dolphin/Source/Plugins/Plugin_DSP_NULL/Src
XTra.KrazzY ac2fd1b17e compile fix, thanks shuffle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2009 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:07:26 +00:00
..
UCodes compile fix, thanks shuffle 2009-01-25 18:07:26 +00:00
DSPHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DSPHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Globals.cpp DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
Globals.h Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos. 2008-09-25 18:45:53 +00:00
MailHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
MailHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00