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335cf4f2db
A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader. As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
333 lines
11 KiB
C++
333 lines
11 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstddef>
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#include <functional>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <string>
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#include <variant>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiEncryptionCache.h"
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namespace File
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{
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struct FSTEntry;
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class IOFile;
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} // namespace File
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namespace DiscIO
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{
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enum class PartitionType : u32;
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class DirectoryBlobReader;
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class VolumeDisc;
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// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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bool ShouldHideFromGameList(const std::string& volume_path);
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// Content chunk that is loaded from a file in the host file system.
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struct ContentFile
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{
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// Path where the file can be found.
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std::string m_filename;
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// Offset from the start of the file where the first byte of this content chunk is.
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u64 m_offset = 0;
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};
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// Content chunk that's just a direct block of memory
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typedef std::shared_ptr<std::vector<u8>> ContentMemory;
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// Content chunk that loads data from a DirectoryBlobReader.
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// Intented for representing a partition within a disc.
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struct ContentPartition
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{
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// Offset from the start of the partition for the first byte represented by this chunk.
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u64 m_offset = 0;
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// The value passed as partition_data_offset to EncryptPartitionData().
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u64 m_partition_data_offset = 0;
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};
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// Content chunk that loads data from a Volume.
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struct ContentVolume
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{
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// Offset from the start of the volume for the first byte represented by this chunk.
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u64 m_offset = 0;
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// The partition passed to the Volume's Read() method.
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Partition m_partition;
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};
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// Content chunk representing a run of identical bytes.
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// Useful for padding between chunks within a file.
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struct ContentFixedByte
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{
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u8 m_byte = 0;
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};
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using ContentSource = std::variant<ContentFile, // File
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ContentMemory, // Memory/Byte Sequence
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ContentPartition, // Partition
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ContentVolume, // Volume
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ContentFixedByte // Fixed value padding
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>;
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struct BuilderContentSource
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{
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u64 m_offset = 0;
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u64 m_size = 0;
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ContentSource m_source;
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};
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struct FSTBuilderNode
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{
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std::string m_filename;
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u64 m_size = 0;
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std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
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void* m_user_data = nullptr;
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bool IsFile() const
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{
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return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
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}
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std::vector<BuilderContentSource>& GetFileContent()
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{
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return std::get<std::vector<BuilderContentSource>>(m_content);
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}
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const std::vector<BuilderContentSource>& GetFileContent() const
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{
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return std::get<std::vector<BuilderContentSource>>(m_content);
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}
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bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
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std::vector<FSTBuilderNode>& GetFolderContent()
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{
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return std::get<std::vector<FSTBuilderNode>>(m_content);
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}
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const std::vector<FSTBuilderNode>& GetFolderContent() const
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{
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return std::get<std::vector<FSTBuilderNode>>(m_content);
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}
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};
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class DiscContent
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{
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public:
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DiscContent(u64 offset, u64 size, ContentSource source);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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u64 GetOffset() const;
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u64 GetEndOffset() const;
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u64 GetSize() const;
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bool Read(u64* offset, u64* length, u8** buffer, DirectoryBlobReader* blob) const;
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bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
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bool operator!=(const DiscContent& other) const { return !(*this == other); }
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bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
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bool operator>(const DiscContent& other) const { return other < *this; }
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bool operator<=(const DiscContent& other) const { return !(*this > other); }
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bool operator>=(const DiscContent& other) const { return !(*this < other); }
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private:
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// Position of this content chunk within its parent DiscContentContainer.
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u64 m_offset;
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// Number of bytes this content chunk takes up.
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u64 m_size = 0;
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// Where and how to find the data for this content chunk.
