dolphin/Source/Core/DolphinWX/Debugger/WatchView.h
EmptyChaos 27d295ec7e WX: HiDPI: FrameAUI / Debugger
Changes:
  - MemoryWindow was cleaned up and gives more feedback on searches.

Some bugs were fixed as well:
  - A complex bug that allowed tearing off tabs and opening multiple
    copies of a debug panel which lead to segfaults
  - Another segfault related to right-click menus on code/memory views
    when those tools were floating in their own window.
2016-10-04 13:47:22 +11:00

50 lines
1.1 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <wx/grid.h>
#include "Common/CommonTypes.h"
class CWatchTable : public wxGridTableBase
{
enum
{
MAX_SPECIALS = 256,
};
public:
CWatchTable() {}
int GetNumberCols() override { return 5; }
int GetNumberRows() override { return MAX_SPECIALS; }
wxString GetValue(int row, int col) override;
void SetValue(int row, int col, const wxString&) override;
wxGridCellAttr* GetAttr(int, int, wxGridCellAttr::wxAttrKind) override;
void UpdateWatch();
private:
std::array<u32, MAX_SPECIALS> m_CachedWatch;
std::array<bool, MAX_SPECIALS> m_CachedWatchHasChanged;
DECLARE_NO_COPY_CLASS(CWatchTable);
};
class CWatchView : public wxGrid
{
public:
CWatchView(wxWindow* parent, wxWindowID id = wxID_ANY);
void Repopulate();
private:
void OnMouseDownR(wxGridEvent& event);
void OnPopupMenu(wxCommandEvent& event);
u32 m_selectedAddress = 0;
u32 m_selectedRow = 0;
CWatchTable* m_watch_table;
};