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75f5fcdfee
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Assert.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VKPipeline.h"
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#include "VideoBackends/Vulkan/VKShader.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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{
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VKPipeline::VKPipeline(VkPipeline pipeline, VkPipelineLayout pipeline_layout,
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AbstractPipelineUsage usage)
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: m_pipeline(pipeline), m_pipeline_layout(pipeline_layout), m_usage(usage)
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{
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}
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VKPipeline::~VKPipeline()
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{
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vkDestroyPipeline(g_vulkan_context->GetDevice(), m_pipeline, nullptr);
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}
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std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
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{
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DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
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// Get render pass for config.
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VkRenderPass render_pass = g_object_cache->GetRenderPass(
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Util::GetVkFormatForHostTextureFormat(config.framebuffer_state.color_texture_format),
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Util::GetVkFormatForHostTextureFormat(config.framebuffer_state.depth_texture_format),
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config.framebuffer_state.samples, VK_ATTACHMENT_LOAD_OP_LOAD);
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// Get pipeline layout.
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VkPipelineLayout pipeline_layout;
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switch (config.usage)
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{
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case AbstractPipelineUsage::GX:
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pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
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break;
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case AbstractPipelineUsage::Utility:
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pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_UTILITY);
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break;
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default:
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PanicAlert("Unknown pipeline layout.");
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return nullptr;
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}
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// TODO: Move ShaderCache stuff to here.
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PipelineInfo pinfo;
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pinfo.vertex_format = static_cast<const VertexFormat*>(config.vertex_format);
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pinfo.pipeline_layout = pipeline_layout;
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pinfo.vs = static_cast<const VKShader*>(config.vertex_shader)->GetShaderModule();
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pinfo.ps = static_cast<const VKShader*>(config.pixel_shader)->GetShaderModule();
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pinfo.gs = config.geometry_shader ?
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static_cast<const VKShader*>(config.geometry_shader)->GetShaderModule() :
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VK_NULL_HANDLE;
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pinfo.render_pass = render_pass;
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pinfo.rasterization_state.hex = config.rasterization_state.hex;
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pinfo.depth_state.hex = config.depth_state.hex;
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pinfo.blend_state.hex = config.blending_state.hex;
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pinfo.multisampling_state.hex = 0;
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pinfo.multisampling_state.samples = config.framebuffer_state.samples;
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pinfo.multisampling_state.per_sample_shading = config.framebuffer_state.per_sample_shading;
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VkPipeline pipeline = g_shader_cache->CreatePipeline(pinfo);
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if (pipeline == VK_NULL_HANDLE)
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return nullptr;
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return std::make_unique<VKPipeline>(pipeline, pipeline_layout, config.usage);
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}
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} // namespace Vulkan
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