dolphin/Source/Core/VideoBackends/D3D
Stenzek 38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt D3D: Remove non-existent files from CMakeLists.txt 2017-11-19 00:29:23 -05:00
D3D.vcxproj Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3DBase.cpp D3DBase: Mark file-scope variables as internally linked where applicable 2017-11-30 23:46:46 -05:00
D3DBase.h D3DBase: Mark file-scope variables as internally linked where applicable 2017-11-30 23:46:46 -05:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DShader.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DState.cpp D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
D3DState.h D3D: Make state cache part of Renderer and not static 2017-11-22 18:17:07 +10:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
D3DUtil.h D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
DXTexture.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
DXTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
FramebufferManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
main.cpp Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
PixelShaderCache.h D3D: Use VideoCommon EFB-to-texture shaders 2017-12-06 03:33:50 +10:00
PSTextureEncoder.cpp VideoCommon: Rename TextureConversionShader namespace. 2017-12-02 15:17:39 +01:00
PSTextureEncoder.h D3D: Use new readback methods for EFB2RAM 2017-11-22 18:47:04 +10:00
Render.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
Render.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
TextureCache.cpp VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h D3D/VertexManager: Add missing includes 2017-12-02 20:09:33 -05:00
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00