dolphin/Source/Core/DolphinWX/InputConfigDiag.h
Léo Lam 5e829f4527 ControllerEmu: Split the Setting class
The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.

By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
2016-07-12 11:42:18 +02:00

269 lines
6.9 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 2500
#define PREVIEW_UPDATE_TIME 25
#define DEFAULT_HIGH_VALUE 100
// might have to change this setup for Wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/eventfilter.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/timer.h>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
class InputConfig;
class wxComboBox;
class wxListBox;
class wxNotebook;
class wxSlider;
class wxStaticBitmap;
class wxStaticText;
class wxTextCtrl;
class PadSetting
{
protected:
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
virtual ~PadSetting() {}
wxControl* const wxcontrol;
};
class PadSettingExtension : public PadSetting
{
public:
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::Extension* const extension;
};
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const _setting)
: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxSize(54, -1), 0, _setting->m_low, _setting->m_high,
(int)(_setting->GetValue() * 100))),
setting(_setting)
{
}
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::NumericSetting* const setting;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::BooleanSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::BooleanSetting* const setting;
};
class InputEventFilter : public wxEventFilter
{
public:
InputEventFilter() { wxEvtHandler::AddFilter(this); }
~InputEventFilter() { wxEvtHandler::RemoveFilter(this); }
int FilterEvent(wxEvent& event) override;
void BlockEvents(bool block) { m_block = block; }
private:
static bool ShouldCatchEventType(wxEventType type)
{
return type == wxEVT_KEY_DOWN || type == wxEVT_KEY_UP || type == wxEVT_CHAR ||
type == wxEVT_CHAR_HOOK || type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP || type == wxEVT_RIGHT_DOWN ||
type == wxEVT_RIGHT_UP;
}
bool m_block = false;
};
class GamepadPage;
class ControlDialog : public wxDialog
{
public:
ControlDialog(GamepadPage* const parent, InputConfig& config,
ControllerInterface::ControlReference* const ref);
bool Validate() override;
int GetRangeSliderValue() const;
ControllerInterface::ControlReference* const control_reference;
InputConfig& m_config;
private:
wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
void UpdateGUI();
void UpdateListContents();
void SelectControl(const std::string& name);
void DetectControl(wxCommandEvent& event);
void ClearControl(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
bool GetExpressionForSelectedControl(wxString& expr);
GamepadPage* const m_parent;
wxComboBox* device_cbox;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxSlider* range_slider;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
InputEventFilter m_event_filter;
ciface::Core::DeviceQualifier m_devq;
};
class ExtensionButton : public wxButton
{
public:
ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
: wxButton(parent, wxID_ANY, _("Configure"), wxDefaultPosition), extension(ext)
{
}
ControllerEmu::Extension* const extension;
};
class ControlButton : public wxButton
{
public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
const unsigned int width, const std::string& label = "");
ControllerInterface::ControlReference* const control_reference;
};
class ControlGroupBox : public wxBoxSizer
{
public:
ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent,
GamepadPage* const eventsink);
~ControlGroupBox();
std::vector<PadSetting*> options;
ControllerEmu::ControlGroup* const control_group;
wxStaticBitmap* static_bitmap;
std::vector<ControlButton*> control_buttons;
};
class ControlGroupsSizer : public wxBoxSizer
{
public:
ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent,
GamepadPage* const eventsink,
std::vector<ControlGroupBox*>* const groups = nullptr);
};
class InputConfigDialog;
class GamepadPage : public wxPanel
{
friend class InputConfigDialog;
friend class ControlDialog;
public:
GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num,
InputConfigDialog* const config_dialog);
void UpdateGUI();
void RefreshDevices(wxCommandEvent& event);
void LoadProfile(wxCommandEvent& event);
void SaveProfile(wxCommandEvent& event);
void DeleteProfile(wxCommandEvent& event);
void ConfigControl(wxEvent& event);
void ClearControl(wxEvent& event);
void DetectControl(wxCommandEvent& event);
void ConfigExtension(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void ClearAll(wxCommandEvent& event);
void LoadDefaults(wxCommandEvent& event);
void AdjustControlOption(wxCommandEvent& event);
void AdjustSetting(wxCommandEvent& event);
void AdjustSettingUI(wxCommandEvent& event);
void GetProfilePath(std::string& path);
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
std::vector<ControlButton*> control_buttons;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
InputConfigDialog* const m_config_dialog;
InputConfig& m_config;
InputEventFilter m_event_filter;
bool DetectButton(ControlButton* button);
bool m_iterate = false;
};
class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name,
const int tab_num = 0);
void ClickSave(wxCommandEvent& event);
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
InputConfig& m_config;
wxTimer m_update_timer;
};