mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
188 lines
6.5 KiB
C++
188 lines
6.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// GC graphics pipeline
|
|
// ---------------------------------------------------------------------------------------------
|
|
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
|
|
// The efb can be copied back into ram in two forms: as textures or as XFB.
|
|
// The XFB is the region in RAM that the VI chip scans out to the television.
|
|
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
|
|
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
#include <string>
|
|
|
|
#include "Common/Event.h"
|
|
#include "Common/MathUtil.h"
|
|
#include "Common/Thread.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/FPSCounter.h"
|
|
#include "VideoCommon/FramebufferManagerBase.h"
|
|
#include "VideoCommon/NativeVertexFormat.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
class PostProcessingShaderImplementation;
|
|
|
|
struct EfbPokeData
|
|
{
|
|
u16 x,y;
|
|
u32 data;
|
|
};
|
|
|
|
// TODO: Move these out of here.
|
|
extern int frameCount;
|
|
extern int OSDChoice;
|
|
|
|
extern bool bLastFrameDumped;
|
|
|
|
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
|
// The long term goal is to get rid of this class and replace it with others that make
|
|
// more sense.
|
|
class Renderer
|
|
{
|
|
public:
|
|
Renderer();
|
|
virtual ~Renderer();
|
|
|
|
enum PixelPerfQuery {
|
|
PP_ZCOMP_INPUT_ZCOMPLOC,
|
|
PP_ZCOMP_OUTPUT_ZCOMPLOC,
|
|
PP_ZCOMP_INPUT,
|
|
PP_ZCOMP_OUTPUT,
|
|
PP_BLEND_INPUT,
|
|
PP_EFB_COPY_CLOCKS
|
|
};
|
|
|
|
virtual void SetColorMask() = 0;
|
|
virtual void SetBlendMode(bool forceUpdate) = 0;
|
|
virtual void SetScissorRect(const EFBRectangle& rc) = 0;
|
|
virtual void SetGenerationMode() = 0;
|
|
virtual void SetDepthMode() = 0;
|
|
virtual void SetLogicOpMode() = 0;
|
|
virtual void SetDitherMode() = 0;
|
|
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) = 0;
|
|
virtual void SetInterlacingMode() = 0;
|
|
virtual void SetViewport() = 0;
|
|
|
|
virtual void ApplyState(bool bUseDstAlpha) = 0;
|
|
virtual void RestoreState() = 0;
|
|
|
|
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
|
|
static int GetTargetWidth() { return s_target_width; }
|
|
static int GetTargetHeight() { return s_target_height; }
|
|
|
|
// Display resolution
|
|
static int GetBackbufferWidth() { return s_backbuffer_width; }
|
|
static int GetBackbufferHeight() { return s_backbuffer_height; }
|
|
|
|
static void SetWindowSize(int width, int height);
|
|
|
|
// EFB coordinate conversion functions
|
|
|
|
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
|
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
|
|
|
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
|
|
static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
|
|
|
|
// Use this to convert a single target rectangle to two stereo rectangles
|
|
static void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc);
|
|
|
|
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
|
static int EFBToScaledX(int x);
|
|
static int EFBToScaledY(int y);
|
|
|
|
// Floating point versions of the above - only use them if really necessary
|
|
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
|
static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
|
|
|
|
// Random utilities
|
|
static void SetScreenshot(const std::string& filename);
|
|
static void DrawDebugText();
|
|
|
|
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
|
|
|
|
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
|
|
virtual void ReinterpretPixelData(unsigned int convtype) = 0;
|
|
static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma = 1.0f);
|
|
|
|
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
|
|
virtual void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
|
|
|
|
virtual u16 BBoxRead(int index) = 0;
|
|
virtual void BBoxWrite(int index, u16 value) = 0;
|
|
|
|
// What's the real difference between these? Too similar names.
|
|
virtual void ResetAPIState() = 0;
|
|
virtual void RestoreAPIState() = 0;
|
|
|
|
// Finish up the current frame, print some stats
|
|
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f);
|
|
virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma = 1.0f) = 0;
|
|
|
|
virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
|
|
|
|
static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; }
|
|
static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; }
|
|
|
|
PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor; }
|
|
// Max height/width
|
|
virtual int GetMaxTextureSize() = 0;
|
|
|
|
static Common::Event s_screenshotCompleted;
|
|
|
|
protected:
|
|
|
|
static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY);
|
|
bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height);
|
|
|
|
static void CheckFifoRecording();
|
|
static void RecordVideoMemory();
|
|
|
|
static volatile bool s_bScreenshot;
|
|
static std::mutex s_criticalScreenshot;
|
|
static std::string s_sScreenshotName;
|
|
|
|
#if defined _WIN32 || defined HAVE_LIBAV
|
|
bool bAVIDumping;
|
|
#else
|
|
File::IOFile pFrameDump;
|
|
#endif
|
|
std::vector<u8> frame_data;
|
|
bool bLastFrameDumped;
|
|
|
|
// The framebuffer size
|
|
static int s_target_width;
|
|
static int s_target_height;
|
|
|
|
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
|
static int s_backbuffer_width;
|
|
static int s_backbuffer_height;
|
|
|
|
static TargetRectangle target_rc;
|
|
|
|
// TODO: Can probably eliminate this static var.
|
|
static int s_last_efb_scale;
|
|
|
|
static bool XFBWrited;
|
|
|
|
FPSCounter m_fps_counter;
|
|
|
|
static PostProcessingShaderImplementation* m_post_processor;
|
|
|
|
private:
|
|
static PEControl::PixelFormat prev_efb_format;
|
|
static unsigned int efb_scale_numeratorX;
|
|
static unsigned int efb_scale_numeratorY;
|
|
static unsigned int efb_scale_denominatorX;
|
|
static unsigned int efb_scale_denominatorY;
|
|
};
|
|
|
|
extern Renderer *g_renderer;
|
|
|