.. |
assemble.cpp
|
dsptool: add -f option (errors are not critical)
|
2009-07-19 10:08:25 +00:00 |
assemble.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
disassemble.cpp
|
DSPLLE: make ext opcodes to use table as well (tell me if you get
|
2009-07-24 16:04:29 +00:00 |
disassemble.h
|
dsptool: add -f option (errors are not critical)
|
2009-07-19 10:08:25 +00:00 |
DSPAccelerator.cpp
|
DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
|
2009-07-15 15:12:42 +00:00 |
DSPAccelerator.h
|
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
|
2009-06-28 10:00:25 +00:00 |
DSPAnalyzer.cpp
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPAnalyzer.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPBreakpoints.cpp
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPBreakpoints.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPCodeUtil.cpp
|
fix silly typo when using -m with dsptool
|
2009-07-19 20:25:14 +00:00 |
DSPCodeUtil.h
|
dsptool: add -f option (errors are not critical)
|
2009-07-19 10:08:25 +00:00 |
DSPCore.cpp
|
DSPLLE minor cleanup nothing important
|
2009-07-14 08:30:23 +00:00 |
DSPCore.h
|
DSPLLE: exception work, please review/test/-1
|
2009-07-10 11:19:47 +00:00 |
DSPHost.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPHWInterface.cpp
|
DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
|
2009-07-15 15:12:42 +00:00 |
DSPHWInterface.h
|
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
|
2009-06-28 16:23:40 +00:00 |
DspIntArithmetic.cpp
|
DSP LLE small reg load fixes
|
2009-07-16 10:02:47 +00:00 |
DspIntBranch.cpp
|
Fix a DSP disasm problem, misc minor stuff .. not much to see here
|
2009-07-11 10:18:25 +00:00 |
DSPIntCCUtil.cpp
|
DSPLLE comment cleanup
|
2009-07-09 12:54:35 +00:00 |
DSPIntCCUtil.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPInterpreter.cpp
|
fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
|
2009-07-24 02:15:04 +00:00 |
DSPInterpreter.h
|
DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
|
2009-07-15 15:12:42 +00:00 |
DSPIntExtOps.cpp
|
DSPLLE: make ext opcodes to use table as well (tell me if you get
|
2009-07-24 16:04:29 +00:00 |
DSPIntExtOps.h
|
DSPLLE: make ext opcodes to use table as well (tell me if you get
|
2009-07-24 16:04:29 +00:00 |
DspIntLoadStore.cpp
|
DSP LLE small reg load fixes
|
2009-07-16 10:02:47 +00:00 |
DspIntMisc.cpp
|
DSPLLE minor clean
|
2009-07-16 10:25:27 +00:00 |
DspIntMultiplier.cpp
|
Fix a DSP disasm problem, misc minor stuff .. not much to see here
|
2009-07-11 10:18:25 +00:00 |
DSPIntUtil.h
|
fix a build error and some warnings.
|
2009-07-18 17:53:15 +00:00 |
DSPJit.cpp
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPJit.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
DSPMemoryMap.cpp
|
DSP: build fixin', more movin', some comments.
|
2009-06-28 10:24:44 +00:00 |
DSPMemoryMap.h
|
DSP: build fixin', more movin', some comments.
|
2009-06-28 10:24:44 +00:00 |
DSPStacks.cpp
|
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
|
2009-06-28 16:23:40 +00:00 |
DSPStacks.h
|
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
|
2009-06-28 16:23:40 +00:00 |
DSPTables.cpp
|
DSPLLE: make ext opcodes to use table as well (tell me if you get
|
2009-07-24 16:04:29 +00:00 |
DSPTables.h
|
DSPLLE: make ext opcodes to use table as well (tell me if you get
|
2009-07-24 16:04:29 +00:00 |
LabelMap.cpp
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
LabelMap.h
|
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
|
2009-07-06 02:10:26 +00:00 |
SConscript
|
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
|
2009-07-06 19:19:03 +00:00 |