dolphin/Source/Core/DiscIO/DiscExtractor.cpp
JosJuice 39ff203c1e DiscExtractor: Don't create extra folders when extracting a folder
Before, if you extracted a directory like /map/Final/Release/,
Dolphin would create the nested folders map, Final and Release
in the output directory and put the files in Release instead of
just putting the files directly in the output directory.
2017-06-28 22:22:41 +02:00

180 lines
5.6 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/DiscExtractor.h"
#include <algorithm>
#include <cinttypes>
#include <optional>
#include "Common/CommonTypes.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
u8* buffer, u64 max_buffer_size, u64 offset_in_file)
{
if (!file_info || file_info->IsDirectory() || offset_in_file >= file_info->GetSize())
return 0;
const u64 read_length = std::min(max_buffer_size, file_info->GetSize() - offset_in_file);
DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64
" Size: %" PRIx32,
read_length, offset_in_file, file_info->GetPath().c_str(), file_info->GetOffset(),
file_info->GetSize());
if (!volume.Read(file_info->GetOffset() + offset_in_file, read_length, buffer, partition))
return 0;
return read_length;
}
bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size,
const std::string& export_filename)
{
File::IOFile f(export_filename, "wb");
if (!f)
return false;
while (size)
{
// Limit read size to 128 MB
const size_t read_size = static_cast<size_t>(std::min<u64>(size, 0x08000000));
std::vector<u8> buffer(read_size);
if (!volume.Read(offset, read_size, buffer.data(), partition))
return false;
if (!f.WriteBytes(buffer.data(), read_size))
return false;
size -= read_size;
offset += read_size;
}
return true;
}
bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
const std::string& export_filename)
{
if (!file_info || file_info->IsDirectory())
return false;
return ExportData(volume, partition, file_info->GetOffset(), file_info->GetSize(),
export_filename);
}
void ExportDirectory(const Volume& volume, const Partition partition, const FileInfo& directory,
bool recursive, const std::string& filesystem_path,
const std::string& export_folder,
const std::function<bool(const std::string& path)>& update_progress)
{
File::CreateFullPath(export_folder + '/');
for (const FileInfo& file_info : directory)
{
const std::string name = file_info.GetName() + (file_info.IsDirectory() ? "/" : "");
const std::string path = filesystem_path + name;
const std::string export_path = export_folder + '/' + name;
if (update_progress(path))
return;
DEBUG_LOG(DISCIO, "%s", export_path.c_str());
if (!file_info.IsDirectory())
{
if (File::Exists(export_path))
NOTICE_LOG(DISCIO, "%s already exists", export_path.c_str());
else if (!ExportFile(volume, partition, &file_info, export_path))
ERROR_LOG(DISCIO, "Could not export %s", export_path.c_str());
}
else if (recursive)
{
ExportDirectory(volume, partition, file_info, recursive, path, export_path, update_progress);
}
}
}
bool ExportApploader(const Volume& volume, const Partition& partition,
const std::string& export_filename)
{
if (!IsDisc(volume.GetVolumeType()))
return false;
std::optional<u32> apploader_size = volume.ReadSwapped<u32>(0x2440 + 0x14, partition);
const std::optional<u32> trailer_size = volume.ReadSwapped<u32>(0x2440 + 0x18, partition);
constexpr u32 header_size = 0x20;
if (!apploader_size || !trailer_size)
return false;
*apploader_size += *trailer_size + header_size;
DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size);
return ExportData(volume, partition, 0x2440, *apploader_size, export_filename);
}
std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition)
{
const Platform volume_type = volume.GetVolumeType();
if (!IsDisc(volume_type))
return {};
const std::optional<u32> offset = volume.ReadSwapped<u32>(0x420, partition);
const u8 offset_shift = volume_type == Platform::WII_DISC ? 2 : 0;
return offset ? static_cast<u64>(*offset) << offset_shift : std::optional<u64>();
}
std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset)
{
if (!IsDisc(volume.GetVolumeType()))
return {};
u32 dol_size = 0;
// Iterate through the 7 code segments
for (u8 i = 0; i < 7; i++)
{
const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x00 + i * 4, partition);
const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0x90 + i * 4, partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
// Iterate through the 11 data segments
for (u8 i = 0; i < 11; i++)
{
const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x1c + i * 4, partition);
const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0xac + i * 4, partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
return dol_size;
}
bool ExportDOL(const Volume& volume, const Partition& partition, const std::string& export_filename)
{
if (!IsDisc(volume.GetVolumeType()))
return false;
const std::optional<u64> dol_offset = GetBootDOLOffset(volume, partition);
if (!dol_offset)
return false;
const std::optional<u32> dol_size = GetBootDOLSize(volume, partition, *dol_offset);
if (!dol_size)
return false;
return ExportData(volume, partition, *dol_offset, *dol_size, export_filename);
}
} // namespace DiscIO