dolphin/Source/Core/DolphinWX/Frame.h
Léo Lam 3124f3c4d8 WX: Add the ability to uninstall WADs from the game list
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.

The option is only enabled when the WAD can be uninstalled

The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00

344 lines
10 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/frame.h>
#include <wx/image.h>
#include <wx/panel.h>
#include <wx/timer.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "DolphinWX/Globals.h"
#if defined(HAVE_X11) && HAVE_X11
#include "UICommon/X11Utils.h"
#endif
// Class declarations
class CGameListCtrl;
class CCodeWindow;
class CConfigMain;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupFrame;
class TASInputDlg;
class wxCheatsWindow;
class wxAuiManager;
class wxAuiManagerEvent;
class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxListEvent;
class wxMenuItem;
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE);
bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
private:
void OnDropFiles(wxDropFilesEvent& event);
static bool IsValidSavestateDropped(const std::string& filepath);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_BOOT_SOFTWARE, wxCommandEvent);
wxDECLARE_EVENT(DOLPHIN_EVT_STOP_SOFTWARE, wxCommandEvent);
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
bool show_log_window = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#if defined(HAVE_X11) && HAVE_X11
return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()));
#else
return reinterpret_cast<void*>(m_RenderParent->GetHandle());
#endif
}
// These have to be public
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
void DoStop();
void UpdateGUI();
void UpdateGameList();
void ToggleLogWindow(bool bShow);
void ToggleLogConfigWindow(bool bShow);
void StatusBarMessage(const char* Text, ...);
void ClearStatusBar();
void BootGame(const std::string& filename);
bool RendererHasFocus();
bool RendererIsFullscreen();
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
wxMenuBar* GetMenuBar() const override;
Common::Event panic_event;
bool bPanicResult;
#ifdef __WXGTK__
std::recursive_mutex keystate_lock;
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration* m_XRRConfig;
#endif
// AUI
wxAuiManager* m_Mgr = nullptr;
bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
// Perspectives (Should find a way to make all of this private)
void DoAddPage(wxWindow* Win, int i, bool Float);
void DoRemovePage(wxWindow*, bool bHide = true);
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
u32 ActivePerspective;
private:
CGameListCtrl* m_GameListCtrl = nullptr;
CConfigMain* m_main_config_dialog = nullptr;
wxPanel* m_Panel = nullptr;
CRenderFrame* m_RenderFrame = nullptr;
wxWindow* m_RenderParent = nullptr;
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
std::array<TASInputDlg*, 8> m_tas_input_dialogs{};
wxCheatsWindow* m_cheats_window = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
bool m_bTabSplit = false;
bool m_bNoDocking = false;
bool m_bGameLoading = false;
bool m_bClosing = false;
bool m_bRendererHasFocus = false;
bool m_confirmStop = false;
bool m_tried_graceful_shutdown = false;
int m_saveSlot = 1;
enum
{
ADD_PANE_TOP,
ADD_PANE_BOTTOM,
ADD_PANE_LEFT,
ADD_PANE_RIGHT,
ADD_PANE_CENTER
};
wxTimer m_poll_hotkey_timer;
wxTimer m_handle_signal_timer;
wxMenuBar* m_menubar_shadow = nullptr;
void BindEvents();
void BindMenuBarEvents();
void BindDebuggerMenuBarEvents();
void BindDebuggerMenuBarUpdateEvents();
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
wxMenuBar* CreateMenuBar() const;
void InitializeTASDialogs();
void InitializeCoreCallbacks();
// Utility
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
int GetNotebookCount();
wxAuiNotebook* CreateEmptyNotebook();
void HandleFrameSkipHotkeys();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
int GetNotebookAffiliation(wxWindowID Id);
void ClosePages();
void CloseAllNotebooks();
void ShowResizePane();
void TogglePane();
void SetPaneSize();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void PopulateSavedPerspectives();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
wxWindow* = nullptr);
wxString AuiFullscreen, AuiCurrent;
void AddPane(int dir);
void UpdateCurrentPerspective();
void SaveIniPerspectives();
void LoadIniPerspectives();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnPerspectiveMenu(wxCommandEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
void DoOpen(bool Boot);
void DoPause();
void DoToggleToolbar(bool);
void DoRecordingSave();
void DoFullscreen(bool enable_fullscreen);
void DoExclusiveFullscreen(bool enable_fullscreen);
void ToggleDisplayMode(bool bFullscreen);
bool TriggerSTMPowerEvent();
void OnStopped();
void OnRenderWindowSizeRequest(int width, int height);
void UpdateTitle(const std::string& str);
static void ConnectWiimote(int wm_idx, bool connect);
// Event functions
void PostEvent(wxCommandEvent& event);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnReloadThemeBitmaps(wxCommandEvent& event);
void OnReloadGameList(wxCommandEvent& event);
void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
void UpdateLoadWiiMenuItem() const;
void OnOpen(wxCommandEvent& event); // File menu
void OnRefresh(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnStopRecording(wxCommandEvent& event);
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnToggleDumpFrames(wxCommandEvent& event);
void OnToggleDumpAudio(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnShowFrameCount(wxCommandEvent& event);
void OnShowInputDisplay(wxCommandEvent& event);
void OnShowRTCDisplay(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnConfigGFX(wxCommandEvent& event);
void OnConfigAudio(wxCommandEvent& event);
void OnConfigControllers(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
void OnMouse(wxMouseEvent& event); // Mouse
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShowCheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnInstallWAD(wxCommandEvent& event);
void OnUninstallWAD(wxCommandEvent& event);
void OnImportBootMiiBackup(wxCommandEvent& event);
void OnExtractCertificates(wxCommandEvent& event);
void OnFifoPlayer(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrlItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
void StartGame(const std::string& filename);
void OnChangeColumnsVisible(wxCommandEvent& event);
void OnSelectSlot(wxCommandEvent& event);
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys();
void HandleSignal(wxTimerEvent&);
bool InitControllers();
// Event table
DECLARE_EVENT_TABLE();
};