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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
43 lines
824 B
C++
43 lines
824 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/SFMLHelper.h"
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#include <SFML/Network/Packet.hpp>
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u16>& data)
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{
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u16 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u32>& data)
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{
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u32 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u64>& data)
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{
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sf::Uint64 tmp;
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packet >> tmp;
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data = tmp;
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return packet;
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}
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namespace Common
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{
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// SFML's Uint64 type is different depending on platform,
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// so we have this for cleaner code.
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u64 PacketReadU64(sf::Packet& packet)
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{
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sf::Uint64 value;
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packet >> value;
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return value;
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}
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} // namespace Common
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