dolphin/Source
Jasper St. Pierre 3b32d3c90d NetPlay: Split the server out, and make the local system manage a client as well
This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
..
Android [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
Core NetPlay: Split the server out, and make the local system manage a client as well 2013-08-05 04:42:26 -04:00
DSPSpy
DSPTool Buildfix for dsptool. 2013-05-21 20:30:09 -04:00
Plugins Change a glClear in the OpenGL renderer to improve performance on Mali chips. 2013-08-02 23:19:16 +00:00
TestSuite
UnitTests Adding unit test project to VS solution 2013-05-22 03:29:58 +02:00
VSProps Add UPnP support. 2013-07-09 18:08:43 -04:00
CMakeLists.txt
Dolphin_2010.sln Add UPnP support. 2013-07-09 18:08:43 -04:00