dolphin/Source/Core/VideoCommon/VideoBackendBase.cpp
Ryan Houdek 839df31347 Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected
2014-01-18 04:11:59 +00:00

79 lines
2.0 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackendBase.h"
// TODO: ugly
#ifdef _WIN32
#include "../VideoBackends/D3D/VideoBackend.h"
#endif
#include "../VideoBackends/OGL/VideoBackend.h"
#include "../VideoBackends/Software/VideoBackend.h"
std::vector<VideoBackend*> g_available_video_backends;
VideoBackend* g_video_backend = NULL;
static VideoBackend* s_default_backend = NULL;
#ifdef _WIN32
#include <windows.h>
// http://msdn.microsoft.com/en-us/library/ms725491.aspx
static bool IsGteVista()
{
OSVERSIONINFOEX osvi;
DWORDLONG dwlConditionMask = 0;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
osvi.dwMajorVersion = 6;
VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE;
}
#endif
void VideoBackend::PopulateList()
{
VideoBackend* backends[4] = { NULL };
// OGL > D3D11 > SW
#if !defined(USE_GLES) || USE_GLES3
g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
#endif
#ifdef _WIN32
if (IsGteVista())
g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
#endif
g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);
for (auto& backend : backends)
{
if (backend)
{
s_default_backend = g_video_backend = backend;
break;
}
}
}
void VideoBackend::ClearList()
{
while (!g_available_video_backends.empty())
{
delete g_available_video_backends.back();
g_available_video_backends.pop_back();
}
}
void VideoBackend::ActivateBackend(const std::string& name)
{
if (name.length() == 0) // If NULL, set it to the default backend (expected behavior)
g_video_backend = s_default_backend;
for (std::vector<VideoBackend*>::const_iterator it = g_available_video_backends.begin(); it != g_available_video_backends.end(); ++it)
if (name == (*it)->GetName())
g_video_backend = *it;
}