dolphin/Source/Core/DiscIO/Src/NANDContentLoader.h
LPFaint99 e0383634d3 Implement parts of DIVerify that can be useful. (copy tmd to emulated nand for disc titles)
correct some parts of uid.sys as disc title ids are included
title in uid + tmd on nand is how the sysmenu knows which save files to look for.
IE games that are displayed in the disc channel at least once and have a save file will be
viewable in the sysmenu save manager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-07 06:06:08 +00:00

160 lines
3.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NAND_CONTENT_LOADER_H
#define _NAND_CONTENT_LOADER_H
#include <string>
#include <vector>
#include <map>
#include "Common.h"
#include "Blob.h"
#include "Volume.h"
#include "NandPaths.h"
namespace DiscIO
{
struct SNANDContent
{
u32 m_ContentID;
u16 m_Index;
u16 m_Type;
u32 m_Size;
u8 m_SHA1Hash[20];
u8 m_Header[36]; //all of the above
u8* m_pData;
};
// pure virtual interface so just the NANDContentManager can create these files only
class INANDContentLoader
{
public:
INANDContentLoader() {}
virtual ~INANDContentLoader() {}
virtual bool IsValid() const = 0;
virtual u64 GetTitleID() const = 0;
virtual u16 GetIosVersion() const = 0;
virtual u32 GetBootIndex() const = 0;
virtual size_t GetContentSize() const = 0;
virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
virtual const u8* GetTicketView() const = 0;
virtual const u8* GetTmdHeader() const = 0;
virtual const std::vector<SNANDContent>& GetContent() const = 0;
virtual u16 GetTitleVersion() const = 0;
virtual u16 GetNumEntries() const = 0;
virtual DiscIO::IVolume::ECountry GetCountry() const = 0;
enum
{
TICKET_VIEW_SIZE = 0x58,
TMD_HEADER_SIZE = 0x1e4,
CONTENT_HEADER_SIZE = 0x24
};
};
// we open the NAND Content files to often... lets cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access() { return m_Instance; }
const INANDContentLoader& GetNANDLoader(const std::string& _rName);
const INANDContentLoader& GetNANDLoader(u64 _titleId);
private:
CNANDContentManager() {};
~CNANDContentManager();
static CNANDContentManager m_Instance;
typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
CNANDContentMap m_Map;
};
class CSharedContent
{
public:
static CSharedContent& AccessInstance() { return m_Instance; }
std::string GetFilenameFromSHA1(u8* _pHash);
std::string AddSharedContent(u8* _pHash);
private:
CSharedContent();
virtual ~CSharedContent();
#pragma pack(push,1)
struct SElement
{
u8 FileName[8];
u8 SHA1Hash[20];
};
#pragma pack(pop)
u32 lastID;
char contentMap[1024];
std::vector<SElement> m_Elements;
static CSharedContent m_Instance;
};
class cUIDsys
{
public:
static cUIDsys& AccessInstance() { return m_Instance; }
u32 GetUIDFromTitle(u64 _Title);
bool AddTitle(u64 _Title);
void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
private:
cUIDsys();
virtual ~cUIDsys();
#pragma pack(push,1)
struct SElement
{
u8 titleID[8];
u8 UID[4];
};
#pragma pack(pop)
u32 lastUID;
char uidSys[1024];
std::vector<SElement> m_Elements;
static cUIDsys m_Instance;
};
}
#endif