mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "VideoBackends/D3D/D3DTexture.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
|
|
namespace DX11
|
|
{
|
|
class TextureCache : public TextureCacheBase
|
|
{
|
|
public:
|
|
TextureCache();
|
|
~TextureCache();
|
|
|
|
private:
|
|
struct TCacheEntry : TCacheEntryBase
|
|
{
|
|
D3DTexture2D* const texture;
|
|
|
|
D3D11_USAGE usage;
|
|
|
|
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* _tex)
|
|
: TCacheEntryBase(config), texture(_tex)
|
|
{
|
|
}
|
|
~TCacheEntry();
|
|
|
|
void CopyRectangleFromTexture(const TCacheEntryBase* source,
|
|
const MathUtil::Rectangle<int>& srcrect,
|
|
const MathUtil::Rectangle<int>& dstrect) override;
|
|
|
|
void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
|
|
unsigned int levels) override;
|
|
|
|
void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
|
bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
|
|
|
|
void Bind(unsigned int stage) override;
|
|
bool Save(const std::string& filename, unsigned int level) override;
|
|
};
|
|
|
|
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
|
|
|
|
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
|
|
bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
|
|
const EFBRectangle& source)
|
|
{
|
|
return 0;
|
|
};
|
|
|
|
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
|
|
TlutFormat format) override;
|
|
|
|
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
|
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
|
bool isIntensity, bool scaleByHalf) override;
|
|
|
|
void CompileShaders() override {}
|
|
void DeleteShaders() override {}
|
|
ID3D11Buffer* palette_buf;
|
|
ID3D11ShaderResourceView* palette_buf_srv;
|
|
ID3D11Buffer* palette_uniform;
|
|
ID3D11PixelShader* palette_pixel_shader[3];
|
|
};
|
|
}
|