dolphin/Source/Core/Common/Src/CommonPaths.h
LPFaint99 e4fa493a27 Adds the option to change the path to the wii nand root
when nand root is changed the current sysconf is saved,
and the sysconf in the new location is either loaded (if exists)
or the default sysconf is created
wii menu item is updated when the root changes
small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-24 19:12:18 +00:00

134 lines
3.9 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _COMMON_PATHS_H_
#define _COMMON_PATHS_H_
// Make sure we pick up USER_DIR if set in config.h
#include "Common.h"
// Directory seperators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "User"
#define DOLPHIN_DATA_DIR "Dolphin"
#elif defined __APPLE__
// On OS X, USERDATA_DIR exists within the .app, but *always* reference
// the copy in Application Support instead! (Copied on first run)
// You can use the File::GetUserPath() util for this
#define USERDATA_DIR "Contents/Resources/User"
#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define DOLPHIN_DATA_DIR USER_DIR
#else
#define DOLPHIN_DATA_DIR ".dolphin"
#endif
#endif
// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Resources/Sys"
#define SHARED_USER_DIR File::GetBundleDirectory() + \
DIR_SEP USERDATA_DIR DIR_SEP
#else
#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "sys"
#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
#else
#define SYSDATA_DIR "sys"
#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
#endif
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR "GC"
#define WII_USER_DIR "Wii"
#define CONFIG_DIR "Config"
#define GAMECONFIG_DIR "GameConfig"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define SHADERCACHE_DIR "ShaderCache"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define OPENCL_DIR "OpenCL"
#define LOAD_DIR "Load"
#define HIRES_TEXTURES_DIR LOAD_DIR DIR_SEP "Textures"
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR DUMP_DIR DIR_SEP "Textures"
#define DUMP_FRAMES_DIR DUMP_DIR DIR_SEP "Frames"
#define DUMP_AUDIO_DIR DUMP_DIR DIR_SEP "Audio"
#define DUMP_DSP_DIR DUMP_DIR DIR_SEP "DSP"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR LOGS_DIR DIR_SEP "Mail"
#define SHADERS_DIR "Shaders"
#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"
#define DSP_CONFIG "DSP.ini"
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"
// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
#define WII_SYSCONF "SYSCONF"
// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define RAM_DUMP "ram.raw"
#define ARAM_DUMP "aram.raw"
// Sys files
#define TOTALDB "totaldb.dsy"
#define FONT_ANSI "font_ansi.bin"
#define FONT_SJIS "font_sjis.bin"
#define DSP_IROM "dsp_rom.bin"
#define DSP_COEF "dsp_coef.bin"
#define GC_IPL "IPL.bin"
#define GC_SRAM "SRAM.raw"
#define GC_MEMCARDA "MemoryCardA"
#define GC_MEMCARDB "MemoryCardB"
#define WII_SETTING "setting.txt"
#define WII_EUR_SETTING "setting-eur.txt"
#define WII_USA_SETTING "setting-usa.txt"
#define WII_JAP_SETTING "setting-jpn.txt"
// Subdirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"
#endif // _COMMON_PATHS_H_