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ContentSource m_content_source;
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};
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class DiscContentContainer
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{
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public:
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void Add(u64 offset, std::vector<u8> vector)
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{
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size_t vector_size = vector.size();
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return Add(offset, vector_size, std::make_shared<std::vector<u8>>(std::move(vector)));
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}
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void Add(u64 offset, u64 size, ContentSource source);
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u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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bool Read(u64 offset, u64 length, u8* buffer, DirectoryBlobReader* blob) const;
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private:
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std::set<DiscContent> m_contents;
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};
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class DirectoryBlobPartition
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{
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public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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DirectoryBlobPartition(
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DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback,
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DirectoryBlobReader* blob);
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DirectoryBlobPartition(const DirectoryBlobPartition&) = default;
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DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = default;
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DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
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void SetDataSize(u64 size) { m_data_size = size; }
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const std::string& GetRootDirectory() const { return m_root_directory; }
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const DiscContentContainer& GetContents() const { return m_contents; }
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const std::optional<DiscIO::Partition>& GetWrappedPartition() const
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{
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return m_wrapped_partition;
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}
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const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
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void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
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private:
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void SetDiscType(std::optional<bool> is_wii, const std::vector<u8>& disc_header);
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void SetBI2FromFile(const std::string& bi2_path);
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void SetBI2(std::vector<u8> bi2);
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// Returns DOL address
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u64 SetApploaderFromFile(const std::string& path);
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u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
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// Returns FST address
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u64 SetDOLFromFile(const std::string& path, u64 dol_address, std::vector<u8>* disc_header);
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u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address, std::vector<u8>* disc_header);
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void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address,
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std::vector<u8>* disc_header);
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void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address,
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std::vector<u8>* disc_header);
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// FST creation
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void WriteEntryData(std::vector<u8>* fst_data, u32* entry_offset, u8 type, u32 name_offset,
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u64 data_offset, u64 length, u32 address_shift);
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void WriteEntryName(std::vector<u8>* fst_data, u32* name_offset, const std::string& name,
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u64 name_table_offset);
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void WriteDirectory(std::vector<u8>* fst_data, std::vector<FSTBuilderNode>* parent_entries,
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u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index,
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u64 name_table_offset);
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DiscContentContainer m_contents;
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std::array<u8, VolumeWii::AES_KEY_SIZE> m_key{};
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std::string m_root_directory;
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bool m_is_wii = false;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift = 0;
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u64 m_data_size = 0;
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std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
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};
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class DirectoryBlobReader : public BlobReader
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{
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friend DiscContent;
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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static std::unique_ptr<DirectoryBlobReader> Create(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
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BlobType GetBlobType() const override;
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std::unique_ptr<BlobReader> CopyReader() const override;
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u64 GetRawSize() const override;
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u64 GetDataSize() const override;
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DataSizeType GetDataSizeType() const override { return DataSizeType::Accurate; }
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u64 GetBlockSize() const override { return 0; }
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bool HasFastRandomAccessInBlock() const override { return true; }
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std::string GetCompressionMethod() const override { return {}; }
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std::optional<int> GetCompressionLevel() const override { return std::nullopt; }
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private:
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struct PartitionWithType
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{
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PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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: partition(std::move(partition_)), type(type_)
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{
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}
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DirectoryBlobPartition partition;
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PartitionType type;
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};
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explicit DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root);
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explicit DirectoryBlobReader(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback);
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explicit DirectoryBlobReader(const DirectoryBlobReader& rhs);
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const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
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bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
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u64 partition_data_decrypted_size);
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void SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
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const std::string& game_partition_root);
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void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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std::vector<u8> header_bin);
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void SetWiiRegionDataFromFile(const std::string& game_partition_root);
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void SetWiiRegionData(const std::vector<u8>& wii_region_data, const std::string& log_path);
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
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DiscIO::VolumeDisc* GetWrappedVolume() { return m_wrapped_volume.get(); }
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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// For Wii:
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DiscContentContainer m_nonpartition_contents;
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std::map<u64, DirectoryBlobPartition> m_partitions;
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WiiEncryptionCache m_encryption_cache;
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bool m_is_wii;
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bool m_encrypted;
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u64 m_data_size;
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std::unique_ptr<DiscIO::VolumeDisc> m_wrapped_volume;
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};
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} // namespace DiscIO
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