dolphin/Source/Core/DolphinWX/Src
LPFaint99 3d0fcfaaac Enable Loading backup from drive for GC for windows
takes about 60-90 seconds on loading
about the same speed ingame as running from the hard drive
changed to the correct flag for CreateFile

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 02:39:16 +00:00
..
MemoryCards Oops... that was not supposed to be checked revert 2009-01-21 03:51:07 +00:00
AboutDolphin.cpp Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
AboutDolphin.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
ARCodeAddEdit.cpp small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
ARCodeAddEdit.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
BootManager.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
BootManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CheatsWindow.cpp More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
CheatsWindow.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cocoaApp.h cocoa event wip 2009-01-12 23:59:27 +00:00
cocoaApp.m now we can play with keyboard on osx, enjoy 2009-01-13 14:30:05 +00:00
ConfigMain.cpp Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
ConfigMain.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
Frame.cpp Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
Frame.h Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
FrameTools.cpp Enable Loading backup from drive for GC for windows 2009-02-22 02:39:16 +00:00
FrameWiimote.cpp Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
GameListCtrl.cpp Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
GameListCtrl.h Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
Globals.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Globals.h Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
ISOFile.cpp this should be OK: display some default info when no save exist 2009-02-07 17:31:35 +00:00
ISOFile.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
ISOProperties.cpp Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
ISOProperties.h Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
Main.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MainNoGUI.cpp Compile fix 2009-02-18 00:08:40 +00:00
MemcardManager.cpp Some WIP work on MemcardManager, nothing for enduser. 2009-01-15 06:06:30 +00:00
MemcardManager.h Some WIP work on MemcardManager, nothing for enduser. 2009-01-15 06:06:30 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
PatchAddEdit.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
SConscript More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
SDCardWindow.cpp More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
SDCardWindow.h More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
stdafx.cpp testing svn:eol-style=native on one file 2008-12-08 03:32:03 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00