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3ddbb094ab9808a6a175759fe33d4f147ce851ab
dolphin/Source
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XTra.KrazzY 3ddbb094ab 1. Savestates should now be super-stable (but you have to save AND load)
2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 10:00:09 +00:00
..
Core
1. Savestates should now be super-stable (but you have to save AND load)
2009-07-03 10:00:09 +00:00
Dolphin.xcodeproj
…
DSPSpy
Waiting for someone to run it:)
2009-06-29 20:31:41 +00:00
DSPTool
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
Plugins
1. Savestates should now be super-stable (but you have to save AND load)
2009-07-03 10:00:09 +00:00
PluginSpecs
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
2009-07-02 10:16:06 +00:00
TestSuite
TestSuite: fix bug in first fpu test (must use stfd to get value of FPSCR, stfs corrupts the value trying to convert to single precision)
2009-06-13 20:20:48 +00:00
UnitTests
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
Dolphin.sln
revert accidental change to OpenGL's Config.cpp
2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig
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DolphinTarget.xcconfig
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