設定してください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/FrameTools.cpp:475
#, c-format
msgid "Slot %i - %s"
msgstr "スロット %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Core/Common/TraversalClient.cpp:230
msgid "Socket error sending to traversal server"
msgstr "Socket error sending to traversal server"
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Sound backend %s is not valid."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:149
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"内部解像度を設定します。高解像度にすることで大きく画質が向上します。\n"
"しかし同時にGPU負荷が増え、タイトルによっては描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より 少し重くなりますが、描"
"画バグは発生しにくくなります。\n"
"一般的に内部解像度が低いほど、動作速度は向上します。 【ウィンドウサイズに拡"
"大】【1.5x】【2.5x】は描画バグの原因に なることがあります。\n"
"\n"
"よく分からなければ、【Native】を選択してください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "Speed Limit:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:332
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:195
#: Source/Core/Core/HW/GCPadEmu.cpp:39
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Start &NetPlay"
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "Start Re&cording Input"
msgstr "入力の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Start Recording"
msgstr "入力の記録を開始"
#: Source/Core/DolphinWX/GameListCtrl.cpp:277
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "State"
msgstr "動作率"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Stick"
msgstr "スティック"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"システムメモリをバイパスさせ、EBFコピーをGPU上に独占的に格納します。\n"
"少数のタイトルで描画バグの原因になる可能性があります。\n"
"\n"
"有効にする = EFB Copies to Texture\n"
"無効にする = EFB Copies to RAM (and Texture)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:103
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:123
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinWX/ISOProperties.cpp:331
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性・安定性重視/無効=動作速度向上]"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr "構文エラー"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "TAS Input"
msgstr "TAS Input"
#: Source/Core/DolphinWX/FrameTools.cpp:721
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS Input - ゲームキューブコントローラ %d"
#: Source/Core/DolphinWX/FrameTools.cpp:728
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "TAS Input - Wiiリモコン %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Table Left"
msgstr "左テーブル"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
msgid "Table Right"
msgstr "右テーブル"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:434
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Take screenshot"
msgstr "現在の画面を撮影します"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n"
"Fast 側によせるとタイトルによっては文字化けの原因になります。\n"
"\n"
"よく分からなければ、右端に合わせておいてください。"
#: Source/Core/Core/ConfigManager.cpp:777
msgid "The WAD has been installed successfully"
msgstr "WADファイルの追加に成功"
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/Core/HW/DVDInterface.cpp:500
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVDThread.cpp:145
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:105
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
" \"%s\" このディスクイメージは壊れています\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1165
#: Source/Core/DolphinWX/GameListCtrl.cpp:1193
#: Source/Core/DolphinWX/GameListCtrl.cpp:1269
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
"上書きしますか?"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr "',' を含む名前は使用できません"
#: Source/Core/Core/Movie.cpp:189
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr "コピーしようとしているセーブデータのサイズが正しくありません"
#: Source/Core/DolphinWX/Main.cpp:335
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択された言語はこのシステムではサポートされていません。デフォルト設定を使用"
"します"
#: Source/Core/Core/NetPlayClient.cpp:196
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!"
#: Source/Core/Core/NetPlayClient.cpp:193
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/NetPlayClient.cpp:199
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
#: Source/Core/Core/NetPlayClient.cpp:202
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
#: Source/Core/Core/ConfigManager.cpp:688
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123
msgid "Theme:"
msgstr "テーマ:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"このフォルダには gci ファイルが多すぎます\n"
"%s\n"
"127個より多く保存することは出来ません"
#: Source/Core/Core/State.cpp:747
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"・右クリックを押しながらマウス移動 - カメラを振る\n"
"・マウス中央ボタンを押しながらマウス移動 - 位置移動\n"
"・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n"
"(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:94
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinWX/ISOProperties.cpp:300
msgid "This will let you manually edit the INI config file."
