mirror of
https://github.com/dolphin-emu/dolphin.git
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6fbbc2683e
Migrates most of VideoCommon over to using fmt, with the exception being the shader generator code. The shader generators are quite large and have more corner cases to deal with in terms of conversion (shaders have braces in them, so we need to make sure to escape them). Because of the large amount of code that would need to be converted, the conversion of VideoCommon will be in two parts: - This change (which converts over the general case string formatting), - A follow up change that will specifically deal with converting over the shader generators.
171 lines
3.2 KiB
CMake
171 lines
3.2 KiB
CMake
add_library(videocommon
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AbstractFramebuffer.cpp
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AbstractFramebuffer.h
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AbstractShader.h
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AbstractStagingTexture.cpp
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AbstractStagingTexture.h
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AbstractTexture.cpp
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AbstractTexture.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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AsyncShaderCompiler.h
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BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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ConstantManager.h
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CPMemory.cpp
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CPMemory.h
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DriverDetails.cpp
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DriverDetails.h
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Fifo.cpp
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Fifo.h
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManager.cpp
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FramebufferManager.h
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FramebufferShaderGen.cpp
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FramebufferShaderGen.h
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GeometryShaderGen.cpp
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GeometryShaderGen.h
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GeometryShaderManager.cpp
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GeometryShaderManager.h
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen.h
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LookUpTables.h
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NativeVertexFormat.h
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NetPlayChatUI.cpp
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NetPlayChatUI.h
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NetPlayGolfUI.cpp
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NetPlayGolfUI.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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PixelShaderGen.h
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PixelShaderManager.cpp
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PixelShaderManager.h
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PostProcessing.cpp
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PostProcessing.h
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RenderBase.cpp
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RenderBase.h
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RenderState.cpp
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RenderState.h
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SamplerCommon.h
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ShaderCache.cpp
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ShaderCache.h
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ShaderGenCommon.cpp
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ShaderGenCommon.h
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCacheBase.h
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TextureConfig.cpp
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TextureConfig.h
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureConverterShaderGen.cpp
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TextureConverterShaderGen.h
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TextureDecoder.h
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TextureDecoder_Common.cpp
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TextureDecoder_Util.h
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UberShaderCommon.cpp
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UberShaderCommon.h
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UberShaderPixel.cpp
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UberShaderPixel.h
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UberShaderVertex.cpp
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UberShaderVertex.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderBase.cpp
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VertexLoaderBase.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexLoaderUtils.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
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VertexShaderGen.h
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoBackendBase.cpp
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VideoBackendBase.h
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VideoCommon.h
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VideoConfig.cpp
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VideoConfig.h
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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)
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target_link_libraries(videocommon
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PUBLIC
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core
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PRIVATE
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fmt::fmt
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png
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xxhash
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imgui
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)
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if(_M_X86)
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target_sources(videocommon PRIVATE
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TextureDecoder_x64.cpp
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VertexLoaderX64.cpp
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VertexLoaderX64.h
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)
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elseif(_M_ARM_64)
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target_sources(videocommon PRIVATE
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VertexLoaderARM64.cpp
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VertexLoaderARM64.h
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TextureDecoder_Generic.cpp
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)
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else()
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target_sources(videocommon PRIVATE
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TextureDecoder_Generic.cpp
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)
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endif()
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if(FFmpeg_FOUND)
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target_sources(videocommon PRIVATE
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FrameDump.cpp
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FrameDump.h
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)
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target_link_libraries(videocommon PRIVATE
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FFmpeg::avcodec
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FFmpeg::avformat
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FFmpeg::avutil
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FFmpeg::swscale
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)
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endif()
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