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https://github.com/dolphin-emu/dolphin.git
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659d079d5c
OS X uses a case insensitive filesystem by default: when I try to build, a system header does #include <assert.h>, which picks up Source/Core/Common/Assert.h. This only happens because CMakeLists adds '${PROJECT_BINARY_DIR}/Source/Core/Common' as an include directory: in an out-of-tree build, that directory contains no other source files, but in an in-tree build PROJECT_BINARY_DIR is just the source root. This is only used for scmrev.h. Change the include directory to '${PROJECT_BINARY_DIR}/Source/Core' and the include to "Common/scmrev.h", which is more consistent with normal headers anyway.
40 lines
990 B
C++
40 lines
990 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/scmrev.h"
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#ifdef _DEBUG
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#define BUILD_TYPE_STR "Debug "
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#elif defined DEBUGFAST
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#define BUILD_TYPE_STR "DebugFast "
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#else
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#define BUILD_TYPE_STR ""
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#endif
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const std::string scm_rev_str = "Dolphin "
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#if !SCM_IS_MASTER
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"[" SCM_BRANCH_STR "] "
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#endif
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#ifdef __INTEL_COMPILER
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BUILD_TYPE_STR SCM_DESC_STR "-ICC";
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#else
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BUILD_TYPE_STR SCM_DESC_STR;
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#endif
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#ifdef _WIN32
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Win";
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#elif __APPLE__
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Mac";
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#else
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Lin";
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#endif
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const std::string scm_rev_git_str = SCM_REV_STR;
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const std::string scm_desc_str = SCM_DESC_STR;
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const std::string scm_branch_str = SCM_BRANCH_STR;
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const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;
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