msgstr "このタイトルの設定をテキストで編集します"
#: Source/Core/InputCommon/ControllerEmu.cpp:169
#: Source/Core/InputCommon/ControllerEmu.cpp:174
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
msgid "Tilt"
msgstr "傾き"
#: Source/Core/Common/TraversalClient.cpp:233
msgid "Timeout connecting to traversal server"
msgstr "中継サーバへの接続がタイムアウト"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
msgid "To"
msgstr "終了"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "立体視 3D Vision 切替"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:49
#, fuzzy
msgid "Toggle Crop"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Toggle fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Top"
msgstr "上"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:58
msgid "Traversal"
msgstr "Traversal"
#: Source/Core/Core/NetPlayClient.cpp:842
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:395
msgid "Traversal: "
msgstr "中継サーバ:"
#: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:79
#: Source/Core/DiscIO/VolumeWad.cpp:49
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Tried to decrypt data from a non-Wii volume"
#: Source/Core/Core/Boot/Boot.cpp:463
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
#: Source/Core/Core/HW/GCPadEmu.cpp:69
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:91
msgid "Trying to create invalid memory card index."
msgstr "Trying to create invalid memory card index."
#: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107
msgid "Trying to read from invalid SYSCONF"
msgstr "Trying to read from invalid SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"この値ではパッチを作成できません。\n"
"入力された値が不正です。"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内の行 %u を解析できません。内容を確"
"認してください。\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinWX/FrameTools.cpp:529
#, c-format
msgid "Undefined %i"
msgstr "未定義 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
#: Source/Core/DolphinWX/ISOProperties.cpp:168
#: Source/Core/DolphinWX/ISOProperties.cpp:525 Source/Core/Core/State.cpp:468
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVDInterface.cpp:1259
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Common/SysConf.cpp:148
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:851
#, c-format
msgid "Unknown error %x"
msgstr "Unknown error %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "Unknown memory card error"
#: Source/Core/Core/NetPlayClient.cpp:483
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:658
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42
msgid "Unlimited"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:359
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:194
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96
msgid "Update"
msgstr "再取得"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Wiimote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Use Hex"
msgstr "16進"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:564
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "値"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr "値 (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr "値 (float)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:31
msgid "Value: "
msgstr "値:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr "Various Statistics"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Verbosityモード"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:506
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr "無音 切替"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/DiscIO/NANDContentLoader.cpp:404
#: Source/Core/DiscIO/NANDContentLoader.cpp:428
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation failed: error creating %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:443
msgid "WAD installation failed: error creating ticket"
msgstr "WAD installation failed: error creating ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1050
#: Source/Core/DolphinWX/GameListCtrl.cpp:1430
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:93
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:63
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:332
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warning - starting DOL in wrong console mode!"
#: Source/Core/Core/Boot/Boot.cpp:269
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warning - starting ISO in wrong console mode!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:608
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:546
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"このメモリーカードのすべてのファイルを次のフォルダに保管します。\n"
"%s\n"
"注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n"
"\n"
"続けますか?"
#: Source/Core/Core/Movie.cpp:958
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"注意:現在のムービー終了点より後のステートをロードしました。(byte %u > %u) "
"(frame %u > %u) 続ける前に別のステートをロードするか、読み取り専用をオフにし"
"てからこのステートを読み込んでください。"
#: Source/Core/Core/Movie.cpp:935
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:975
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"注意:ムービーのバイト%d (0x%X)上にミスマッチするステートをロードしました。作"
"業を続行する前に、他のステートをロード、または読み取り専用モードをオフにして"
"このステートをロードする必要があります。無視して続けると、おそらくDesyncしま"
"す。"
#: Source/Core/Core/Movie.cpp:985
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:92
#: Source/Core/AudioCommon/WaveFile.cpp:115
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:514
#, fuzzy
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "ゲームキューブ コントローラ設定"
#: Source/Core/DolphinWX/FrameTools.cpp:1490
msgid "Wii WAD files (*.wad)"
msgstr "Wii WADファイル (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1450
msgid "Wii save files (*.bin)"
msgstr "Wii セーブファイル (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:47
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#: Source/Core/Core/HW/Wiimote.cpp:17
msgid "Wiimote"
msgstr "入力(Wii)"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Wiimote %i"
msgstr "Wiiリモコン %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1558
#, c-format
msgid "Wiimote %i %s"
msgstr "Wiiリモコン %i %s"
#: Source/Core/DolphinWX/Main.cpp:493
msgid "Wiimote Connected"
msgstr "Wiiリモコン接続中"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:285
msgid "Wiimote Motor"
msgstr "Wiiリモコンの振動を有効化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:192
msgid "Wiimotes"
msgstr "Wii デバイス設定"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/LogWindow.cpp:120
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/ISOProperties.cpp:958
#: Source/Core/DolphinWX/ISOProperties.cpp:1240
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
#: Source/Core/DolphinWX/FrameTools.cpp:1501
msgid "Working..."
msgstr "動作中..."
