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https://github.com/dolphin-emu/dolphin.git
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9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders.
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureConverterShaderGen.h"
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class AbstractTexture;
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struct TextureConfig;
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namespace DX11
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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~TextureCache();
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private:
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
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bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
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const EFBRectangle& source)
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{
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return 0;
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};
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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TLUTFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) override;
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficientArray& filter_coefficients) override;
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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ID3D11PixelShader* GetEFBToTexPixelShader(const TextureConversionShaderGen::TCShaderUid& uid);
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ID3D11Buffer* palette_buf;
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ID3D11ShaderResourceView* palette_buf_srv;
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ID3D11Buffer* uniform_buffer;
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ID3D11PixelShader* palette_pixel_shader[3];
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std::map<TextureConversionShaderGen::TCShaderUid, ID3D11PixelShader*> m_efb_to_tex_pixel_shaders;
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};
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}
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