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a6412fb41e
CustomTexture: prefetch all available textures
52 lines
1009 B
C++
52 lines
1009 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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class HiresTexture
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{
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public:
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static void Init();
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static void Update();
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static void Shutdown();
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static std::shared_ptr<HiresTexture> Search(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format, bool has_mipmaps
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);
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static std::string GenBaseName(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format, bool has_mipmaps,
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bool dump = false
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);
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~HiresTexture();
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struct Level
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{
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u8* data;
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size_t data_size;
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u32 width, height;
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};
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std::vector<Level> m_levels;
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private:
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static HiresTexture* Load(const std::string& base_filename, u32 width, u32 height);
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static void Prefetch();
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HiresTexture() {}
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};
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