dolphin/Source/Core/Common/IniFile.h
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00

172 lines
5.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <list>
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
namespace Common
{
struct CaseInsensitiveStringCompare
{
// Allow heterogenous lookup.
using is_transparent = void;
bool operator()(std::string_view a, std::string_view b) const
{
return std::lexicographical_compare(
a.begin(), a.end(), b.begin(), b.end(),
[](char lhs, char rhs) { return Common::ToLower(lhs) < Common::ToLower(rhs); });
}
static bool IsEqual(std::string_view a, std::string_view b)
{
if (a.size() != b.size())
return false;
return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char lhs, char rhs) {
return Common::ToLower(lhs) == Common::ToLower(rhs);
});
}
};
class IniFile
{
public:
class Section
{
friend class IniFile;
public:
Section();
explicit Section(std::string name_);
bool Exists(std::string_view key) const;
bool Delete(std::string_view key);
void Set(const std::string& key, std::string new_value);
template <typename T>
void Set(const std::string& key, T&& new_value)
{
Set(key, ValueToString(std::forward<T>(new_value)));
}
template <typename T>
void Set(const std::string& key, T&& new_value, const std::common_type_t<T>& default_value)
{
if (new_value != default_value)
Set(key, std::forward<T>(new_value));
else
Delete(key);
}
bool Get(std::string_view key, std::string* value,
const std::string& default_value = NULL_STRING) const;
template <typename T>
bool Get(std::string_view key, T* value, const std::common_type_t<T>& default_value = {}) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = default_value;
return false;
}
void SetLines(std::vector<std::string> lines);
bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
bool operator<(const Section& other) const { return name < other.name; }
using SectionMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
const std::string& GetName() const { return name; }
const SectionMap& GetValues() const { return values; }
bool HasLines() const { return !m_lines.empty(); }
protected:
std::string name;
std::vector<std::string> keys_order;
SectionMap values;
std::vector<std::string> m_lines;
};
IniFile();
~IniFile();
/**
* Loads sections and keys.
* @param filename filename of the ini file which should be loaded
* @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
* the loaded data (and replaces existing entries). If false, existing data will be erased.
* @warning Using any other operations than "Get*" and "Exists" is untested and will behave
* unexpectedly
* @todo This really is just a hack to support having two levels of gameinis (defaults and
* user-specified) and should eventually be replaced with a less stupid system.
*/
bool Load(const std::string& filename, bool keep_current_data = false);
bool Save(const std::string& filename);
bool Exists(std::string_view section_name) const;
// Returns true if key exists in section
bool Exists(std::string_view section_name, std::string_view key) const;
template <typename T>
bool GetIfExists(std::string_view section_name, std::string_view key, T* value)
{
if (Exists(section_name, key))
return GetOrCreateSection(section_name)->Get(key, value);
return false;
}
template <typename T>
bool GetIfExists(std::string_view section_name, std::string_view key, T* value, T default_value)
{
if (Exists(section_name, key))
return GetOrCreateSection(section_name)->Get(key, value, default_value);
*value = default_value;
return false;
}
bool GetKeys(std::string_view section_name, std::vector<std::string>* keys) const;
void SetLines(std::string_view section_name, std::vector<std::string> lines);
bool GetLines(std::string_view section_name, std::vector<std::string>* lines,
bool remove_comments = true) const;
bool DeleteKey(std::string_view section_name, std::string_view key);
bool DeleteSection(std::string_view section_name);
void SortSections();
Section* GetOrCreateSection(std::string_view section_name);
const Section* GetSection(std::string_view section_name) const;
Section* GetSection(std::string_view section_name);
// This function is related to parsing data from lines of INI files
// It's used outside of IniFile, which is why it is exposed publicly
// In particular it is used in PostProcessing for its configuration
static void ParseLine(std::string_view line, std::string* keyOut, std::string* valueOut);
const std::list<Section>& GetSections() const { return sections; }
private:
std::list<Section> sections;
static const std::string& NULL_STRING;
};
} // namespace Common