dolphin/Source/Core/UICommon/UICommon.cpp
mitaclaw ee8bcf2ccc JitCache: Software Profiling Restoration
Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00

567 lines
19 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "UICommon/UICommon.h"
#include <algorithm>
#include <clocale>
#include <cmath>
#include <iomanip>
#include <locale>
#include <memory>
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#include <wil/resource.h>
#endif
#include <fmt/format.h>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FreeLookManager.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/System.h"
#include "Core/WiiRoot.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/USBUtils.h"
#ifdef HAVE_X11
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
static Config::ConfigChangedCallbackID s_config_changed_callback_id;
static void CreateDumpPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_DUMP_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_BRANCHWATCH_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_JITBLOCKS_IDX));
}
static void CreateLoadPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_LOAD_IDX, std::move(path));
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_RIIVOLUTION_IDX));
File::CreateFullPath(File::GetUserPath(D_GRAPHICSMOD_IDX));
File::CreateFullPath(File::GetUserPath(D_DYNAMICINPUT_IDX));
}
static void CreateResourcePackPath(std::string path)
{
if (!path.empty())
File::SetUserPath(D_RESOURCEPACK_IDX, std::move(path));
}
static void CreateWFSPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_WFSROOT_IDX, path + '/');
}
static void InitCustomPaths()
{
File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
CreateLoadPath(Config::Get(Config::MAIN_LOAD_PATH));
CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
CreateResourcePackPath(Config::Get(Config::MAIN_RESOURCEPACK_PATH));
CreateWFSPath(Config::Get(Config::MAIN_WFS_PATH));
File::SetUserPath(F_WIISDCARDIMAGE_IDX, Config::Get(Config::MAIN_WII_SD_CARD_IMAGE_PATH));
File::SetUserPath(D_WIISDCARDSYNCFOLDER_IDX,
Config::Get(Config::MAIN_WII_SD_CARD_SYNC_FOLDER_PATH));
File::CreateFullPath(File::GetUserPath(D_WIISDCARDSYNCFOLDER_IDX));
#ifdef HAS_LIBMGBA
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
File::CreateFullPath(File::GetUserPath(D_GBASAVES_IDX));
#endif
}
static void RefreshConfig()
{
Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
Common::SetAbortOnPanicAlert(Config::Get(Config::MAIN_ABORT_ON_PANIC_ALERT));
}
void Init()
{
Core::RestoreWiiSettings(Core::RestoreReason::CrashRecovery);
Config::Init();
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
Discord::Init();
Common::Log::LogManager::Init();
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
s_config_changed_callback_id = Config::AddConfigChangedCallback(RefreshConfig);
RefreshConfig();
}
void Shutdown()
{
Config::RemoveConfigChangedCallback(s_config_changed_callback_id);
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
Common::Log::LogManager::Shutdown();
Discord::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
}
void InitControllers(const WindowSystemInfo& wsi)
{
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(wsi);
if (!g_controller_interface.HasDefaultDevice())
{
// Note that the CI default device could be still temporarily removed at any time
WARN_LOG_FMT(CONTROLLERINTERFACE, "No default device has been added in time. Premade control "
"mappings intended for the default device may not work.");
}
GCAdapter::Init();
Pad::Initialize();
Pad::InitializeGBA();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
HotkeyManagerEmu::Initialize();
FreeLook::Initialize();
}
void ShutdownControllers()
{
Pad::Shutdown();
Pad::ShutdownGBA();
Keyboard::Shutdown();
Wiimote::Shutdown();
HotkeyManagerEmu::Shutdown();
FreeLook::Shutdown();
g_controller_interface.Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {
#ifdef __linux__
std::string adjusted_locale = locale;
if (!locale.empty())
adjusted_locale += ".UTF-8";
#else
const std::string& adjusted_locale = locale;
#endif
// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
// would be redundant if it wasn't for not having any other good way to check whether
// the locale name is valid. (Constructing a std::locale object for an unsupported
// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
return false;
std::locale::global(std::locale(adjusted_locale));
return true;
};
#ifdef _WIN32
constexpr char PREFERRED_SEPARATOR = '-';
constexpr char OTHER_SEPARATOR = '_';
#else
constexpr char PREFERRED_SEPARATOR = '_';
constexpr char OTHER_SEPARATOR = '-';
#endif
// Users who use a system language other than English are unlikely to prefer American date and
// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
// Users who prefer the American formats are likely to have their system language set to en_US,
// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
if (locale_name == "en")
locale_name = "en_GB";
std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
// Use the specified locale if supported.
if (set_locale(locale_name))
return;
// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
// "" is passed to set_locale in order to get the system default locale.
while (!locale_name.empty())
{
const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
if (set_locale(locale_name))
return;
}
// If none of the locales tried above are supported, we just keep using whatever locale is set
// (which is the classic locale by default).
