dolphin/Source/Core/VideoCommon/Statistics.h
2023-02-15 19:18:39 -08:00

122 lines
4.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <vector>
#include "VideoCommon/BPFunctions.h"
struct Statistics
{
int num_pixel_shaders_created = 0;
int num_pixel_shaders_alive = 0;
int num_vertex_shaders_created = 0;
int num_vertex_shaders_alive = 0;
int num_textures_created = 0;
int num_textures_uploaded = 0;
int num_textures_alive = 0;
int num_vertex_loaders = 0;
std::array<float, 6> proj{};
std::array<float, 16> gproj{};
std::array<float, 16> g2proj{};
std::vector<BPFunctions::ScissorResult> scissors{};
size_t current_scissor = 0; // 0 => all, otherwise index + 1
int scissor_scale = 10;
int scissor_expected_count = 0;
bool allow_duplicate_scissors = false;
bool show_scissors = true;
bool show_raw_scissors = true;
bool show_viewports = false;
bool show_text = true;
struct ThisFrame
{
int num_bp_loads = 0;
int num_cp_loads = 0;
int num_xf_loads = 0;
int num_bp_loads_in_dl = 0;
int num_cp_loads_in_dl = 0;
int num_xf_loads_in_dl = 0;
int num_prims = 0;
int num_dl_prims = 0;
int num_shader_changes = 0;
int num_primitive_joins = 0;
int num_draw_calls = 0;
int num_dlists_called = 0;
int bytes_vertex_streamed = 0;
int bytes_index_streamed = 0;
int bytes_uniform_streamed = 0;
int num_triangles_clipped = 0;
int num_triangles_in = 0;
int num_triangles_rejected = 0;
int num_triangles_culled = 0;
int num_drawn_objects = 0;
int rasterized_pixels = 0;
int num_triangles_drawn = 0;
int num_vertices_loaded = 0;
int tev_pixels_in = 0;
int tev_pixels_out = 0;
int num_efb_peeks = 0;
int num_efb_pokes = 0;
int num_draw_done = 0;
int num_token = 0;
int num_token_int = 0;
};
ThisFrame this_frame;
void ResetFrame();
void SwapDL();
void AddScissorRect();
void Display() const;
void DisplayProj() const;
void DisplayScissor();
};
extern Statistics g_stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) \
do \
{ \
(a)++; \
} while (false)
#define ADDSTAT(a, b) \
do \
{ \
(a) += (b); \
} while (false)
#define SETSTAT(a, x) \
do \
{ \
(a) = static_cast<int>(x); \
} while (false)
#else
#define INCSTAT(a) \
do \
{ \
} while (false)
#define ADDSTAT(a, b) \
do \
{ \
} while (false)
#define SETSTAT(a, x) \
do \
{ \
} while (false)
#endif