dolphin/Source/Core/DolphinWX/ISOProperties/FilesystemPanel.h
JosJuice 38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00

66 lines
1.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <utility>
#include <wx/panel.h>
class GameListItem;
class wxTreeCtrl;
class wxTreeEvent;
namespace DiscIO
{
struct Partition;
class Volume;
}
class FilesystemPanel final : public wxPanel
{
public:
explicit FilesystemPanel(wxWindow* parent, wxWindowID id,
const std::unique_ptr<DiscIO::Volume>& opened_iso);
~FilesystemPanel();
private:
enum
{
ID_EXTRACT_DIR = 20000,
ID_EXTRACT_ALL,
ID_EXTRACT_FILE,
ID_EXTRACT_SYSTEM_DATA,
ID_CHECK_INTEGRITY,
};
void CreateGUI();
void BindEvents();
bool PopulateFileSystemTree();
void OnRightClickTree(wxTreeEvent&);
void OnExtractFile(wxCommandEvent&);
void OnExtractDirectories(wxCommandEvent&);
void OnExtractSystemData(wxCommandEvent&);
void OnExtractAll(wxCommandEvent&);
void OnCheckPartitionIntegrity(wxCommandEvent&);
void ExtractSingleFile(const wxString& output_file_path) const;
void ExtractSingleDirectory(const wxString& output_folder);
void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
const DiscIO::Partition& partition);
void ExtractPartition(const std::string& output_folder, const DiscIO::Partition& partition);
std::pair<wxString, DiscIO::Partition> BuildFilePathFromSelection() const;
std::pair<wxString, DiscIO::Partition> BuildDirectoryPathFromSelection() const;
wxTreeCtrl* m_tree_ctrl;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
bool m_has_partitions;
};