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "World"
msgstr "地域なし"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:205
msgid "Write memcards/SD"
msgstr "メモリーカード/SD書込を許可"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "ファイルに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/DolphinWX/TASInputDlg.cpp:430
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
msgid "XF register "
msgstr "XF register "
#: Source/Core/DolphinWX/TASInputDlg.cpp:431
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "You can't close panes that have pages in them."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:318
msgid "You must choose a game!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:64
msgid "You must enter a name."
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:695
msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:199
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/Core/DSP/DSPCore.cpp:71
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#: Source/Core/Core/ConfigManager.cpp:725
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
#: Source/Core/Common/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"SYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04<PRIx64>)\n"
"新しいものを作成しますか?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:432
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:882
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code unknown to Dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:496
#: Source/Core/DolphinWX/InputConfigDiag.cpp:540
msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid "auto"
msgstr "自動 (auto)"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid "none"
msgstr "なし"
#: Source/Core/DolphinWX/ISOProperties.cpp:1204
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "| OR"
msgstr "| (...もしくは)"
#~ msgid "AM-Baseboard"
#~ msgstr "Triforce基板"
#~ msgid "Convergence Minimum: "
#~ msgstr "最小収束距離:"
#~ msgid "Decrease Frame limit"
#~ msgstr "フレームリミット "
#~ msgid "Direct Connect"
#~ msgstr "直接接続"
#~ msgid "Fast Depth Calculation"
#~ msgstr "Fast Depth Calculation"
#~ msgid "Framelimit:"
#~ msgstr "フレームリミット:"
#~ msgid "Increase Frame limit"
#~ msgstr "フレームリミットを上げる"
#~ msgid ""
#~ "Limits the game speed to the specified number of frames per second (full "
#~ "speed is 60 for NTSC and 50 for PAL)."
#~ msgstr ""
#~ "指定したFPSの値にゲームスピードを制限する設定です。(備考NTSCのフルスピー"
#~ "ドは60、PALは50です)"
#~ msgid ""
#~ "Something has gone seriously wrong.\n"
#~ "Stopping video recording.\n"
#~ "Your video will likely be broken."
#~ msgstr ""
#~ "深刻な問題が発生しました。\n"
#~ "録画を中止します。\n"
#~ "この録画ファイルは使い物にならないでしょう。"
#~ msgid "TaruKonga (Bongos)"
#~ msgstr "タルコンガ"
#~ msgid "Toggle 3D Preset"
#~ msgstr "立体視プリセット 切替"
#~ msgid "Toggle Frame limit"
#~ msgstr "フレームリミット 切替"
#~ msgid "Use 3D Preset 1"
#~ msgstr "立体視プリセット - 1"
#~ msgid "Use 3D Preset 2"
#~ msgstr "立体視プリセット - 2"
#~ msgid "Use 3D Preset 3"
#~ msgstr "立体視プリセット - 3"
#~ msgid ""
#~ "Use a less accurate algorithm to calculate depth values.\n"
#~ "Causes issues in a few games, but can give a decent speedup depending on "
#~ "the game and/or your GPU.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "不正確なアルゴリズムで深度の値を求めるようにします。\n"
#~ "タイトルによっては問題が発生しますが、動作速度の向上が 期待できます。\n"
#~ "\n"
#~ "よく分からなければ、チェックを外さないでください。"
#~ msgid "Wiimote "
#~ msgstr "Wiiリモコン"
#~ msgid ""
#~ "You have resized the window while dumping frames.\n"
#~ "Nothing can be done to handle this properly.\n"
#~ "Your video will likely be broken."
#~ msgstr ""
#~ "フレームダンプ中にウィンドウをリサイズしてしまうと、\n"
#~ "適切に扱うことができなくなります\n"
#~ "その場合、録画ファイルは使い物にならなくなるでしょう"