mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
3a6df63e9b
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.
Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?
I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
87 lines
1.4 KiB
CMake
87 lines
1.4 KiB
CMake
add_library(discio
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Blob.cpp
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Blob.h
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CISOBlob.cpp
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CISOBlob.h
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CompressedBlob.cpp
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CompressedBlob.h
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DirectoryBlob.cpp
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DirectoryBlob.h
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DiscExtractor.cpp
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DiscExtractor.h
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DiscScrubber.cpp
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DiscScrubber.h
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DiscUtils.cpp
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DiscUtils.h
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DriveBlob.cpp
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DriveBlob.h
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Enums.cpp
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Enums.h
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FileBlob.cpp
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FileBlob.h
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FileSystemGCWii.cpp
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FileSystemGCWii.h
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Filesystem.cpp
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Filesystem.h
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GameModDescriptor.cpp
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GameModDescriptor.h
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LaggedFibonacciGenerator.cpp
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LaggedFibonacciGenerator.h
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MultithreadedCompressor.h
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NANDImporter.cpp
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NANDImporter.h
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NFSBlob.cpp
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NFSBlob.h
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RiivolutionParser.cpp
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RiivolutionParser.h
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RiivolutionPatcher.cpp
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RiivolutionPatcher.h
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ScrubbedBlob.cpp
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ScrubbedBlob.h
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TGCBlob.cpp
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TGCBlob.h
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Volume.cpp
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Volume.h
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VolumeDisc.cpp
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VolumeDisc.h
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VolumeFileBlobReader.cpp
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VolumeFileBlobReader.h
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VolumeGC.cpp
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VolumeGC.h
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VolumeVerifier.cpp
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VolumeVerifier.h
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VolumeWad.cpp
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VolumeWad.h
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VolumeWii.cpp
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VolumeWii.h
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WbfsBlob.cpp
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WbfsBlob.h
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WIABlob.cpp
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WIABlob.h
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WIACompression.cpp
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WIACompression.h
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WiiEncryptionCache.cpp
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WiiEncryptionCache.h
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WiiSaveBanner.cpp
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WiiSaveBanner.h
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)
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target_link_libraries(discio
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PUBLIC
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core
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BZip2::BZip2
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lzma
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zstd
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PRIVATE
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fmt::fmt
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minizip-ng
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pugixml
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ZLIB::ZLIB
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)
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if(MSVC)
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# Add precompiled header
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target_link_libraries(discio PRIVATE use_pch)
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endif()
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