..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
2010-08-05 18:41:02 +00:00
OS
Take care of some compiler warnings from unused variables, and a little code cleanup.
2010-08-10 01:08:22 +00:00
BPFunctions.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
cocoaGL.h
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
FramebufferManager.cpp
FramebufferManager.h
Globals.h
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
2010-07-19 02:09:34 +00:00
GLUtil.cpp
Several little things:
2010-08-08 00:13:05 +00:00
GLUtil.h
Several little things:
2010-08-08 00:13:05 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
main.cpp
Add Common::AtomicDecrement for gcc to match win32.
2010-08-10 08:29:15 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
PixelShaderCache.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
SConscript
Some refinements to (r5955+r5962+r5964):
2010-07-24 17:39:17 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureMngr.cpp
Fix EFB Scaled Copy in OpenGL plugin.
2010-08-29 04:56:53 +00:00
TextureMngr.h
Fix EFB Scaled Copy in OpenGL plugin.
2010-08-29 04:56:53 +00:00
VertexManager.cpp
Remove a bunch of freshly-obsolete code
2010-08-29 19:34:54 +00:00
VertexManager.h
VertexShaderCache.cpp
DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
2010-08-08 16:28:03 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h