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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
49 lines
1019 B
C++
49 lines
1019 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Thanks to Treeki for writing the original class - 29/01/2012
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#pragma once
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#include <array>
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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class SettingsHandler
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{
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public:
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enum
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{
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SETTINGS_SIZE = 0x100,
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// Key used to encrypt/decrypt setting.txt contents
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INITIAL_SEED = 0x73B5DBFA
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};
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using Buffer = std::array<u8, SETTINGS_SIZE>;
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SettingsHandler();
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explicit SettingsHandler(Buffer&& buffer);
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void AddSetting(const std::string& key, const std::string& value);
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const Buffer& GetBytes() const;
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void SetBytes(Buffer&& buffer);
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std::string GetValue(std::string_view key) const;
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void Decrypt();
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void Reset();
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static std::string GenerateSerialNumber();
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private:
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void WriteLine(const std::string& str);
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void WriteByte(u8 b);
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std::array<u8, SETTINGS_SIZE> m_buffer;
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u32 m_position, m_key;
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std::string decoded;
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};
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} // namespace Common
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