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3b32d3c90d
This should be transparent, but it may cause regressions. The idea here is that now all players, including the host of the server, talk to the server through TCP/IP networking. This significantly reduces our codepaths through netplay, and will prevent strange local-only bugs from happening. The cleanup isn't 100% finished yet. The NetPlay dialog still drives the server through private APIs. I eventually want to sanction off the server entirely, so all communication is done through TCP/IP. This will allow us to have high-traffic public servers that can relay multiple games and lobbies at a time, and split off channel and game management to people other than the host. This is all still just a pipe dream, though. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
Dolphin_2010.sln |