dolphin/Source/Core
Glenn Rice 3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
..
AudioCommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
Common Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
Core Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
DebuggerUICommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
DebuggerWX Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
DiscIO Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
DolphinWX Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
DSPCore Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
InputCommon Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
InputUICommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
VideoCommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00