dolphin/Source/Core/Common/Src/NandPaths.h
LPFaint99 1236e584e0 NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
add ticket to CNANDContentLoader
move wad installer to CNANDContentManager
system menu can now be launched from a wad file without being installed first, (return to system menu from another title will still only work if system menu is installed)
cdb.vff: flushed to disc immediately, creates if the file exists but is too small, moved creation to Boot_WiiWad

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7530 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-09 05:47:29 +00:00

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1.2 KiB
C++

// Copyright (C) 2010 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __NANDPATHS_H__
#define __NANDPATHS_H__
#include <string>
#include "CommonTypes.h"
#define TITLEID_SYSMENU 0x0000000100000002ull
namespace Common
{
typedef std::pair<char, std::string> replace_t;
typedef std::vector<replace_t> replace_v;
std::string GetTicketFileName(u64 _titleID);
std::string GetTMDFileName(u64 _titleID);
std::string GetTitleDataPath(u64 _titleID);
std::string GetTitleContentPath(u64 _titleID);
bool CheckTitleTMD(u64 _titleID);
bool CheckTitleTIK(u64 _titleID);
void ReadReplacements(replace_v& replacements);
}
#endif