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c52c73f762
It may be a bit weird to see calls to static functions in VertexManagerBase now, but at least it's easier to see what's going on.
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class NativeVertexFormat;
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class PointerWrap;
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enum PrimitiveType {
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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PRIMITIVE_TRIANGLES,
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};
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struct Slope
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{
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float dfdx;
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float dfdy;
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float f0;
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bool dirty;
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};
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class VertexManagerBase
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{
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private:
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static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos
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static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
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public:
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static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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VertexManagerBase();
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// needs to be virtual for DX11's dtor
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virtual ~VertexManagerBase();
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static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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static void FlushData(u32 count, u32 stride);
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static void Flush();
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virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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static void DoState(PointerWrap& p);
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protected:
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virtual void vDoState(PointerWrap& p) { }
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static PrimitiveType current_primitive_type;
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virtual void ResetBuffer(u32 stride) = 0;
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static u8* s_pCurBufferPointer;
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static u8* s_pBaseBufferPointer;
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static u8* s_pEndBufferPointer;
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static u32 GetRemainingSize();
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static u32 GetRemainingIndices(int primitive);
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static Slope s_zslope;
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static void CalculateZSlope(NativeVertexFormat* format);
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static bool s_cull_all;
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private:
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static bool s_is_flushed;
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virtual void vFlush(bool useDstAlpha) = 0;
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virtual void CreateDeviceObjects() {}
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virtual void DestroyDeviceObjects() {}
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};
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extern VertexManagerBase* g_vertex_manager;
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