mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
187 lines
9.5 KiB
XML
187 lines
9.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{69D2B16E-122A-4E5D-8C37-8EC7B0F7CEB0}</ProjectGuid>
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<!--
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Enable this once wxwidgets is completely removed
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<ProjectName>Dolphin</ProjectName>
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-->
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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<Import Project="..\..\VSProps\QtCompile.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros">
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</PropertyGroup>
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<ItemDefinitionGroup>
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<Link>
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<BaseAddress>0x00400000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<FixedBaseAddress>true</FixedBaseAddress>
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<AdditionalLibraryDirectories>$(ExternalsDir)OpenAL\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;vfw32.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<!--QRC and UI files are handled automatically-->
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<ItemGroup>
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<QtResource Include="*.qrc" />
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</ItemGroup>
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<ItemGroup>
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<QtUi Include="*.ui" />
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<QtUi Include="GameList\*.ui" />
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</ItemGroup>
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<!--MOC files need to be listed. Perhaps scan for Q_OBJECT in the future? (like automoc)-->
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<!--NOTE: When adding moc'd files, you must list the outputs in the following ItemGroup!-->
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<ItemGroup>
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<QtMoc Include="AboutDialog.h" />
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<QtMoc Include="MainWindow.h" />
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<QtMoc Include="SystemInfo.h" />
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<QtMoc Include="VideoInterface\RenderWidget.h" />
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<QtMoc Include="GameList\GameFile.h" />
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<QtMoc Include="GameList\GameGrid.h" />
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<QtMoc Include="GameList\GameTracker.h" />
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<QtMoc Include="GameList\GameTree.h" />
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</ItemGroup>
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<!--TODO figure out how to get QtMoc to add outputs to ClCompile's inputs...-->
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<ItemGroup>
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<ClCompile Include="$(QtMocOutPrefix)AboutDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)MainWindow.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)SystemInfo.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)RenderWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameGrid.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTracker.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)GameTree.cpp" />
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<ClCompile Include="GameList\GameFile.cpp" />
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<ClCompile Include="GameList\GameGrid.cpp" />
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<ClCompile Include="GameList\GameTracker.cpp" />
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<ClCompile Include="GameList\GameTree.cpp" />
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<ClCompile Include="SystemInfo.cpp" />
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<ClCompile Include="Utils\Resources.cpp" />
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<ClCompile Include="Utils\Utils.cpp" />
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<ClCompile Include="VideoInterface\RenderWidget.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AboutDialog.cpp" />
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<ClCompile Include="Host.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainWindow.cpp" />
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</ItemGroup>
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<!--Put standard C/C++ headers here-->
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<!--
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<ItemGroup>
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<ClInclude Include="Main.h" />
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</ItemGroup>
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-->
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(ExternalsDir)Bochs_disasm\Bochs_disasm.vcxproj">
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<Project>{8ada04d7-6db1-4da4-ab55-64fb12a0997b}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)libpng\png\png.vcxproj">
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<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)LZO\LZO.vcxproj">
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<Project>{ab993f38-c31d-4897-b139-a620c42bc565}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)SFML\build\vc2010\SFML_Network.vcxproj">
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<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
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<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)AudioCommon\AudioCommon.vcxproj">
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<Project>{54aa7840-5beb-4a0c-9452-74ba4cc7fd44}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
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<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)Common\SCMRevGen.vcxproj">
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<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
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<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)DiscIO\DiscIO.vcxproj">
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<Project>{160bdc25-5626-4b0d-bdd8-2953d9777fb5}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)InputCommon\InputCommon.vcxproj">
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<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
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<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj">
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<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj">
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<Project>{604C8368-F34A-4D55-82C8-CC92A0C13254}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\VSProps\QtCompile.targets" />
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</ImportGroup>
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<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
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<ItemGroup>
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<DataDirFiles Include="$(DolphinRootDir)Data\**\*.*" />
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<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll;$(ExternalsDir)msvcrt\$(PlatformName)\*.dll" />
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<BinaryFiles Include="$(TargetPath)" />
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<AllInputFiles Include="@(DataDirFiles);@(ExternalDlls);@(BinaryFiles)" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GameList\GameFile.h" />
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<ClInclude Include="GameList\GameGrid.h" />
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<ClInclude Include="GameList\GameTracker.h" />
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<ClInclude Include="GameList\GameTree.h" />
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<ClInclude Include="Utils\Resources.h" />
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<ClInclude Include="Utils\Utils.h" />
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<ClInclude Include="VideoInterface\RenderWidget.h" />
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</ItemGroup>
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<!--Disable copying to binary dir for now on the buildbot to prevent packaging of the outputs-->
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<Target Name="AfterBuild" Inputs="@(AllInputFiles)" Outputs="@(AllInputFiles -> '$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(Extension)')" Condition="'$(I_AM_BUILDACUS)'==''">
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<Message Text="Copying Data directory..." Importance="High" />
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<Copy SourceFiles="@(DataDirFiles)" DestinationFolder="$(BinaryOutputDir)%(RecursiveDir)" Condition="!Exists('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(DataDirFiles.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(DataDirFiles.Extension)').Ticks)" />
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<Message Text="Copying External .dlls" Importance="High" />
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<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(BinaryOutputDir)" Condition="!Exists('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(BinaryOutputDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)').Ticks)" />
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<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project> |