}
void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_RESOURCEPACK_IDX));
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX) + GRAPHICSMOD_CONFIG_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_BRANCHWATCH_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDEBUG_JITBLOCKS_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GRAPHICSMOD_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
File::CreateFullPath(File::GetUserPath(D_ASM_ROOT_IDX));
#ifndef ANDROID
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
#else
// Disable media scanning in directories with a .nomedia file
File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
#endif
}
void SetUserDirectory(std::string custom_path)
{
if (!custom_path.empty())
{
File::CreateFullPath(custom_path + DIR_SEP);
File::SetUserPath(D_USER_IDX, std::move(custom_path));
return;
}
std::string user_path;
#ifdef _WIN32
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents\Dolphin Emulator exists (default user folder before PR 10708)
// -> Use this as the user directory path
// 5. AppData\Roaming exists
// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
// 6. Default
// -> Use GetExeDirectory()\User
//
// On Steam builds, we take a simplified approach:
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. AppData\Roaming exists
// -> Use AppData\Roaming\Dolphin Emulator (Steam) as the User directory path
// 3. Default
// -> Use GetExeDirectory()\User
// Get AppData path in case we need it.
wil::unique_cotaskmem_string appdata;
bool appdata_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, appdata.put()));
#ifndef STEAM
// Check our registry keys
wil::unique_hkey hkey;
DWORD local = 0;
std::unique_ptr<TCHAR[]> configPath;
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
hkey.put()) == ERROR_SUCCESS)
{
DWORD size = sizeof(local);
if (RegQueryValueEx(hkey.get(), TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
{
local = 0;
}
size = 0;
RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
if (RegQueryValueEx(hkey.get(), TEXT("UserConfigPath"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
{
configPath.reset();
}
}
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Attempt to check if the old User directory exists in Documents.
wil::unique_cotaskmem_string documents;
bool documents_found = SUCCEEDED(
SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, documents.put()));
std::optional<std::string> old_user_folder;
if (documents_found)
{
old_user_folder = TStrToUTF8(documents.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
if (local) // Case 1-2
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (configPath) // Case 3
{
user_path = TStrToUTF8(configPath.get());
}
else if (old_user_folder && File::Exists(old_user_folder.value())) // Case 4
{
user_path = old_user_folder.value();
}
else if (appdata_found) // Case 5
{
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
// Set the UserConfigPath value in the registry for backwards compatibility with older Dolphin
// builds, which will look for the default User directory in Documents. If we set this key,
// they will use this as the User directory instead.
// (If we're in this case, then this key doesn't exist, so it's OK to set it.)
std::wstring wstr_path = UTF8ToWString(user_path);
RegSetKeyValueW(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), TEXT("UserConfigPath"),
REG_SZ, wstr_path.c_str(),
static_cast<DWORD>((wstr_path.size() + 1) * sizeof(wchar_t)));
}
else // Case 6
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
#else // ifndef STEAM
if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (appdata_found) // Case 2
{
user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
}
else // Case 3
{
user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
#endif
#else
if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
{
user_path = ROOT_DIR DIR_SEP EMBEDDED_USER_DIR DIR_SEP;
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
// On a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
//
// On macOS:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. Default
//
// On Android, custom_path is set, so this code path is never reached.
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
#if defined(__APPLE__) || defined(ANDROID)
else
{
user_path = home_path + NORMAL_USER_DIR DIR_SEP;
}
#else
else
{
user_path = home_path + "." NORMAL_USER_DIR DIR_SEP;
if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =
std::string(data_home && data_home[0] == '/' ? data_home :
(home_path + ".local" DIR_SEP "share")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path =
std::string(config_home && config_home[0] == '/' ? config_home :
(home_path + ".config")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path =
std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
DIR_SEP NORMAL_USER_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, std::move(user_path));
}
bool TriggerSTMPowerEvent()
{
const auto ios = Core::System::GetInstance().GetIOS();
if (!ios)
return false;
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
ios->GetSystem().GetProcessorInterface().PowerButton_Tap();
return true;
}
#ifdef HAVE_X11
void InhibitScreenSaver(Window win, bool inhibit)
#else
void InhibitScreenSaver(bool inhibit)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#ifdef HAVE_X11
X11Utils::InhibitScreensaver(win, inhibit);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
SetThreadExecutionState(ES_CONTINUOUS |
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (inhibit)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
}
else
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
#endif
}
std::string FormatSize(u64 bytes, int decimals)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = MathUtil::IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
return fmt::format("{:.{}Lf} {}", bytes / unit_size, decimals,
Common::GetStringT(unit_symbols[unit]));
}
} // namespace UICommon